| Haun |
Norwick Doubleblades is the last of the Doubleblades Clan a Clan that unlike most of the other Clans in the Dwarf Kingdom used “TWO” Dwarven War Axes, instead of the big Great Axes or War Hammers. The Doubleblade Clan was never really taken seriously and most other Dwarfs simply thought the idea was idiotic. Norwick was in awe the day he became apart of Doubleblades and gained his Clan name. He thought the Idea of fighting with two weapons swinging through the air was… well the only way to go! Shortly after his entrance into the Clan the Kingdom was attacked by an army of Drow taken by surprise the Dwarf army used every Clan member from all Clans to fight this almost impossible foe. Unfortunately after the battle the only Doubleblade left was Norwick. Norwick then left his Kingdom to spread his Doubleblade fury apon the evil of the world and reclaim his Clan by finding the best in two weapon fighting and becoming the best two weapon fighter anyone has ever seen and bring back Clan Doubleblade!
This is all I have come up with…
What do you think?
Anything I can add?
Anything cooler?
Any Ideas you have that I can add
He is a Dwarf with red hair and blue eyes he is 4’5 and weighs a little on the heavy side at 289 pounds He is a little racist against Elves and Drinks heavily. He wears light armor and his Clan crest he worships Moradian (sp?).
This will probably go into Epic levels so I have a 20 level spread ready right now
6—levels fighter
5—levels Tempest
9—levels Fighter
I plan on wielding two Dwarven war Axes
Feats
Quick Draw
Two Weapon Fighting
Over Sized Weapon Fighting
Dodge
Mobility
Spring Attack
Improved Two Weapon Fighting
Weapon Focus
Weapon Specialization
Greater Two Weapon Fighting
Two Weapon Defense
Improved Two Weapon Defense
Greater Weapon Focus
Greater Weapon Specialization
Two Weapon Rend
Well that’s all I can think of now what do you guys think and what do you guys have that I can add to this?
Thanks ahead of time for taking the time to read this and reply thank you!
| mevers |
I am away from my books at the moment, but I'll give you my thoughts anyway.
1st, to get it over and done with and out of the way, mechanically, TWF is significantly weaker than Power Attack and a big stinking weapon. However, your character idea sounds cool, so don't let that stop you.
2nd, if you are still keen to go with TWF, probabaly the best PrC to head towards is the Dervish (Complete Warrior), which lets you move hile still getting a full attack. I forget the pre-reqs, but I am pretty sure you can meet them with Ranger2, Fighter2, Barbarian1.
3rd, If you are going TWF, you need a VERY good reason not to have atleast 2 levels of Ranger, which are far superior to two levels of Fighter.
4th What are your stats. Becasue TWF requires such a high dex, it is ahrd to suggest a build without knowing what the stats are.
5th Check out the Tome of Battle. A Warblade 15 / Tigerclaw master 5 specialising in Tigerclaw manouvers sounds exactly like what you are going for. If you go this way, I would seriously suggest changing the Dwarven Waraxes to Handaxes (which are a Tigerclaw weapon), or ask your DM to allow Dwarven Waraxes to count as Tigerclaw weapons.
6th The best way to make TWF "work" is to have a source of "bonus damage." The easiest way to do so is via Rogue sneak attack dice. TWF rogues are scary once they get going.
If you decide to not go with the Warblade (which I would strongly suggest), perhaps you would prefer a "Power Dancer" Dervish. I think the build would go something like this
Ranger 1 - Weapon Focus (Dwarven War Axe)
Fighter 1 - Combat Expertise
Fighter 2 - Dodge, Mobility
Barbarian 1 - Rage
Ranger 2 - TWF (Bonus)
Dervish 1 - Oversized TWF
Dervish 2
Dervish 3
Dervish 4 - Power Attack
Dervish 5
Dervish 6
Dervish 7 - Improved TWF
Dervish 8
Dervish 9
Dervish 10 - Greater TWF
Tempest 1
Tempest 2
Tempest 3 - Open Feat
Tempest 4
Tempest 5
Epic dervish etc
As a dervish you will get lots of bonuses to attacks, and so Power Attack is a GREAT way to turn that into more damage, especially becasue using a Dwarven Waraxe means that Power Attack will work for both axes.
