Need City of Greyhawk references


Age of Worms Adventure Path


My group is going to be hitting the Free City of Greyhawk (HoHR), and I'm trying to find the supplements focused on the city.

I have "Greyhawk: The Adventure Begins" already. Any other recommendations? My interest here is more laziness - the group has no real clue RE: anything "greyhawk"'ish.


Try to get the "City of Greyhawk" box. It does not seem to be available as pdf, though, so you have to go ebaying. "From the Ashes" has some info as well.
The "Falcon" series has some detail on the city as well, but probably not that much that it is worth buying for this reason.
Some of the information is repeated in "The Adventure begins", so there are some redundancies.

Stefan

Liberty's Edge

Wayland Smith wrote:

My group is going to be hitting the Free City of Greyhawk (HoHR), and I'm trying to find the supplements focused on the city.

I have "Greyhawk: The Adventure Begins" already. Any other recommendations? My interest here is more laziness - the group has no real clue RE: anything "greyhawk"'ish.

Greyhawk: The Adventure Begins is really enough. Details of the Festival periods is a great place to start for deciding on the timing of your Champion's Games. The government structure has sufficient detail for you to run with whatever political machinations you want. The product details enough of the city so you know where the "big sites" are. Midnight Muddle gives you a detailed neighborhood to insert into the greater Free City material.

I have the City of Greyhawk boxset and have admittedly used it less than I would have expected. The sewer map is handy (and on the internet at various websites) for deciding where to place Zyrxog's domain in the context of the city. Otherwise, the Valerie Valusek oblique angle view of the City is really the biggest draw to the set. Well, that and the old-school Book of Lairs styled adventure cards if you want to pad the Free City period with additional encounters beyond that laid out in the magazines.

If your group was anything like mine, they'll be so busy with scribing/crafting/researching/treaty-making that side quests will just slow the flow of the story even more-so. In that sense, The Adventure Begins should be sufficient to keep the greymatter seeded with ideas.

Good luck and have fun!


The living grayhawk journals have some good info as well, all so check out http://www.canonfire.com/cfhtml/index.php a great grayhawk site.

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