| DM Fatespinner |
Hey folks! This will be the discussion thread for my upcoming evil campaign in Forgotten Realms. I've only seen one character sheet so far, but things will take off as soon as I see the others and we work out some preliminary backstory type stuff for everyone.
If anyone is looking for inspirational materials to get you into the Calimshan mindset, take a look at photos of Morocco and listen to things like 'Marrakesh Night Market' by Lorenna McKennit.
| AWED |
Hey folks! This will be the discussion thread for my upcoming evil campaign in Forgotten Realms. I've only seen one character sheet so far, but things will take off as soon as I see the others and we work out some preliminary backstory type stuff for everyone.
If anyone is looking for inspirational materials to get you into the Calimshan mindset, take a look at photos of Morocco and listen to things like 'Marrakesh Night Market' by Lorenna McKennit.
this sounds.... Evil muahahahahahahahahahahahahahahaha!!!!!!!!
What level do the characters have to be???| DM Fatespinner |
Gimble, I looked at your sheet and I found a few things that are either missing or need to be corrected.
First of all, your hit points show a '-3'. Since you recorded your speed as 30 ft. as a halfling, I'm assuming you took the Quick trait. That's fine, but the penalty would be -4 (1 for each hit die), not -3. Also, I mentioned that I would be handling the die rolls. In your case, your HP ended up being 17 total, not 20 (you only get max HP for the first level). Also, please note your 'Quick' trait somewhere on the sheet. In with the feats section would be fine.
Your attack bonuses look okay, but your damage totals are off. How are you dealing 1d4+4 damage with a small +1 rapier and only 10 Strength? Weapon Finesse does not add Dex to damage, only to-hit. The rapier's damage should be 1d4+1. The crit range is correct since you purchased the Keen enchantment (despite the fact that Keen is only supposed to apply to slashing weapons, I don't have an issue with it being used on a rapier or dagger) Also, Dex is not added to ranged weapon damage rolls either.
I haven't had access to a book to make sure you haven't exceeded the standard wealth limit yet, but I'll check that when I get home.
| Berzeral Hedark |
My character sheet is up over on the Deathwish post if you care to take a look. The traits you guys are talking about are the ones from the PHBII right? I seem to remember a "savage" one but don't remember what it does. Might be cool for my guy. As would the guttersnipe background, though similarly I have no idea what that does. Also I had a question about starting funds. Are we going with the 5,400? Oh and let me know what you think of my character's background. Oh and alas my character was made with the 3.0 books. I think he's fine, but if something's wonky likely that's why.
| DM Fatespinner |
I made a comment back on the other post with regards to it. You can read my review there.
3.5 did some SERIOUS revamping to the ranger class. You might want to check out this site for the 3.5 ranger. I'm pretty sure you can find the breakdown for it there somewhere.
Also, the traits we're talking about are from Unearthed Arcana. They are little character tweaks that provide a small bonus in exchange for a small penalty. The 'Quick' trait, for example, increases your base movement speed by 10 ft. but reduces your hit points by 1 for every hit die you have (effectively like having 2 less Con for hit point determination). I'll look up some traits that might be applicable to your character when I get back home tonight (in about an hour) and throw some suggestions up here. Obviously, you do not have to choose one if you don't like any of the suggestions.
| The White Toymaker |
Ok, well, I'm not in on this, but The Hypertext D20 SRD has the 3.5 Core Rules (minus a few monsters, tables, and proper nouns) as well as most of the variant rules from Unearthed Arcana. Weapon Groups and Traits (among other things) are covered in "Building Characters" under Variant Rules.
More specifically, the 3.5 Ranger can be found here, while Weapon Groups and Traits are found here and here respectively.
| DM Fatespinner |
Ok, well, I'm not in on this, but The Hypertext D20 SRD has the 3.5 Core Rules (minus a few monsters, tables, and proper nouns) as well as most of the variant rules from Unearthed Arcana. Weapon Groups and Traits (among other things) are covered in "Building Characters" under Variant Rules.