This build will give you a highly mobile attacker (the 10 feet speed penalty for a swarf hurts, but is still doable), who can run around the battlefield dishing out the full attacks while avoiding getting them back. If you really get stuck, you even have a rage to fall back on.
Although you really need high stats to make this work. TWF and Medium army mean a good - great dex, Combat expertise means 13 INT, while you still want to keep your Strength high for damage and Oversized TWF.
The advantage the warblad has is that you can use Manouvers and stances to give you the extra damage to realy bring the pain with TWF.
Sorry, that ended up being MUCH longer thani meant, but building characters is probabaly my favourite part of this game.
| Haun |
Thank you Mevers for the great reply. It’s also one of my favorite parts of the games building a character. Yeah So I don’t want to go the warblade route and I will go the Dervish route I think I just don’t like some of the stuff oh and my stats are
STR- 18
DEX- 18
CON- 18
INT- 13
WIS- 13
CHA-10
I rolled good I did it on a computer, I had my DM there its all legit numbers!
I don’t know I really just don’t like the Dervish PrC but I like the character concept and I also want him to not suck so I'm stuck... What do you think now Mevers.... anyone else?
| mevers |
Thank you Mevers for the great reply. It’s also one of my favorite parts of the games building a character. Yeah So I don’t want to go the warblade route and I will go the Dervish route I think I just don’t like some of the stuff oh and my stats are
STR- 18
DEX- 18
CON- 18
INT- 13
WIS- 13
CHA-10I rolled good I did it on a computer, I had my DM there its all legit numbers!
I don’t know I really just don’t like the Dervish PrC but I like the character concept and I also want him to not suck so I'm stuck... What do you think now Mevers.... anyone else?
What is it you don't like about the Dervish? Mechanically they are a GREAT class, Full BAB, Fast Movement, 4 Skill points a level (with a GREAT skill list), Can move and make full attacks, d10 Hit dice, a few bonus feats (Spring Attack, and effectively Cleave), and the Thousand Cuts ability is AWESOME!!.
Is it the flavour? Cause that is easily changed to something more to your taste (Do you like how I did that there?).
Let me know your problems with the class, and we'll come up with some solutions.
| mevers |
And Why two Levels of Ranger?
For the free two weapon fighting. Two levels of Ranger is vastly superior to the next 2 levels of fighter.
2 Levels of Ranger gives you 8 more skill points with a vastly superior skill list (20 if you take a level of ranger at first level) (Good options are spot, listen, Survival, KNow:nature, Know:Dungeoneering), and The track feat for free (now it is useful to spend some of those skill points on Survival). All for the loss of an averageof 2 Hitpoints.
Generally, if you want to go with TWF, there has to be a VERY good reason NOT to take 2 levels of Ranger.
| Haun |
Haun wrote:And Why two Levels of Ranger?For the free two weapon fighting. Two levels of Ranger is vastly superior to the next 2 levels of fighter.
2 Levels of Ranger gives you 8 more skill points with a vastly superior skill list (20 if you take a level of ranger at first level) (Good options are spot, listen, Survival, KNow:nature, Know:Dungeoneering), and The track feat for free (now it is useful to spend some of those skill points on Survival). All for the loss of an averageof 2 Hitpoints.
Generally, if you want to go with TWF, there has to be a VERY good reason NOT to take 2 levels of Ranger.
OK OK I get it I think it (Dervish) rocks to I grr... it’s the flavor and everything too and yes I do like what you did there lol!
And thanks for the help you rock! So you think no on the Tempest completely?
And I get the Ranger thing but I miss out on feats from the Fighter class right?
So you think Ranger then?
What about all the stuff the Tempest gives I don’t know I’m so confused on what to do its crazy!
| mevers |
OK OK I get it I think it (Dervish) rocks to I grr... it’s the flavor and everything too and yes I do like what you did there lol!
And thanks for the help you rock! So you think no on the Tempest completely?
And I get the Ranger thing but I miss out on feats from the Fighter class right?
So you think Ranger then?
What about all the stuff the Tempest gives I don’t know I’m so confused on what to do its crazy!
The choice is either Fighter 4, or Fighter2/Ranger2.
