Is a Drow Cleric of Lolth a problem for the STAP?


Savage Tide Adventure Path

Scarab Sages

Pathfinder Adventure Path Subscriber

Basically I'm asking the designers of the Adventure Path whether a Cleric of Lloth will be better off/worse off than any other evil cleric in the Savage Tide?
A simple Yes or No, no details needed, would suffice and affect my descision to take one.
Reeebo

Paizo Employee Creative Director

Reebo Kesh wrote:

Basically I'm asking the designers of the Adventure Path whether a Cleric of Lloth will be better off/worse off than any other evil cleric in the Savage Tide?

A simple Yes or No, no details needed, would suffice and affect my descision to take one.
Reeebo

While an evil character of any alignment isn't going to mesh well with a lot of the plot elements in Savage Tide, a drow cleric of Lolth wouldn't be any better off or have any real advantages over any other evil cleric.

The Exchange

To add to this, as a DM, I would rule that even WITH the Daylight Adaptation feat, a drow would be extremely miserable in a tropical or sub-tropical environment, especially on-board a ship. Very bright, very hot, no place to hide while there's work to do on deck.

Beyond that, what James said is (of course) dead on.

Scarab Sages

I'd say 'go for it!' I love playing challenging characters.

Lolth and the Drow will forever rule in my games!

Thoth-Amon


I don't think it would work well, if only because of some of the elements. (Dealing with Males, and working for lessers.)


I say do it. It is always the unique characters that make a game more fun. The only thing I would say, is make sure you have a detailed and clear reason why a Drow cleric of Lolth would be adventuring in the tropics. I would imagine if Lolth ordered her to, she might be willing to put up with all manner of humiliation (such as dealing with males). Well, as long as it served her interest.

Liberty's Edge

And be sure to add in the tests of Lolth along the way, to really give the drow cleric a hard time.

Scarab Sages

Pathfinder Adventure Path Subscriber

Thanks guys. The pary is going to be of a more mercenary bent, possibly with a couple of 'evil' characters. Heck we have a Lizardman druid!

I was thinking about Baldurs Gate (the game) the other day, especially the drow cleric NPC Viconia and thought to myself, "we haven't seen a drow PC in our games for close to 10 years. I think now is a good time as any".

I'm going to play her as the arrogant femal drow cleric. The GM is going to make the campaign a little more 'monster' liberal - eg bugbear innkeepers, kobold sailors etc.

I'll see how I go. I'm writing up the character today and I'll send it off to him for appoval.
Later
Reebo


Noted, Reebo.

I assume that this is replacing your Half-Orc. I shall also give you some information on a House in Sasserine that you 'might' have some afiliation with. We'll have to talk alignments etc; CE is a bit too hard for me to GM. CN would work well and keep in line with what I have planned.


I can see the upcoming 'Drow of the Underdark' is going ot come in handy this year!

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