Kill Doctor Lucky... and His Little Dog Too!


Games

Paizo Employee Senior Software Developer

Titanic Games is pleased to announce a brand-new expansion for the hit board game Kill Doctor Lucky: Kill Doctor Lucky... and His Little Dog Too!. You get a new dog pawn, and three game variants using that pesky critter.

Preorder yours today!


Where do we retailers find product codes so that we can order these games from our distributors?

Paizo Employee Chief Technical Officer

tbug wrote:
Where do we retailers find product codes so that we can order these games from our distributors?

Hopefully in the catalog/e-mail announcements they send you?

It's PZOTGL1001, though.


Vic Wertz wrote:
tbug wrote:
Where do we retailers find product codes so that we can order these games from our distributors?

Hopefully in the catalog/e-mail announcements they send you?

It's PZOTGL1001, though.

Game distributors send out catalogues? :)

Thanks for the code. I'll place an order.

Contributor

tbug, please drop me an email at phil@paizo.com when you get a sec. I'd like to find out who your distributor is, so I may givest them a sound lashing about the head and shoulders for not providing thee information.

Thanks!


Phil Lacefield Jr. wrote:

tbug, please drop me an email at phil@paizo.com when you get a sec. I'd like to find out who your distributor is, so I may givest them a sound lashing about the head and shoulders for not providing thee information.

Thanks!

Done. It turns out that we actually were solicited for this and it just never ended up on my desk. Thanks for your help, regardless!

Who designed this game? I didn't see that information on the web page, though maybe I'm just missing that, too! :|

Contributor

tbug wrote:


Who designed this game? I didn't see that information on the web page, though maybe I'm just missing that, too! :|

Who designed the Little Dog expansion? Or the original Kill Doctor Lucky? The answer to both is James Ernest of Cheapass Games, but the graphic and piece design was done by our art staff here in-house...

Paizo Employee Chief Technical Officer

Phil Lacefield Jr. wrote:
Who designed the Little Dog expansion? Or the original Kill Doctor Lucky? The answer to both is James Ernest of Cheapass Games, but the graphic and piece design was done by our art staff here in-house...

Actually, Kill Doctor Lucky... And His Little Dog Too! contains three sets of rules.

"Old Dog" is a fan-submitted variant that was originally published by Cheapass Games in their Kill Doctor Lucky Director's Cut. It was submitted by Michelle Elbert, Bill Maxwell, and Jams "Diego" Pinkterton.

"New Tricks," is a new variant developed by Mike Selinker; it provides some nifty new functionality using spite tokens.

"Old Dog, New Tricks" is a third variant that combines the first two.


Does anyone else have this problem with spite tokens? What happens is that the deck is done, (no more failure cards) and the stack of tokens just migrates from one player to another, until we get frustrated and someone decides not to spend their tokens and let someone win.

Not a fun ending for the game.

Any other people have this problem?

Liberty's Edge

zahnb wrote:

Does anyone else have this problem with spite tokens? What happens is that the deck is done, (no more failure cards) and the stack of tokens just migrates from one player to another, until we get frustrated and someone decides not to spend their tokens and let someone win.

Not a fun ending for the game.

Any other people have this problem?

We often have the same problem. I was wondering if I was missing something there for a while. It had gotten to the point where we weren't using the spite tokens anymore. Well, we finally houseruled a solution. They sort of work like failure cards only in the reverse. When a token is used to augment a kill attempt they leave the game. Tokens used to stop an attempt are exchanged as normal.

Paizo Employee Chief Technical Officer

We've only seen this happen with large numbers of players. Have any of you seen it with only a few players?

I suspect it will be less likely to happen if you use the "New Tricks" variant in the dog expansion.

Paizo Employee Chief Technical Officer

alleynbard wrote:
When a token is used to augment a kill attempt they leave the game. Tokens used to stop an attempt are exchanged as normal.

Just checking... you realize that normally tokens automatically add to murder attempts, and don't change hands in that situation?

-Vic.
.

Liberty's Edge

Vic Wertz wrote:
alleynbard wrote:
When a token is used to augment a kill attempt they leave the game. Tokens used to stop an attempt are exchanged as normal.

Just checking... you realize that normally tokens automatically add to murder attempts, and don't change hands in that situation?

-Vic.
.

Correct, but they go back to the pool of available tokens normally. At least that was my understanding. So those tokens remain in circulation. As far as I can tell they are not permanently discarded like failure cards. If you make a murder attempt and it fails you still get one token for your trouble. So I use five tokens to make a murder attempt with my bare hands. While I "discard" the tokens I used for the murder attempt I still get one for the failed attempt and any spite tokens my opponents used to stop me. Essentially I gained seven tokens out of the deal if all of the failure cards have left the game. The next turn another person makes an attempt, they gain tokens equal to their attempt plus one. And the game goes on from there. Is that right or are we totally mis-reading something?

In our games when you use a token to augment a murder attempt the token is discarded permanently. Otherwise, by the time you get to the "end" of the game and all the failure cards are out of play there are enough tokens on the board to stop most attempts.

When you say "automatically" are you saying you must use spite tokens in your murder attempt if you have them? That is not how we currently play and it is possible we are screwing that up.

Oh, and to answer your first question, we usually play with six players. We ran into the token issue with every game. Despite that we love the game and have enjoyed it since its Cheapass days. The expansion is something we are really looking forward to.

Paizo Employee Chief Technical Officer

alleynbard wrote:
So I use five tokens to make a murder attempt with my bare hands. While I "discard" the tokens I used for the murder attempt I still get one for the failed attempt and any spite tokens my opponents used to stop me.... Is that right or are we totally mis-reading something?

Totally misreading, I'm afraid. You don't have to "spend" the tokens to enhance a murder attempt. They're "always on," and you get to keep them afterwards.

To take your example above, if you have five tokens and make a murder attempt without a weapon, that attempt automatically has a value of six. You keep the five tokens, and get one more token for making the attempt, so (assuming nobody gave you spite tokens in lieu of playing failure cards) you'll have six tokens after the end of your turn.

I'd love to know if that solves the stalemate problem for you...

-Vic.
.

Liberty's Edge

Vic Wertz wrote:

[

Totally misreading, I'm afraid. You don't have to "spend" the tokens to enhance a murder attempt. They're "always on," and you get to keep them afterwards.

<grin> Oops. Thank you for clearing that up. I feel silly now. Not sure how we missed that.

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