More specifically, the 3.5 Ranger can be found here, while Weapon Groups and Traits are found here and here respectively.
Quite simply, Toymaker, you RULE for linking these. Thanks!
Also, Phil has brought to my attention a 3.5 compatible FR book that I had forgotten about. Races of Faerun. I will also allow this book to be used for this campaign. If any more pop up later, I'll be sure to let you all know.
Grim, looking over the list of traits that Toymaker linked, I think Reckless might be a good idea for you. -1 on melee attack rolls but +1 on melee damage rolls. Kinda like permanently having one point of Power Attack allocated. Just a thought. There are other good ones there as well.
| Berzeral Hedark |
As far as Traits (I went ahead and looked them up on the SRD) I'm looking at Musclebound (+1 to Str activities/-2 to Dex activities). It isn't that he's super stacked with muscles, he's just really ferocious which tends to benefit his strength and penalize his dexterity--lean and rangey more than thick but super aggressive. If the name of the trait is too disimilar to the way I'm describing it, I could go with Relentless instead...
Oh and I reprinted the character sheet here in it's modified form. I hope everything checks out. This should finish my guy off.
Berzeral Hedark
Chaotic Evil
Human
Cleric of Malar 2
Ranger 1
Barbarian 1
Str 16 +3
Dex 12 +1
Con 14 +2
Int 11 +0
Wis 14 +2
Cha 12 +1
HP 36 (10+3/7/7/9)
AC 14
BA +3
Fort +7
Ref +5
Will +5
Init +1
Skills: (12/3/7/5)
Climb +5
Craft (Taxidermy) +6
Jump +5
Knowledge (Nature) +5
Knowledge (Religion) +5
Listen +5
Search +2
Spot +4
Feats:
F1-Toughness
H-Two-Weapon Fighting
F2- Trophy Hunter
GM- Blind Fighting
Special Abilities:
Domains (Animal-Animal Friendship 1/day, Know:
Nature class skill; Strength-Feat of Strength
Lvl to Str for one round 1/day)
Rebuke Undead
Tracking
Wild Empathy
Favored Enemy (Human)
Rage (1/day)
Fast Movement
Gear:
Beast Claw (Claw Bracer)
Holy Symbol, Wooden 1
Shadow Studded Leather Armor 1175
Peasant Outfit -
Taxidermy Tools 5
Hat of Disguise (Wolf Cowl) 2000
Ring of Jumping 2000
Background:
Berzeral has felt the betrayal of civilization deeply in his life. His father was among one of the mighty retainers of Amn. At the
political whim of one of his weak and degenerate trade baron master, and in collusion with his harlot mother, his father was put to death for imagined crimes. Berzeral was left destitute to live amid filth. Yet he survived living in the reek scavenging out of rubbish piles like an animal. He became wretched but strong. One night, feverish from a bout of Cackle Fever, and under the light of a full moon Berzeral found himself sleepwalking through the city just as Werewolves were tearing their way through the peasants. He awoke to find himself staring into the creature's eyes. It sniffed him, and
sensing the strength in him, barked to his comrades and passed him by, loping off into the wilderness at the edge of town just as the
guard arrived. Feeling the growl in the back of his throat, he loped off after them into the deep winter forest in the middle of night.
He should have died, but he didn't. He was found by the clerics of Malar, initiated into their dark pack. Now he hunts the cities of
men and demihumans alike, a guide to the strong, a savior to the young and the pregnant to preserve the herd, and a bane to the sick weak fools who do not deserve life. He is a wolf among sheep. Some think him an adventurer, some think him a underworld thug. He often clashes with local guard but is known and loved in the taverns where the strong
gather.
Vattnisse
|
My character sheet is here. Hopefully he is satisfyingly unsavoury. The backstory might have a bit of of timeline issues, but I left that part of it purposefully somewhat vague. Feel free to suggest tightening it up.