Fighter 3&4 only give you one feat. Ranger 2 gives you two (admittedly, one of them, track, you don't really want). But Ranger 2 also gives you other goodies (as outlined above).
If you don't like the flavour of the Dervish, then change it. I assume you don't like the idea of your tough dwarf prancing around the battlefield? Well, nothing says they have to actually dance. Ranks in perform (dance) are only used to determine how long your dervish dance lasts for.
Instead of Dervish Dance, your dwarf goes into a Battle Fervour, where he is so focussed on the battle at hand, he is able to move and still make more than one attack. rename the Perform (dance) to Battle fervour, and you are good to go.
You could even say that when in Battle Fervour, your dwarf s taken with the thoughts of his slain Clan memebers, and goes flat out in the rest of the battle until his enemies are slain. (Nicely flavoured by being fatigued (I think) at the end of his Dance (Fervour)
Flavour is not my strong point, but I am sure you and your DM can come up with some nifty flavour that suits your character better.
With Dervish finishing at character level 15, you have a few options for the final 5 levels. Tempest seems like the best option (as you already have all the pre-reqs), but apart from that you could probably take whatever you wanted.
| mevers |
What about all the stuff the Tempest gives I don’t know I’m so confused on what to do its crazy!
Basically what tempest does, is lower the penalties for fighting with two weapons (eventually to zero), gives you a small AC bonus (+3 at level 5), and at level 5, allows you to make an attack with each weapon you wield with Spring Attack.
Actually, looking at it now, it looks like a great way to finish the Dervish off before hitting Epic levels. But you want to finish Dervish first, becasue it gives you the best abilities.
| mevers |
Alright Well Sick Mevers I think we just came up with a cool build no?
I think so.
Once more thing. You might want to check out the Whirling Rage Variant from Unearthed Arcana (it is also in the SRD).
I pasted the relevant info below if you want to check it out.
RAGE VARIANT: WHIRLING FRENZY
A barbarian with this variant form of rage doesn't gain the normal bonuses when he enters a rage. Instead, when a barbarian with whirling frenzy enters a rage, he temporarily gains a +4 bonus to Strength and a +2 dodge bonus to Armor Class and on Reflex saves. While in a whirling frenzy, the barbarian may make one extra attack in a round at his highest base attack bonus, but this attack takes a -2 penalty, as does each other attack made that round. This penalty applies for 1 round, so it also affects attacks of opportunity the barbarian might make before his next action.
Whirling frenzy is otherwise identical to the standard barbarian rage in all other ways. At 11th level (when a standard barbarian gains greater rage), the Strength bonus increases to +6, and the dodge bonus to Armor Class and on Reflex saves increases to +3. At 20th level (when a standard barbarian gains mighty rage), the Strength bonus increases to +8, and the dodge bonus to Armor Class and on Reflex saves increases to +4.
A barbarian using this variant doesn't gain indomitable will at 14th level. Instead, he gains evasion, but only while in a whirling frenzy.
A character can't use whirling frenzy at the same time that he uses any other form of rage (or similar ability).
| Saern |
I'll chime in, too. Ranger fits the flavor well (hating the drow and all), and can give you some real numerical bonuses to back up the story. As much as I disagree with existence of the Whirling Frenzy ability, it does sound like a good match to the character concept you have, so if the DM is cool with it, go for it. Tempest and dervish are great choices, and I agree- he doesn't actually have to dance, he could just move with amazing efficiency and precision (he already gets a +4 dodge bonus against giants, it could be an extension of that training).
However, this looks to be a feat-intensive build, so fighter may be better than ranger. Really, it comes down to the value you place on the skill points (which are great, but not essential). Ranger 2 may give you Track as well as TWF, but they're locked in and unchanging. The fighter feats can be chosen from a massive list. If taking the ranger levels doesn't complicate completing the feat list you've selected, I would recommend it. If it's going to make getting something else more difficult, or bump it off the list entirely, just bypass it.
That's my 2cp.
| Haun |
I like that Rage I will ask my DM if I can take it!
And Saern I like the Ranger for the Drow thing too I just the feats you know so I’m kinda stuck maybe I can switch out Track if My DM lets me and Add something because the feats are what I need.
