Fatespinner
RPG Superstar 2013 Top 32
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So, just about everyone who's been a DM for awhile has worked on (and possibly even completed) a homebrew campaign setting for themselves and their players. I'm willing to bet that 99% of these homebrew worlds use the SRD/PHB rules for D&D (or the 2nd or 1st ed. D&D rules if you're old-school). What I'm considering though is a homebrew World of Darkness. It would be a fantasy setting, perhaps vaguely Ravenloft-esque, with all the usual WoD stuff therein. The roles of wizards and sorcerous types would be filled by Awakened Mages or psychics, there would be vampires and werewolves roaming about (of course), and all the various nasties from other White Wolf products. Obviously, this setting would be much more supernaturally heavy than traditional WoD and Mages would be able to operate in the open as acceptable workers of magic (thus it will require some new regulations on Paradox...) along with other supernaturals being somewhat less protective of their natures.
It seems like it might be a cool idea and I'm going to talk to my players and see if it's something they would even be interested in but before I even get that far, I would like to see if anyone here has attempted any such thing in the past. Whether it be an alternate WoD, an alien planet using Shadowrun rules, or something else along those lines, please let me know what you came up with and its results. Thanks!
| I’ve Got Reach |
After running AoW for nearly two years to completion and now being a player in Savage Tide and Shackled City, my burn-out level for d20 is sky-high. After a feeble encounter in which my 7th level fighter couldn't win a grapple with a pirate, I've now decided to call d20 DnD the "You Can't Do That" game.
I'm thinking about a haitus from gaming ... or ...
hunting down a few of our old players whom hate DnD for some alternative gaming.
To address your question, we haven't created a non-d20 fantasy homebrew game system. We used to play Avalon Hill's Powers & Perils roleplaying game, but this was replaced by the original 3.0 D&D. P&P suffered from lack of support, unfinished rule sets, and an extremely limited magic system. That said, it was still superior (and still is, in our opinion) to 2nd Edition.
As for non-d20 homebrew games and my burn-out troubles, maybe its time for us to dust off our Transformers: The Roleplaying Game rule books.
Fatespinner
RPG Superstar 2013 Top 32
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Yeah, my group and I have started to burn-out on d20 also. The upcoming Dark Ages Vampire game will be a refreshing divorce from the drudgery of D&D for awhile, methinks.
That Transformers RPG... is it something you created or is it an actual published product? The context of your last statement makes it seem like it's a homebrew.
Fatespinner
RPG Superstar 2013 Top 32
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you could use a lot of the ravenloft stuff to help fill out your campain and the stuff from the demiplane of ravenloft.
Yeah, I have the Sword & Sorcery 3rd edition Ravenloft stuff (which, amusingly, was made by White Wolf) and I was going to use some elements from there to build the world without just stealing it directly. I'm looking for an entirely new setting, not just Ravenloft converted for the Storyteller system. Darklords, domain borders, and all that would probably get thrown out.
| DrGames |
I developed our own game with my friend, Mark Rogers - author of Zorachus and The Nightmare of God. We called the RPG Khymir named after one of the key cities in Mark's world. We published it last year.
There is more detail on my WWW site at:
Go to www.drgames.org.
If you are interested in buying a copy, please let me know.
I will be running sessions of it at Origins.
in service,
Rich
Go to www.drgames.org.
| DrGames |
I tried to do somthing like that a while back, but I really don't have enough time to write a campain. That's why I never DM anything but D&D. I would love someone to do a whole WoD campain and then share it with the rest of us.
That does sound like it would be interesting.
in service,
Rich
| Grimcleaver |
Yeah, I've actually cashed in on the "Golden Rule" of White Wolf myself quite a bit--the idea that you're encouraged (in the Vampire Storyteller's Guide and other places) to take whatever bits and pieces from their settings and make your own settings. I was largely inspired by their attempt to do that very thing with their brand new (but largely exactly and depressingly the same) Requiem, Awakening and Forsaken. I created Vampire: The Attrition, Mage: The Covenant, Demon: The Rebellion and other settings that are all mine including my own Exalted setting.
Perhaps my best known non D20 homebrew was a 1920's gangster fantasy game I created a while back. Classes were based on the suits of cards (Clubs = military, Diamonds = merchants, Spades = workers, Hearts = artists, Queens = politicians, Kings = authoritarians, Jacks = free spirits, Jesters = critics). There were high and low races that were mirrors of each other (Elf/Human, Titan/Ogre, Sphynx/Harpie). Below the high and low races were the "subhuman" beastmen (dogmen, snakemen and ratmen.) who were largely without rights and lived in ethnic ghetto slums and had to use different bathrooms and restaurants from other folks. People wore feathered fedora-like caps called "jaunties", drove vehicles called alchemicals, and the weapon of the day was the autobolt (a sortova' tommie-gun crossbow). Trade in a form of magically powerful and addictive elixr was run by the Guilds out of the "Backalleys", secret nightclubs nestled in the seedy shadows of the city. It was really fun and everyone really liked it. I still have my notes around here somewhere.
| bal3000 |
Anybody here know of this site?
It's a HUGE collection of free amateur game systems (mainly rpg). It's mostly crunch rather than fluff but there are some great systems to download and mess around with.
One of the current ideas is a game system AND a character sheet all on a single page. and yes it's harder than it sounds to make it work but when it works out it's sweet.