As always, I assume average hp - also, to make the backstory fit, my first level was as Wizard, not Cleric. If you want to reroll them for me, please do so.
The 2nd level spells in my spellbook are supposed to be from my old master's spellbook. Mechanically, I spent some of my starting gold on scrolls and then scribed them into my book. I can't use them yet, but my time will come...
| DM Fatespinner |
As far as Traits (I went ahead and looked them up on the SRD) I'm looking at Musclebound (+1 to Str activities/-2 to Dex activities). It isn't that he's super stacked with muscles, he's just really ferocious which tends to benefit his strength and penalize his dexterity--lean and rangey more than thick but super aggressive. If the name of the trait is too disimilar to the way I'm describing it, I could go with Relentless instead...
Oh and I reprinted the character sheet here in it's modified form. I hope everything checks out. This should finish my guy off.
Looks pretty good. I'm guessing that you're opting to use 'average' rolls for hit dice instead of trusting me to roll your hit dice for you? Heh. I don't have a problem with that if that's what you want and other people are free to assume 'average' hit die rolls as well if they wish.
Also, are you ever planning to raise your ranger level? By taking two-weapon fighting now, you will eliminate the benefit of gaining a second level of ranger since the ability does not allow for the taking of a different feat in the Combat Style's place. I suppose you could choose the archery path if you wanted, but that doesn't really seem like the character's style. It's up to you, I'm just letting you know that you might want to hold off on TWF for now if you plan to raise your ranger levels in the future.
Alternately (and I hate to suggest reworking a perfectly good character), you could do Cleric 1/Ranger 2/Barbarian 1 to start? It seems like a natural progression to me since (assumedly) the character spent more time living in the filth on his own (Ranger/Barbarian) than he has since his induction to the clergy (Cleric). That's what your background seems to suggest, unless a rather significant amount of time has passed since his induction? I think the character is fine as it stands, but I think these ideas might help you get the most out of him mechanically. I don't mind a little bit of min-maxing as long as it's justified. :)
| DM Fatespinner |
My character sheet is here. Hopefully he is satisfyingly unsavoury. The backstory might have a bit of of timeline issues, but I left that part of it purposefully somewhat vague. Feel free to suggest tightening it up.
As always, I assume average hp - also, to make the backstory fit, my first level was as Wizard, not Cleric. If you want to reroll them for me, please do so.
The 2nd level spells in my spellbook are supposed to be from my old master's spellbook. Mechanically, I spent some of my starting gold on scrolls and then scribed them into my book. I can't use them yet, but my time will come...
Looks good. You may choose average HP if you wish, or you may have me roll for you, your choice.
I double-checked Spellcasting Prodigy just now and the effect is that it increases your spellcasting stat by 2 for the purposes of bonus spells ONLY. This is from the Player's Guide to Faerun, which has been updated to 3.5.
Battle Caster from the Complete Arcane is not an applicable feat for you, as the prerequisite is the ability to cast in some form of armor without suffering arcane spell failure (like a bard or duskblade, for example). Unfortunately, a Diviner does not meet this prereq. You will need to select a different feat.
I like the backstory. It's complete without being overly complicated. Your free DM feat shall be Skill Focus: Spellcraft. Your combined knowledge of arcane and divine magic has lead to an unusually high level of competence in this field.
Vattnisse
|
Looks good. You may choose average HP if you wish, or you may have me roll for you, your choice.
I double-checked Spellcasting Prodigy just now and the effect is that it increases your spellcasting stat by 2 for the purposes of bonus spells ONLY. This is from the Player's Guide to Faerun, which has been updated to 3.5.
Battle Caster from the Complete Arcane is not an applicable feat for you, as the prerequisite is the ability to cast in some form of armor without suffering arcane spell failure (like a bard or duskblade, for example). Unfortunately, a Diviner does not meet this prereq. You will need to select a different feat.
