Beginning Shackled city in Birthright - new blog


Shackled City Adventure Path


Hello,

I have created a blog to present and store infos on my new campaign Shackled city based in Birthright (resumes, background, etc.) :

http://shackledcity.blog.mongenie.com/

Sorry for english speaking but the blog is in french.

We are an old group of players (20 years gaming) and we go now from AD&D 2 to D&D 3.5.

Shackled city is a great adventure and I hope my players will enjoy it.

Olivier


Why Birthright?

I never bought any of the books, but that was mostly for lack of money rather than lack of interest. What's so exciting about the Birthright setting that you choose it as your game world?

Lemme see if I can't shove your blog through the Babelfish...


I bought it 10 years ago and was very interested in it for one main reason : this campaign world and system, gives you the possibility to play lords (landlord but head priest, guild master or kingdom wizard too) and rule your domain. I wanted to give my group possibilities to gain and develop a kingdom of their own and to fight in politics as well as againts monsters. It adds a new dimension to the game.
It is a classical world (same races with some changes) but well done and the idea of bloodline from divine power is interesting too with the awnsgheghlien (horror twisted by the blood of the evil god Azrai) as big vilains.

As we haven't explore it completely yet and my players like it and have bonds with its history, I have decided to keep it for my new campaign.


ollv wrote:

I bought it 10 years ago and was very interested in it for one main reason : this campaign world and system, gives you the possibility to play lords (landlord but head priest, guild master or kingdom wizard too) and rule your domain. I wanted to give my group possibilities to gain and develop a kingdom of their own and to fight in politics as well as againts monsters. It adds a new dimension to the game.

It is a classical world (same races with some changes) but well done and the idea of bloodline from divine power is interesting too with the awnsgheghlien (horror twisted by the blood of the evil god Azrai) as big vilains.

As we haven't explore it completely yet and my players like it and have bonds with its history, I have decided to keep it for my new campaign.

Birthright was and always will be my favourite 2nd edition setting!

Just a few questions, I converted the Age of Worms to birthright and it worked very well!
Had to do a few adjustments for magic and foes, due to the nature of birthright setting!

How are going about this conversion (Birthright tends to be low power/magic setting).

I'd happily browse your blog, but being only english speaking and reading, sadly I cannot :(
Neither do i trust babelfish ;)

Hope it works for you, my Age of Worms ended with a rather treachorous betrayal and shortly afterwards a TPK. Best of luck


Earthbeard wrote:


Hope it works for you, my Age of Worms ended with a rather treachorous betrayal and shortly afterwards a TPK. Best of luck

Thanks.

For now, I changed the race of some of the foes or people (no drow or gnome in Birthright). For exemple, I made Jzadirune a dwarven place.
I also changed the deities. I had some problem with We jas as there is no real god of death in Birthright. Eventually, I took Eloéle, the godess of night and thieves and one of the PC is a thief-cleric of Eloéle so It could be interesting in the future.
I placed the Cauldron in Brechtür, in Rheulgard exactly, because the type of culture match and it's a pretty savage land except in the cities. There's just a problem with the climate because Cauldron in surrounded by jungle, not really the type of brecht forests but Rheulgard is not far from the Tarvan waste (dry and desolate lands).

I think it begins good and hope everybody will enjoy it.

;-)

PS : sorry for my not so fluent english

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