"Serpents of Scuttlecove"(My Favorite so far)!!!...spoilers


Savage Tide Adventure Path


WOW!!! I'm really gonna miss the Island had fun there especially "HTBM". But Scuttlecove DOES friggin' rock!!! I think largely In part due to It's great villians...oh yeah and cheescake lol. Loved the revamp of my favorite tramp "Tyralandi" and how she has taken over the Poryphyry House as the new madam. Harliss looked great on the cover that sassy little swashbuckler. Cold Captain wyther kicks Lemorian a$$! The "Leech" Is right up there, as well as the idea of the "Seventh Coil". Speaking of which Dungeon stole my idea(damn fly on the wall lol) "The Seventh" being a Yaun-Ti Anathema, I was going to add one In myself but didn't even think of a female...that's hot! In a very disturing kinda way. Maybe not as disturbing as 3 shaved harpy sisters? Ah then there's a revisit of the Orlath Demon AWESOME!!! Scuttlecove Is going to be an exciting place to visit, but wouldn't want to live there. Now were off to the Abyss can't wait!!! I am looking forward to seeing a great Illustration of Vanthus as a Lemorian/Death Knight and to see the inner workings and enviroment of Demogorgon's home. unique and hybrid demons running amuck cast off experiments Demogorgon's laboratory.

Liberty's Edge

It's the little things, like the Ogre in that bar or whatever, that make it.


I love Scuttlecove!!! I'm moving there!!!

Frog God Games

I've gotta' add (as much as it pains me to), Serpents of Scuttlecove is a really good adventure. I love the pile-o-pirate-ships (though it'll take me a week to draw a side view so I ca visualize the dang thing). Rich has struck gold once again.


Heathansson wrote:
It's the little things, like the Ogre in that bar or whatever, that make it.

"The Violated Ogre," one of many features in Scuttlecove that ensure that I'll probably never get to run anything there.


Does that Tyralandi lady need a cabana boy?!?

Contributor

Huzzah - thanks for that chaps - but I must share any credit with the delightful Mr Jacobs whose twisted mind made Scuttlecove so utterly horrid and whose editing has made the adventure much tighter:)

Rich

Liberty's Edge

Spoiler:
Little Goule---I just got it. Awesome!!!

It's...the little things...


i bet that if anyone has gone lich by yhen, that they will adopt the little one ;)


Justin Fritts wrote:
Heathansson wrote:
It's the little things, like the Ogre in that bar or whatever, that make it.
"The Violated Ogre," one of many features in Scuttlecove that ensure that I'll probably never get to run anything there.

Why? Is it something that will offend people in your group? If so, concentrate on how vile the place is. Make them want to get in and out in a hurry. Make them feel good about kicking Evil's ass.

Liberty's Edge

Yah. That pile-o-pirate ships is the bomb.

Liberty's Edge

Just finally finished reading it.

That pirate base rocks. I like it a lot. I want to expand it out and slap about 20 more ships up in the trees here and there. With Kenkus.

Scuttlecove is just gnarley. It's what I envision a fantastic pirate city being like. It's too bad that the AP just allows for 1 adventure there, even though it's such a sweet adventure.

I keep getting that feeling--first about Sasserine, and then about Scuttlecove. Oh, well.


The adventure and the background are just incredible. I love it when the villains play it smart, like the Seventh Coil, using dirty tricks, set piece traps (meaning staging an ambush with a hostage as bait, not as in another big mechanical trap) and near constant harassment. At any level, it makes the PCs feel important to have the bad guys taking the fight to them.

And I mean, come on, "The Seventh Coil". That's just badass.


Scuttlecove is wonderful--I can't freakin' wait to kill all my players as Cold Captain Wyther--but I agree that it is a pity that it seems set up for only one adventure. Two seems right, as I've been able to get a lot of mileage out of every backdrop in AoW, and Sasserine and Farshore seemed to be indicative of encompassing at least two adventures each.

What I am tempted to do is jump ahead a bit, and run a horror-themed one-shot in Scuttlecove, that will drive the sheer evil of that place home. Perhaps something involving the Dire Hunger Monks? Nothing quite makes my players cringe like cannibalism.

Or, if the fates favor me, I'll be able to scrounge up a copy of Dungeon #95, with Porphyry House Horror in it. Tell me, is this available as a download from the site?


I've been thinking of letting the players take over the Jade ravens and play the Porphory House of Horror with them. The main characters will have outleveled that scenario by then, buy the Jade Raven's haven't (or needn't have). They might think/hear that Lavinia has been taken there.

That could serve as a great introduction to Scuttlecove. And if it ends badly - it makes a great introduction for when the PCs arrive.

I like to do these little switches once in a while, let the players play some NPCS - who just as often as not meet terrible ends. Makes up for the lack of mortality in my "real" campaigns.


Carl Cramér wrote:

I've been thinking of letting the players take over the Jade ravens and play the Porphory House of Horror with them. The main characters will have outleveled that scenario by then, buy the Jade Raven's haven't (or needn't have). They might think/hear that Lavinia has been taken there.

That could serve as a great introduction to Scuttlecove. And if it ends badly - it makes a great introduction for when the PCs arrive.

I like to do these little switches once in a while, let the players play some NPCS - who just as often as not meet terrible ends. Makes up for the lack of mortality in my "real" campaigns.

Great idea. Go for it.

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