I like the backstory. It's complete without being overly complicated. Your free DM feat shall be Skill Focus: Spellcraft. Your combined knowledge of arcane and divine magic has lead to an unusually high level of competence in this field.
Excellent. I'm off to tweak - gotta get some sort of protection...
Edit - got myself mage armor and a cloak of protection +1. Also, I chose Greater Spell Focus (divination) instead of Battle Caster - do one thing, and do it well!
| Phil Lacefield Jr. Contributor |
Okay, I'm working mine up now - a huge, hulking, bearded, drunken Viking-type sailor who was on one of the northern ships that make regular runs to the south. He's grumpy, greedy, loud and loves to tell tales of valorous battle, whether he was really in them or not. He isn't that bright, but man can he spin a yarn, and good luck knocking him over with a truck.
More news as I get it...
| DM Fatespinner |
Okay, I'm working mine up now - a huge, hulking, bearded, drunken Viking-type sailor who was on one of the northern ships that make regular runs to the south. He's grumpy, greedy, loud and loves to tell tales of valorous battle, whether he was really in them or not. He isn't that bright, but man can he spin a yarn, and good luck knocking him over with a truck.
More news as I get it...
Excellent! We're in the final stages of preparation! Phil, you got my message about your free feat being Endurance, right?
| DM Fatespinner |
Excellent. I'm off to tweak - gotta get some sort of protection...
Edit - got myself mage armor and a cloak of protection +1. Also, I chose Greater Spell Focus (divination) instead of Battle Caster - do one thing, and do it well!
Awesome. I can't really think of many Divination spells that allow a save other than scrying and similar spells, so your Spell Focus feats may be of somewhat limited usefulness, but you will definitely excel in that department when they do! Also, it looks like you recorded the Skill Focus as only giving a +2 bonus to Spellcraft. In 3.5, Skill Focus is worth +3 to that skill so, unless you don't have max ranks in it, your Spellcraft total should be 12 (right?).
Edit: I guess I forgot that spells like detect thoughts were Divinations. You will make an excellent interrogator/lie-detector/spy!
| Phil Lacefield Jr. Contributor |
Okay, my character sheet is here. I'd add more, but it's late and I need to get to bed. See y'all tomorrow!
| Berzeral Hedark |
Looks pretty good. I'm guessing that you're opting to use 'average' rolls for hit dice instead of trusting me to roll your hit dice for you? Heh. I don't have a problem with that if that's what you want and other people are free to assume 'average' hit die rolls as well if they wish.
Nah. I just rolled for them. Feel free to roll for mine. In fact go ahead and reroll mine if you want. I rolled pretty bleh stuff. Nothing but love.
Also, are you ever planning to raise your ranger level? By taking two-weapon fighting now, you will eliminate the benefit of gaining a second level of ranger since the ability does not allow for the taking of a different feat in the Combat Style's place. I suppose you could choose the archery path if you wanted, but that doesn't really seem like the character's style. It's up to you, I'm just letting you know that you might want to hold off on TWF for now if you plan to raise your ranger levels in the future.
I don't know where the character's going. I don't usually plan my characters out too far in advance. I just wanted to have the Two Weapon Fighting right up front since he's going to be fighting with clawed gauntlets. I figure it's going to wipe out a free feat, but I'm okay with that.
Alternately (and I hate to suggest reworking a perfectly good character), you could do Cleric 1/Ranger 2/Barbarian 1 to start? It seems like a natural progression to me since (assumedly) the character spent more time living in the filth on his own (Ranger/Barbarian) than he has since his induction to the clergy (Cleric). That's what your background seems to suggest, unless a rather significant amount of time has passed since his induction? I think the character is fine as it stands, but I think these ideas might help you get the most out of him mechanically. I don't mind a little bit of min-maxing as long as it's justified. :)
I imagine my character being most heavily a cleric (and though I considered a level of rogue to reflect his early years of gutter-snipeness it seems more like his background than his first class--sort of like a former farmer not taking a level of Commoner). I like the idea that he has as many cleric levels as every other class combined. I figure the Ranger and Barbarian classes came later, a reflection of his increasingly combat oriented and socially deteriorated condition. I know I could get more stat umph by swapping the levels around, but it just doesn't make much sense to me from a story angle. I'm comfortable living with some disadvantages if it means the character is more the way he feels like he should be. I see him having spent the first while learning the religion and then growing into more of a savage hunter. That work okay?
