| Ken Marable |
Is there any possible way to squeeze in one last Challenge of Champions before the end of Dungeon?
Heck, why not a "Contest of the Mighty" (or some such new name) as a Gamemastery Module? Or include one in the adventure anthology that Eric Mona mentioned as a possibility.
That style of adventure can easily be OGL.
| Earthbeard |
Kyle Baird wrote:Is there any possible way to squeeze in one last Challenge of Champions before the end of Dungeon?PLEASE, NO MORE CHALLENGE OF CHAMPIONS BEORE THE END OF DUNGEON
Despite the loud manner he which King in Yellow voices this, I agree with him.
No More Challenge of Champions, not a fan.
| Jeremy Mac Donald |
I highly doubt that it matters if your a fan or not. The adventures etc. for the last few magazines will have already been finalized. Its juts to late in the production schedule for them not to have been. There won't be any squeezing of things in or not. If its in then its probably been green lighted for several months by now.
I will however say that I thought they were great. I liked to chop them up and sprinkle the challenges into 'real' adventures as I did not much care for the slightly unorthodox idea of an adventurers guild games. But the challenges where designed in such a manner that it was really easy to do this. Real players would have other magical ways of circumventing the challenges but that was fine by me. I just like throwing non-combat encounters at my players every so often to add some variety.
I think a regular feature involving interesting non-combat encounters would be an excellent inclusion in Pathfinder. I'd like to see a good mix of new traps, interesting roleplaying encounters and puzzles of different kinds.
James Jacobs
Creative Director
|
There won't be another Challenge of Champions in Dungeon before the last print issue.
As for non-combat encoutners in Pathfinder... absolutely. There'll be many such encounters in the adventure path, just as there were in Savage Tide and Age of Worms. There won't be anything built like Challenge of Champions, though... and as popular and as creative as they are, I personally don't think that they work well as D&D adventures. They're great as brain-twisters and all that, but it's just a little bit disconcerting to me to go on an adventrue where you don't need your character sheet.