Fiendish Dire Weasel
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Nothing. Most of the PC's will have to overcome DR5 because they won't have a magic weapon at low level. Yes, those savage creatures are NASTY.
On the other hand, if you have any monks, their bare hands count as magic weapons in terms of DR, so they'll get through, plus as you said that +1 rapier will help, if they get it from her (our party did, she died trying to down her potion) Everybody else will just have to do 6 damage to scratch the things.
| Jaatu Bronzescale |
Being in Fiendish Dire Weasel's party, I know that I had enough gold from treasure before we left Sasserine to have bought a magic weapon.
I didn't however, but thats because my Chultan Barbarian1/Bronze Dragon Shaman2 has taken a vow of poverty(variant) that works out well. My gold went to my draconic patron's horde, and he gifted me with the draconic power that imbues me :)
Your spellcasters also have the ability at lvl 1 to cast magic weapon, though they might not realize they need to early enough in the fights.
| Jaatu Bronzescale |
Spoiler Warnings are good for avoiding :) I've been trying to limit comments to things that we've already been through, or are roleplaying considerations rather than tactical ones.
I have to mindblank myself of spoilers included in Dragon Magazine anyhow... they're starting to get a lil more annoying with what they include... Why put spoiler information in a magazine meant for the Player, not the Dungeon Master?
which reminds me, I meant to bring those by tonight. Have to stop by and pick them up on the way home.
Fiendish Dire Weasel
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I think we came to the general conclusion that at medium to high levels, the savage template is not that scary, and the +1 adjustment is about right, but that at lower levels, especially anything under 4 or so, it's really nasty. The extra 10 hit points, the DR5, and final bite attack, and disease save, the acid splash when they die, it's all a lot to handle. Even the savage monkeys are pretty scary.
Fiendish Dire Weasel
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Scrolls and Oils of Magic Weapon are pretty cheap.
Yeah, but they're not going to know what is waiting for them in Kraken's Cove. Do you think they'll just happen to buy those before making the trip on a whim?
It's that initial contact with them (esp. Ripclaw) that's the worst. By the time they know what they're dealing with, they're stuck in the Cove and there's nothing that can be done about it until they've gained a few levels and more loot anyway. I think the next time they have to fight the Savage template is (maybe) Farshore, by then they're MUCH more capable of dealing with them, magic weapons or no.
| Anthraxus |
Yeah, but they're not going to know what is waiting for them in Kraken's Cove. Do you think they'll just happen to buy those before making the trip on a whim?
Well, sure, they don't know what's waiting for them in Kraken's cove, but Scrolls and/or Oils of Magic Weapon(or Bless Weapon, even) should be standard low-level adventuring fare.
If they don't get some magic weapons by then(I can't remember what's in it for treasure), they should probably get some scrolls afterwards. Or find some in the cove, even, for those generous DM types. :)
| DMaple |
They should probably have enough money by that point to afford to buy a magic weapon for themselves after all they are 3rd level, they probably have at least 2,700gp (if not more) enough for a +1 Weapon which should probably be a front line fighter's first priority. They won't all have magic weapons, but I wouldn't be surprised if at least the parties melee specialist does.