| DM Fatespinner |
Nah. I just rolled for them. Feel free to roll for mine. In fact go ahead and reroll mine if you want. I rolled pretty bleh stuff. Nothing but love.
You're in luck. You get the max HP for the first cleric HD and I rolled the following on the two d8s: 7 & 5. Then I rolled the d12... a 12! Very nice. I believe this puts your total HP at 43.
Phil, before I roll your hit dice, I need to figure out which class came first, barbarian or bard? With bard you get the nice skill point multiplier at first level, but with barbarian you get to max your d12 hit die. Your call.
| DM Fatespinner |
Okay, my character sheet is here. I'd add more, but it's late and I need to get to bed. See y'all tomorrow!
Awesome! I like the build. A couple of things I noticed at first glance, though.
Unless you bought another rank of Speak Language besides the one you spent to get Dwarven, you wouldn't have Elven too. With an Intelligence of 11, it is not enough to grant a +1 modifier, which is what you need to get an additional starting language.
Also, bear in mind the arcane spell failure associated with the armor you chose. I realize that spells are probably not a big concern of yours, but you do have a couple and they will be hindered by your armor. You can take the Battle Caster feat from the Complete Arcane to allow yourself to cast unhindered in medium armor if you like. You already meet the prerequisites by simply being a bard.
That's all I see initially. Otherwise, it looks great! I may critique further once I'm less tired. :D
| DM Fatespinner |
Phil -
There's a feat in the Races of Faerun called 'Jotunbrud' that you might be interested in. It's one of those feats that you can only take at first level, but basically it states that your character has some giant blood way back in his heritage and is thusly much, MUCH larger than the average person. While you are still a Medium creature, for the purposes of opposed checks (grapples, bull rushes, etc.) you are treated as Large with all the benefits thereof. I believe it states that, with this feat, 6'6" is the MINIMUM height for the character and 7'-7'6" is more likely.
Just something to think about if you think it'll help your concept any.
| Berzeral Hedark |
The prerequisite for Two-Weapon Fighting is Dex 15. Yours is only 12. The free feat granted by the ranger's Combat Style ignores the prereq, but again, you would have to wait for another ranger level to take advantage of that.
A 15?? Yarg! Forget it--just change me back to Toughness. Yuck. My character is not a Dexburger.
| DM Fatespinner |
A 15?? Yarg! Forget it--just change me back to Toughness. Yuck. My character is not a Dexburger.
Yeah, unfortunately, TWF requires 15, ImpTWF requires 17, and GreaterTWF requires a staggering 19 Dexterity. The ranger's combat style circumvents these prerequisites, but only while the ranger is in light armor or no armor.
Also, it looks like you had both TWF AND Toughness already. If you really want the hit points, I would recommend Improved Toughness from Complete Warrior. It gives you an extra hit point per hit die (as if your CON modifier was one higher) and it continues to add hit points as you add hit dice.
Something else you could do would be to look into some Divine feats to get some use out of those Rebuke attempts that will probably otherwise go unused most of the time. The Complete Divine has some good ones to check out.
Vattnisse
|
Vattnisse wrote:Awesome. I can't really think of many Divination spells that allow a save other than scrying and similar spells, so your Spell Focus feats may be of somewhat limited usefulness, but you will definitely excel in that department when they do! Also, it looks like you recorded the Skill Focus as only giving a +2 bonus to Spellcraft. In 3.5, Skill Focus is worth +3 to that skill so, unless you don't have max ranks in it, your Spellcraft total should be 12 (right?).Excellent. I'm off to tweak - gotta get some sort of protection...