Thank you both for your wonderful posts they have helped alot and I think we have a very cool Character concept
| Dragonchess Player |
The way I would do the build is:
Dwarf Fighter 1 (Racial Subtitution level from Races of Stone, d12 HD); Axe Focus (+1 bonus to attack rolls with any axe, counts as Weapon Focus for prerequisites), Two-Weapon Fighting
Dwarf Fighter 2 (Racial Subtitution level, d12 HD); Racial Foes (+2 damage bonus vs. orcs, goblinoids, and giants; with the DM's permission, you might be able to take drow instead of orcs)
Barbarian 1 (Whirling Frenzy variant, d12 HD); Dodge
Fighter 3 (d10 HD)
Fighter 4 (d10 HD); Mobility
Fighter 5 (d10 HD); Improved Two-Weapon Fighting
Fighter 6 (d10 HD); Spring Attack
Tempest 1 (d10 HD)
Tempest 2 (d10 HD); Oversized Two-Weapon Fighting
Barbarian 2 (d12 HD)
Tempest 3 (d10 HD)
Barbarian 3 (d12 HD); Power Attack (two one-handed weapons=bonus damage on both)
Temepst 4 (d10 HD)
Barbarian 4 (d12 HD)
Tempest 5 (d10 HD); Extra Rage (Frenzy)
Barbarian 5 (d12 HD)
Barbarian 6 (d12 HD)
Barbarian 7 (d12 HD); Extend Rage (Frenzy)
Barbarian 8 (d12 HD)
Barbarian 9 (d12 HD)
Ending at Fighter 6/Barbarian 9/Tempest 5 at 20th level. Fight with one speed waraxe to raise your number of attacks and wear the best medium armor you can afford. If you continue the progression in Epic levels, stay with Barbarian for more damage reduction, rage (frenzy), greater rage, etc.
This is more of a brute force combatant than a dervish, which suits the character concept a bit better. Also, the Dervish Dance ability specifically states: "A dervish cannot perform a dervish dance while under the effect of a rage or frenzy."
For a two-weapon dervish, go with scout as the base class: Scout 8/Dervish 8/Tempest 4. Skirmish + Dervish Dance + Slashing Blades + Ambidexterity = lots of potential damage.
| Haun |
Nice Dragonchess player I like it!
But I also like the one mevers and I came up with.
Iam still thinking and looking through books right now and havent said anything to my DM about any of the new topics brought up here but I am pretty sure he will be cool with them...
Thank you mevers and Dragonchess and Saern, and TS you guys have all helped ALOT! I can still use more tips, hints, Ideas, anything really.. oh and I still dont know what SRD means..
Thanks again and I look forward to hearing more ideas.... back working on the build..
| Dragonchess Player |
oh and I still dont know what SRD means..
The d20 System Reference Document. Basically, all of the Open Gaming License "core" material.
| mevers |
I'll chime in, too. Ranger fits the flavor well (hating the drow and all), and can give you some real numerical bonuses to back up the story. As much as I disagree with existence of the Whirling Frenzy ability, it does sound like a good match to the character concept you have, so if the DM is cool with it, go for it. Tempest and dervish are great choices, and I agree- he doesn't actually have to dance, he could just move with amazing efficiency and precision (he already gets a +4 dodge bonus against giants, it could be an extension of that training).
However, this looks to be a feat-intensive build, so fighter may be better than ranger. Really, it comes down to the value you place on the skill points (which are great, but not essential). Ranger 2 may give you Track as well as TWF, but they're locked in and unchanging. The fighter feats can be chosen from a massive list. If taking the ranger levels doesn't complicate completing the feat list you've selected, I would recommend it. If it's going to make getting something else more difficult, or bump it off the list entirely, just bypass it.
That's my 2cp.
The two ranger levels are CLEARLY superior to another two levels of fighter.
Two more levels of fighter give you another feat, whcih you use to take TWF.
The two levels of ranger give you TWF, AND more skillpoints, and track. All for the loss of 2 hitpoints. I don't see how the fighter levels even stack up. Especially as the character will be taking TWF at some stage anyway.
| mevers |
If the game will go epic, consider a pure fighter so as not to delay your epic feat acquisition. Even if one class is too simple for you, this stat block has about the best TWF feats there are: http://dmtools.org/details.php?id=1045
Delay what Epic Feat Acquisition? As soon as you hit Level 20, you can take epic feats, regardless of your classes. I realy don't understand what your point is.
