Adventure Path Resurrected!


Dungeon Magazine General Discussion


I've just finished reading dungeon nr 143, especially the Savage Tide Adventure, and i must say i'm EXTREMELY happy with how the things are going on!

"Tides of Dread" is not just an adventure...combined with the backdrop is a complete campaign of its own!

And all the adventures so far have been just as good.

I admit that, after "Age of Worms" i had lost a bit of my trust in these AP... i loved "Shackled City", but AoW was a great disappointment (except for "Prince of Redhand").

I remember my players "loved to hate" Adimarchus and the Cagewrights, but in AoW we never got past the second adventure, if i remember correctly... too much fighting, too many dungeons... it looked like playing World of Warcraft!

But this last AP, oh-my-god!

Small dungeons, travelling, exploration, pirates, city-management, cool villains (have i mentioned how much i hated those worm-tentacled-pear-shaped-things from AoW?), there's everything a good campaign is supposed to have!

So, i hope this trend keeps on in the future installements, and wish all of you the best of luck...

Drink up, me hearties, yo oh!

Fausto Passarelli


Delazar wrote:
But this last AP, oh-my-god!

Yeah, STAP has really hooked me. The Player's Guide, Bullywug Gambit and Sea Wyverns Wake convinced me to start a subscription after not touching Dungeon since 1st Edition. The loving revision the Isle of Dread is getting may be enough to keep me renewing.


Delazar wrote:

I've just finished reading dungeon nr 143, especially the Savage Tide Adventure, and i must say i'm EXTREMELY happy with how the things are going on!

"Tides of Dread" is not just an adventure...combined with the backdrop is a complete campaign of its own!

And all the adventures so far have been just as good.

I admit that, after "Age of Worms" i had lost a bit of my trust in these AP... i loved "Shackled City", but AoW was a great disappointment (except for "Prince of Redhand").

I remember my players "loved to hate" Adimarchus and the Cagewrights, but in AoW we never got past the second adventure, if i remember correctly... too much fighting, too many dungeons... it looked like playing World of Warcraft!

But this last AP, oh-my-god!

Small dungeons, travelling, exploration, pirates, city-management, cool villains (have i mentioned how much i hated those worm-tentacled-pear-shaped-things from AoW?), there's everything a good campaign is supposed to have!

So, i hope this trend keeps on in the future installements, and wish all of you the best of luck...

Drink up, me hearties, yo oh!

Fausto Passarelli

I'd say that the Staff is doing a pretty good job with these APs. I mean we have one that is an excellent self contained city AP. Then a rather Dungeon heavy one and now a well done one that's more wilderness focused. While a few people might prefer all of them took place in a specific type of environment I suspect that in general the variety is a good thing.


I totally agree with you Delazar. While I consider STAP having the weakest start of the three AP (sorry James...) it develops a much stronger intrigue and transitions are very well made. I don't like AoW either, even if I consider Whispering Cairn as one of the coolest 1st level Dungeon adventures ever. And using Isle of Dread as a background is absolutely great.

Bran


Bran wrote:
I consider STAP having the weakest start of the three AP (sorry James...)

Just goes to show that everything is a matter of personal taste. Not to take away from Mr. Mona's excellent "Whispering Cairn," but I thought "No Honor" was even better; I was hooked upon reading the first sentence, and it got cooler from there.

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