Edit - got myself mage armor and a cloak of protection +1. Also, I chose Greater Spell Focus (divination) instead of Battle Caster - do one thing, and do it well!
Actually, I only have 6 ranks in Spellcraft, as I opted for a rank in Knowledge: Calimshan instead. I'll probably put two ranks in there next level.
| Phil Lacefield Jr. Contributor |
Phil -
There's a feat in the Races of Faerun called 'Jotunbrud' .... I believe it states that, with this feat, 6'6" is the MINIMUM height for the character and 7'-7'6" is more likely.
Brilliant! The book says base height is 6'4" and 275, so I'll tweak him up a bit. What are the chances you could make this my DM-gifted feat instead of Endurance? I'd hate to lose the rank of Toughness I took, and endurance is almost a given with this gianty feat anyway...
| DM Fatespinner |
DM Fatespinner wrote:Brilliant! The book says base height is 6'4" and 275, so I'll tweak him up a bit. What are the chances you could make this my DM-gifted feat instead of Endurance? I'd hate to lose the rank of Toughness I took, and endurance is almost a given with this gianty feat anyway...Phil -
There's a feat in the Races of Faerun called 'Jotunbrud' .... I believe it states that, with this feat, 6'6" is the MINIMUM height for the character and 7'-7'6" is more likely.
Tell you what, I'll give you Toughness as your free feat instead of Endurance. I had made it a point to only award feats from the PHB with no prerequistites as 'free' feats. This is effectively the same as what you're asking for, but I have to rationalize it to myself this way. :)
| Berzeral Hedark |
It looks like you had both TWF AND Toughness already. If you really want the hit points, I would recommend Improved Toughness from Complete Warrior. It gives you an extra hit point per hit die (as if your CON modifier was one higher) and it continues to add hit points as you add hit dice.
Right. Sorry. I meant Alertness. Before I lost the TWF I had Toughness and Alertness. I thought I'd axed Toughness, but I remember that I'd dropped Alertness instead since I was getting more skill points (I NEVER remember to add the extra points for being human--I always forget). So yeah, I meant to say to swap TWF for Alertness. Blarg.
| DM Fatespinner |
Right. Sorry. I meant Alertness. Before I lost the TWF I had Toughness and Alertness. I thought I'd axed Toughness, but I remember that I'd dropped Alertness instead since I was getting more skill points (I NEVER remember to add the extra points for being human--I always forget). So yeah, I meant to say to swap TWF for Alertness. Blarg.
Hehe, no problem. Did you want me to transfer your character sheet over to the wiki site or have you already started on that? It's no big deal either way, but I'd like to get them all stored over there. It just makes things easier for me.
Vattnisse
|
Looking over the first three builds, we seem to be both brittle and easy to hit. Not a good combination... Good thing we have two Clerics! We'll need to be smart about our fights in order to stay alive.
On the other side, we are resourceful, fast and possess massive firepower- especially if the Rogue can ambush and poison the opposition. I love the glass-jawed Barbarian, too. This is a pretty unorthodox party - and should be great fun. I can't wait!
| DM Fatespinner |
Dude, I haven't even asked for my HP to be rolled up yet (*ahem*, Mr. DM sir...)
Still waiting to hear back from you on which class came first: Bard or Barbarian? With bard first, you get that nice multiplier to your skill points but with barbarian first, that d12 hit die is automatically maxed. As soon as I know, I'll roll it up post-haste. :)
| DM Fatespinner |
Also, if everyone could do me a huge favor and put how many RANKS they have in each skill, I'd appreciate it. Just put the number and 'r' in parentheses after the entry like so:
Spellcraft +10(6r); Knowledge(Arcana) +8(4r); etc.
This makes it easier for me to keep track of things. Thanks!
