| windnight |
After having looked at the initial authors listed for the first 6 issues of pathfinder (J. Jacobs, R. Pett, N. Logue, W. Baur, S. Greer, G. Vaughan) I'm sold on the adventure content. It's a solid crew that's lined up for some serious adventuring goodness.
What about the art? I can see that the cover art is maintaining a high standard, but I'm concerened about the maps and interior artwork. I've come to dearly love the high quality maps that Chris West and Rob Lazzerati have produced, and the amazing art from Ben Wooten, Eva Widermann, Warren Mahy and many others have provided.
Will pathfinder be in full-color? Can we expect the same standards of artwork and cartography?
James Jacobs
Creative Director
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Wayne Reynolds is on board with doing all the covers to Pathfinder for quite some time. As for the interior art, we'll certainly be not only using the same wide variety of artists we've used on the magazines, but we'll still be scouting for new artists as well.
Pathfinder's going to be in full color. The standards for the artwork and cartography will be the same as for Dragon and Dungeon, if not higher.
We still haven't quite ironed out the way we'll be handling submissions for art, but I can't see it working much differently than it has for the magazines, really.
| Sean Glenn |
As always, Paizo will continue to accept submissions from new artists. With a boatload of products on our schedule for 2007, you'll certainly continue to see fresh new faces alongside our tried and true favorites.
I am very happy that Wayne has signed on to do the Pathfinder covers and create our iconic heroes. I've always been a huge fan of his work, and giving him the opportunity to really go wild is very exciting. His concepts for our goblins have really made me love goblins all over again!
| Sean Glenn |
On a more serious note, will you be looking for or considering cartographers as well?
We are always open to new artists joining our stable. Please feel free to send JPEGs of your recent work to sean.glenn@paizo.com -- I can't promise a response to every submission, but they are all filed for future reference!
Prime Evil
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Will we see anything like the Maps of Mystery from Dungeon magazine in Pathfinder? I've always found them useful when I'm stuck for inspiration.
Hmmm...perhaps it might be possible to see a map tangentially associated with the adventure that is left blank for development by those individual GM who want to add a short side-trek to the main plotline?
| Sean Glenn |
Will we see anything like the Maps of Mystery from Dungeon magazine in Pathfinder? I've always found them useful when I'm stuck for inspiration.
Hmmm...perhaps it might be possible to see a map tangentially associated with the adventure that is left blank for development by those individual GM who want to add a short side-trek to the main plotline?
Currently, I've got Chris fully booked with other projects, but the MoMs have always been really popular, and we're looking at ways of keeping that going. If I was to make a prediction right now, I would want to present a map that was tied in to the setting of the adventure (from Pathfinder or one of the modules) but not directly related, so that the DM can run a side-trek of his own creation without having to send the players to another plane or candy mountain, just because that's the map that's handy that month.
Prime Evil
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If I was to make a prediction right now, I would want to present a map that was tied in to the setting of the adventure (from Pathfinder or one of the modules) but not directly related, so that the DM can run a side-trek of his own creation without having to send the players to another plane or candy mountain, just because that's the map that's handy that month.
That's exactly the kind of thing that I was hoping for. It gives the DM a chance to put their own unique stamp on the setting, with some confidence that whatever they create will mesh seamlessly with the campaign as a whole.
In fact, now that I think of it, what would be really cool would be if Paizo could provide the DM with occasional sidebars suggesting ways that the adventure could be 'personalized' to suit a range of different tastes. I'm thinking of things like encounter hooks, locations, or interesting NPCs that DMs can flesh out on their if they want to expand the adventure...as well as suggestions for places where the DM might like to drop in an extra roleplaying or puzzle-solving encounter...
| AvatarArt |
We are always open to new artists joining our stable. Please feel free to send JPEGs of your recent work
Hi Sean; most artists would no doubt love to join in on Pathfinder, particularly since it could be at the early stages. Any suggestions as to what should be included in the emailed sample? Some publishers want to see a monster, a woman, and a building. Others focus on particular parts, such as an illustration that proves you can do say, 'hands.' And I've also seen requests for sending several styles, to demonstrate proficiency in various mediums.
Any tips on those submissions for giving you an idea of an artist's 'chops' would be helpful.
Thanks Sean!
Steve G.
Project Manager, AvatarArt
Almighty Watashi
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I have to complain about the iconic characters. They look excellent with beautiful colors and loads of details, as usual. The only problem is that they look too timid. With Wayne Reynolds I always expect the buffed angry screaming characters with veins poaring out and me screaming "WAAAR" while looking at them. These guys just look nicer then they should be. Or maybe that's just me watching too much 300
James Jacobs
Creative Director
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How many illustrations can we expect to see in a single volume? And how many different illustrators will be working on interiors?
Pathfinder will at least be as lavishly illustrated as Dungeon. Hopefully more. We're still working out the question of how many different illustrators will be working on interiors, but again, it'll probably be comperable to what we've been doing with Dungeon.
| Saern |
Prime Evil wrote:Currently, I've got Chris fully booked with other projects, but the MoMs have always been really popular, and we're looking at ways of keeping that going. If I was to make a prediction right now, I would want to present a map that was tied in to the setting of the adventure (from Pathfinder or one of the modules) but not directly related, so that the DM can run a side-trek of his own creation without having to send the players to another plane or candy mountain, just because that's the map that's handy that month.Will we see anything like the Maps of Mystery from Dungeon magazine in Pathfinder? I've always found them useful when I'm stuck for inspiration.
Hmmm...perhaps it might be possible to see a map tangentially associated with the adventure that is left blank for development by those individual GM who want to add a short side-trek to the main plotline?
You all will be ocassionally detailing another part of the world not directly related to the adventure path, right? Like that isle on the blog? You could make a very brief writeup of those locations and throw in the MoM type feature there. I would love that!
| Krypter |
Will Kyle Hunter still be doing art for anything?
I always love the drawings he does in Dungeon. If not, he still has Downer, but I'll miss seeing all the little monsters he draws and such.
I'd like to second this. I love the monster artwork that Kyle did for Dungeon and it would be a shame to waste such talent. D&D artwork is sometimes too dark and gritty, and the comics-style art adds a bit of lighthearted fun to the otherwise-sere landscape of blood and guts.
James Jacobs
Creative Director
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You all will be ocassionally detailing another part of the world not directly related to the adventure path, right? Like that isle on the blog? You could make a very brief writeup of those locations and throw in the MoM type feature there. I would love that!
Chorak's Rest might not feature prominently in Runelords, but it's hardly in "another part of the world." I'd certainly love to throw in maps, now and then, of non-core-to-the-campaign locations, but maps cost money. We have to balance that between the maps we HAVE to print to make the adventure work, and maps we WANT to print to make things neat.
And in the end, if you aren't running an adventure path... aren't ALL the maps in those 6 issues maps of mystery to you?