Unless of course I don't understand epic levels probabaly.
| mevers |
The way I would do the build is:
Dwarf Fighter 1 (Racial Subtitution level from Races of Stone, d12 HD); Axe Focus (+1 bonus to attack rolls with any axe, counts as Weapon Focus for prerequisites), Two-Weapon Fighting
Dwarf Fighter 2 (Racial Subtitution level, d12 HD); Racial Foes (+2 damage bonus vs. orcs, goblinoids, and giants; with the DM's permission, you might be able to take drow instead of orcs)
Barbarian 1 (Whirling Frenzy variant, d12 HD); Dodge
Fighter 3 (d10 HD)
Fighter 4 (d10 HD); Mobility
Fighter 5 (d10 HD); Improved Two-Weapon Fighting
Fighter 6 (d10 HD); Spring Attack
Tempest 1 (d10 HD)
Tempest 2 (d10 HD); Oversized Two-Weapon Fighting
Barbarian 2 (d12 HD)
Tempest 3 (d10 HD)
Barbarian 3 (d12 HD); Power Attack (two one-handed weapons=bonus damage on both)
Temepst 4 (d10 HD)
Barbarian 4 (d12 HD)
Tempest 5 (d10 HD); Extra Rage (Frenzy)
Barbarian 5 (d12 HD)
Barbarian 6 (d12 HD)
Barbarian 7 (d12 HD); Extend Rage (Frenzy)
Barbarian 8 (d12 HD)
Barbarian 9 (d12 HD)Ending at Fighter 6/Barbarian 9/Tempest 5 at 20th level. Fight with one speed waraxe to raise your number of attacks and wear the best medium armor you can afford. If you continue the progression in Epic levels, stay with Barbarian for more damage reduction, rage (frenzy), greater rage, etc.
This is more of a brute force combatant than a dervish, which suits the character concept a bit better. Also, the Dervish Dance ability specifically states: "A dervish cannot perform a dervish dance while under the effect of a rage or frenzy."
For a two-weapon dervish, go with scout as the base class: Scout 8/Dervish 8/Tempest 4. Skirmish + Dervish Dance + Slashing Blades + Ambidexterity = lots of potential damage.
Except the main problem with TWF is the need to get full attacks in order to adequately take advantage of the fighting style. Your proposed build, while probabaly dishing more damage on a full attack, will not get as many full attacks.
The dervish will get a full attack EVERY round he is able to dance. With a Two weapon fighter it is ALL about the full attacks, and Dervish simply lets you get more of them.
Although the Scout build does have a lot of potential. I hd forgotten about the goodness that is Scout and Dervish combined.
| mevers |
mevers I have been looking at the Tempest Prc and I dont know if its the way to go what do you think I think its too blah I looked at it today again and I like then build up to there I think I dont know.... Grrr
Yeah the last 5 levels of the build are the most problematic. Although Tempest is not too bad, effectively +2 to Hit, +3 AC, and Two attacks when using Spring Attack.
Another option might simply be more levels of Fighter to qualify for Melee Weapon Matery. With Weapon Specialisation, this will give you +2 to Hit, +4 damage (with each Axe) for the two feats you would pick up from levels of fighter. Not a bad option either.
But I think Tempest is probably the best top finish with.
For a more indepth analysis, you could check out the Dervish Handbook from the Wizards boards. Check out the Power Dancer, and the Bastard Dervish (Dervish who Dual Wields Bastard Swords, can easily be Dwarven War Axes instead).
| Dragonchess Player |
Except the main problem with TWF is the need to get full attacks in order to adequately take advantage of the fighting style. Your proposed build, while probabaly dishing more damage on a full attack, will not get as many full attacks.
This is an apples-to-apples argument: more damage each full attack or more full attacks. It's also a case where character concept and playing style take precedence; do you want to be a deadly combatant spinning and tumbling around the battlefield or a steadily advancing reaper mowing down the opposition? Either is a valid choice with advantages and disadvantages. In cramped quarters, with limited maneuverability (most dungeons, for instance), the steadily advancing reaper will be more effective. In more open terrain, with plenty of maneuverability, the spinning and tumbling combatant will be more effective.