Vattnisse
|
Also, if everyone could do me a huge favor and put how many RANKS they have in each skill, I'd appreciate it. Just put the number and 'r' in parentheses after the entry like so:
Spellcraft +10(6r); Knowledge(Arcana) +8(4r); etc.
This makes it easier for me to keep track of things. Thanks!
Done! It actually turns out I only have 5 ranks in Spellcraft after all. I left the untrained skills without any ranks - it looks a bit weird with (0r)...
| DM Fatespinner |
Done! It actually turns out I only have 5 ranks in Spellcraft after all. I left the untrained skills without any ranks - it looks a bit weird with (0r)...
That's fine. Thank you. I'll be sitting down with my DMG to go over everyone's equipment values tonight. I'm not gonna be super-strict on character wealth levels because, as I said, my games tend to be a little tight on treasure. Try to keep it close to the 5400 mark in the book, but if you go a few gold over, I won't throw a fit.
| Berzeral Hedark |
Skills: (12/3/7/5)
Climb +5(2r)
Craft (Taxidermy) +6(6r)
Jump +5(2r)
Knowledge (Nature) +5(5r)
Knowledge (Religion) +5(5r)
Listen +7(3r)
Search +2(2r)
Spot +6(2r)
That should do it. The knowledges and most of the craft were cleric, the search and spot as well as some listen and the rest of the craft I needed were ranger, and the climb, jump and remaining listen were barbarian.
| DM Fatespinner |
That should do it. The knowledges and most of the craft were cleric, the search and spot as well as some listen and the rest of the craft I needed were ranger, and the climb, jump and remaining listen were barbarian.
Cool. Here's your sheet.
I had to adjust the math in a few places. Also, note that you cannot have the 'shadow' property on a piece of armor without first giving it an enhancement bonus of at least +1, so I added that for you as well. If this throws a monkey wrench in your equipment expenditure, let me know. I'm going to be auditing things later tonight anyway, so I'll let you know how much needs to be sacrificed (if any).
Oh, also, I need to know which proficiency groups people have selected. For Berzeral, I imagine he's chosen Basic, Claw Weapons, Exotic, and... something else, given his equipment. (Awkwardly, despite the weapon group being called 'claw weapons,' the actual claw bracer is an EXOTIC claw weapon. The 'claw weapons' group only applies to bladed gauntlets which are very similar, but not quite the same evidently.) If you would like, you may select Improved Unarmed Strike in place of any one weapon group proficiency.
Just so everyone is aware, everyone gets the weapon group 'Basic' for free, which includes daggers, quarterstaves, and clubs. The rogue gets 2 additional weapon groups (since he's chosen a rapier, Light Blades is obviously going to be one of them... and I imagine he'll choose Bows for the other). The cleric/wizard also gets two additional groups to pick. Finally, the two characters with barbarian levels get THREE additional groups to choose from. If anyone had played an actual FIGHTER class character, they would get four... but that's irrelevant.
Vattnisse
|
Oh, also, I need to know which proficiency groups people have selected. For Berzeral, I imagine he's chosen Basic, Claw Weapons, Exotic, and... something else, given his equipment. (Awkwardly, despite the weapon group being called 'claw weapons,' the actual claw bracer is an EXOTIC claw weapon. The 'claw weapons' group only applies to bladed gauntlets which are very similar, but not quite the same evidently.) If you would like, you may select Improved Unarmed Strike in place of any one weapon group proficiency.
Just so everyone is aware, everyone gets the weapon group 'Basic' for free, which includes daggers, quarterstaves, and clubs. The rogue gets 2 additional weapon groups (since he's chosen a rapier, Light Blades is obviously going to be one of them... and I imagine he'll choose Bows for the other). The cleric/wizard also gets two additional groups to pick. Finally, the two characters with barbarian levels get THREE additional groups to choose from. If anyone had played an actual FIGHTER class character, they would get four... but that's irrelevant.
Hmmm... I didn't think about that. If we can choose any of the groups, I'll take Bows and Heavy Swords in addition to my Basic. I'll change some of my equipment to reflect these changes.
| DM Fatespinner |
Hmmm... I didn't think about that. If we can choose any of the groups, I'll take Bows and Heavy Swords in addition to my Basic. I'll change some of my equipment to reflect these changes.
Excellent. The Heavy Blades group includes the longsword, greatsword, bastard sword (2-handed use), and scimitar. Bows includes the longbow and shortbow as well as the composite versions of both.
Vattnisse
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Vattnisse wrote:Hmmm... I didn't think about that. If we can choose any of the groups, I'll take Bows and Heavy Swords in addition to my Basic. I'll change some of my equipment to reflect these changes.Excellent. The Heavy Blades group includes the longsword, greatsword, bastard sword (2-handed use), and scimitar. Bows includes the longbow and shortbow as well as the composite versions of both.
Just updated. With my sword and comp longbow, the last thing anyone will think I am is a Cleric, let alone a Wizard!
The bow was expensive, though, so I had to drop a lot of minor items...
| Phil Lacefield Jr. Contributor |
Still waiting to hear back from you on which class came first: Bard or Barbarian? With bard first, you get that nice multiplier to your skill points but with barbarian first, that d12 hit die is automatically maxed. As soon as I know, I'll roll it up post-haste. :)
Sorry, barbarian first. I'm nothing if not a gigantic mountain of a man, so HP = good.
Sorry for the delay, work and all. Oh, I also just got a copy of Lone Wolf Development's brand-new Hero Lab software, and it is SWEET!! Turns out I was adding up my skills wrong, I'll adjust those accordingly and (with any luck) have the character sheet edited tonite.
| DM Fatespinner |
Just updated. With my sword and comp longbow, the last thing anyone will think I am is a Cleric, let alone a Wizard!
The bow was expensive, though, so I had to drop a lot of minor items...
Hehe, no problem. While it's true that most people will not peg you specificially for a cleric or wizard due to your equipment, your lack of armor will definitely suggest that you aren't exactly a normal martial type. They'll probably have you pegged for a sorcerer, really, since they're fairly common in Calimshan and they do not typically hold to the 'robe and staff' stereotype of a wizard.
| DM Fatespinner |
Okay, Phil. I've got your HP: 35.
Rolled a 12 on the other d12 (amazing!) but rolled a couple of 2s on the d6s.
A question for you: Are you playing a standard PHB bard or a Savage Bard variant from Unearthed Arcana? I think they both have d6 hit dice still, but the Savage Bard might make more sense for your concept if you have access to UA.
| DM Fatespinner |
Also, Vatt, just to make you aware of one of my house rules since you are playing a caster with a shield:
Since the rules state that you must have a free hand to cast a spell, if you have your sword and shield drawn and you wish to cast a spell, you may do so but cannot make any attacks of opportunity in the round after the spell is cast (unless you wish to do so with a shield bash).
Here's my reasoning:
Prior to your action in the round, you are holding the weapon normally. Attacks of opportunity are fine. In order to cast the spell on your action, you must place the sword in the same hand that is holding your shield, preventing you from swinging it normally, in order to free your hand for casting. Your spell resolves normally and, at the beginning of your next turn, you are able to move the sword back to your main hand. Since your shield is still equipped, however, you may make attacks of opportunity with your shield if you are proficient (which you are). I don't penalize the shield bash for holding the sword in the same hand because you're really just whacking folk. Per the normal rules for shield bashing, however, you lose the shield bonus to AC after making such an attack (unless you take Improved Shield Bash). This is my fancy way of actually making shield bashes functional since I rarely, if ever, have seen them used in other games. I just feel that this option is less heavy-handed than requiring you to drop the weapon as a free action and then spend a move action picking it up in the next round. Hope this doesn't ruin any plans you had. Let me know if you need anything clarified here. Thanks!