Taking a second look at my progression, I think I'd prefer to swap the order the second and third character levels, taking Barbarian 1 before Dwarf Fighter 2. Also, I should have said "wear the best medium armor you can afford until taking tempest levels". Finally, taking other feats in place of Extra Rage and/or Extend Rage might fit better with the campaign or the specific character.
| Dragonchess Player |
Tequila Sunrise wrote:If the game will go epic, consider a pure fighter so as not to delay your epic feat acquisition. Even if one class is too simple for you, this stat block has about the best TWF feats there are: http://dmtools.org/details.php?id=1045Delay what Epic Feat Acquisition? As soon as you hit Level 20, you can take epic feats, regardless of your classes. I realy don't understand what your point is.
Unless of course I don't understand epic levels probabaly.
A fighter gains a bonus epic feat at every even fighter level above 20 (22, 24, 26, etc.), in addition to the epic feats all characters gain at every third character level starting at 21st.
| Dragonchess Player |
For the scout/dervish/tempest, I use the following build with an elf (to gain longsword and better bows):
Scout 1; Dodge
Scout 2
Scout 3; Weapon Finesse
Scout 4; Mobility
Scout 5
Scout 6; Weapon Focus (Longsword)
Scout 7
Scout 8; Combat Expertise
Dervish ("Elven Bladedancer") 1; Slashing Blades (longsword instead of scimitar); Two-Weapon Fighting
Dervish 2
Dervish 3; Spring Attack
Dervish 4; Improved Two-Weapon Fighting
Tempest 1
Dervish 5
Tempest 2; Elusive Attack
Dervish 6
Tempest 3
Dervish 7; Improved Trip
Tempest 4
Dervish 8
For epic progression, finish the dervish and tempest PrCs and then stick with scout levels to increase Skirmish bonuses. Recommended feats: 21st-Greater Two-Weapon Fighting, 24th-Epic Weapon Focus, Scout 12-Improved Initiative, 27th-Perfect Two-Weapon Fighting, 30th-Great Dexterity.
| mevers |
A fighter gains a bonus epic feat at every even fighter level above 20 (22, 24, 26, etc.), in addition to the epic feats all characters gain at every third character level starting at 21st.
OK, but how many of them are better than what you could get with from levels in Epic Dervish?
For that matter, how many of them are any good at all?
Just becasue somehting has the "epic" tag, does not automatically make it good (unfortunantly).
| Jeremy Mac Donald |
I...uh, kind of thought that the original build was pretty dang cool. I'd change the odd feat but, in general, I really like Fighter combo'd with Tempest. All those sweet extra feats really can add to the characters omph when your allowed to take fighter feats out of PHBII. Some great fighter feats in that book that should allow the Fighter/Tempest to eventually get some really high bonus to hit and damage with both weapons. Two weapon rend...yummy.
| Dragonchess Player |
Dragonchess Player wrote:A fighter gains a bonus epic feat at every even fighter level above 20 (22, 24, 26, etc.), in addition to the epic feats all characters gain at every third character level starting at 21st.OK, but how many of them are better than what you could get with from levels in Epic Dervish?
Additional uses of Dervish Dance each day (granted the bonus to attack rolls and damage improves, too) every odd level, +5 to Fast Movement at dervish 11 and every three levels, and increased AC bonus at dervish 13 and every four levels. Bonus feats will probably be every four levels after 10th. Meh. I prefer levels of scout (using my build): +1d6 to skirmish damage and +1 to skirmish AC every four levels, plus all of the other class abilities.
Some epic feats are better than others, but there are enough good ones out there that an epic fighter will be able to increase in power more rapidly than an epic dervish.
| Dragonchess Player |
Hmmmm... I am going to see how that looks on paper....Hmmmm
Two corrections to the scout/dervish/tempest. That should be Ellusive Target, not Elusive Attack, for the feat chosen at Tempest 2. For epic feats, take Great Dexterity at 24th and Improved Skirmish at 30th. I sometimes miss the changes from 3.0 to 3.5 epic feats (3.5 Epic Weapon Focus requires Greater Weapon Focus).