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....and submitted.

All the best everyone!


kahoolin wrote:


Try buying over the net using US Amazon. Even with international shipping you'll probably undercut the price of an Aussie bookstore. Or you can suck it up and think of it as supporting your FLGS...

EDIT: Or, er, do what Vic said above and buy direct from Paizo. The US dollar isn't so hot any more compared with ours. 23 bucks sounds OK to me.

I don't know if buying from Amazon per month is feasible. I will probably spend more on P&H per year than I would if I bought it at FLGS. If I am going to buy overseas, I am going to go through Paizo. I just hope that I at least get the remaining copies of Dragon and Dungeon so I can finish Savage Tide.

In my experience with Paizo's delivery of Dungeon (and I am not being critical); I was way behind in getting my subscription compared to my FLGS, so I opted to support FLGS and wear the slight increase in cost.

Because Pathfinder isn't a magazine, the rules have changed; so I am either going to have to spend $45-50, or wait those extra month(s) on a direct subscription. It is good to see that I may just get Pathfinder a little quicker. Thanks Vic.

In any case, I think that I have said my piece; D&D is just a game - there is no point my losing sleep over it.


I've gotta say that I am disappointed at this. We might not represent a major part of the market, but us overseas people play D&D too and are running Adventure Paths like anyone else. Now we seem to be at the mercy of overseas magazine allocation.

My experience of these things is that whenever there is something going on with periodicals (like the cover of Dungeon #137) overseas people miss out for months. I live in Sydney and the major distributor for DUNGEON took months to get this magazine in.

Oh and while I am at it: My FLGS did an estimation for PATHFINDER:

$45-50AUD per month.

Per month?!?

DUNGEON and DRAGON was $15 AUD. Hell, BORDERS charge $20AUD for air freight, even that is still relatively cheap. The relationship between this cost and the US cost is not too bad, we come to expect that for overseas magazines.

But $45-50 for Pathfinder because it is no longer a magazine? Our AUD is 0.8 or USD at the moment; I fail to see why exactly PATHFINDER now deserves having its price marked up by about 300%, just because it is not longer a magazine.

Sorry Paizo, I am not angry at you, just the state of things. These are the reasons why we get subscriptions; they might be slower (3-4 months behind), but they are cheaper and we can guarantee that we can get them. Being told that overseas readers were overlooked in the grand scheme of Paizo is not good, even if you were upfront about it.

Sadly, this is the type of thing that the new version of DUNGEON and DRAGON will eliminate, even if they do have all overseas readers over a barrel: It may be a sucky PDF, but at least we will get it, on time and no vagaries in price.

EDIT: Despite what I said in other posts, I am gonna have to rethink if my money is worthwhile spent on this hobby at all.


Right there on the ENWorld.org new page:

Scott: More than a year ago, after much discussion, WotC and Paizo mutually agreed to let the contract expire at the end of the current license. We extended that license a few months so that things like the current Adventure Path could reach a natural conclusion.

Aha!

Though I can see it is quite evident that I was wrong. WotC does apparently, have a plan and it was more important to have Paizo launch their product first to establish it.

I also wonder what is going to become of OGL and D20 licensing? Is it going the same way? It struck me as odd that this adventure path only goes to level 15 and not 20. Are we only going to see six issues of Pathfinder before the OGL license is revoked as well?


Renshaw wrote:
Koldoon wrote:

What puzzles me is that, in having decided to take the license back, wizards was so poorly prepared on the PR end to handle the upheaval.... which they have, in my mind, completely failed to do.

- Ashavan

That is strange. And it does suggest that the decision was made spur of the moment. I just hope that this terrible PR that WotC is having will give them more troubles than they are suspecting.

And I hope that Paizo will come out of this mess all the stronger.

It looks like Wizards.com/dnd weren't expecting the latest outcome to the last license renewal meeting. Paizo have had the foresight to prepare for the eventuality which has caught Wizards with their pants down AND left them holding the baby, to aptly mix metaphors.


(I posted the same thing on the wizards site, but I have added more to it because I have thought of more things to say.)

I wanted to also voice my displeasure at the conclusion of the license to publish DUNGEON and DRAGON at Paizo.

But I do ask myself: Was this a more mutual cessation between Wizards and Paizo? Are Wizards only taking it back because Paizo have had enough of DRAGON and DUNGEON or now have decided to refocus solely on Adventure Paths? (As an aside, I would prefer an Adventure Path I can hold in my hands over on-line content, so my money is with Paizo 100%)

I think that someone need to be totally upfront with the community because let's face it; people are angry at what was said about "Today the internet is where people go to get this kind of information." If that is the case, I would like to meet the vast majority of people who would rather have to lug their PCs or laptops AND their rulebooks to a game instead of a few rulebooks and a magazine.

Coupled with that Paizo have flown from the starting blocks with a new periodical also explains why there has been little DUNGEON magazine online content of late; they have been working furiously on PATHFINDER. To me it suggests that this transition has been known about for some time and strikes me as more of a business strategy on Paizo's behalf than than a contingency to the conclusion of license.

Wizards having (only) said that 'We have a plan' further says that DUNGEON and DRAGON really, well, doesn't.

Is it just me who thinks this? Just curious. I don't want to rile people up in this emotional time, I am trying to look at this from a different perspective in an attempt to make sense of it.

I very well may be wrong, and I accept that if I am.


Well, now that the DUNGEON and DRAGON license has been revoked from Paizo, I am very concerned that enough magazines will reach Paizo's worldwide audience. Given the magazines popularity, it is always the overseas readers that always miss out when things come to an end. I am Australian, I live in Sydney and I am still missing Dungeon 137 because of that damn cover problem. You'd think we are a third world country or something.

I am going to have to get a month-by-month subscription just to ensure I can finish Savage Tide for my players. Am I going to need a 4 month subscription, or 5?


I am only up to the 2nd adventure, but Here There be Monsters is one I am preparing for! Our music selection in game has been 'Pirates of the Caribbean', but I have purposely sought the soundtrack from 'Predator' for this part of the Adventure Path.

I have a sneaking suspicion that my players may be reading DUNGEON and will know what is coming. I wanted to change Olangru slightly, just to keep my players on edge. The suggestions here have been quite helpful in planning this, but I was curious if anyone has a different build for Olangru?


We started our campaign on the 20th January. After giving the players free reign over their character creation; allowing them to use any race or class from any WotC book. After much deliberation, the party is made up of the following, er people:

Jacob Gold - Male Human Swashbuckler
Xail - Female Drow Priestess of Lolth
Saerk - Male Lizardfolk Druid
Warwick the Wicked - Male Dwarf Monk
Zalast Gannin - Male Human Hexblade (his curses are a voodoo bent)
Sela Windsprite - Female Elf Rogue

My game is similar to the Downer comic; Sasserine is very much a multicultural city. The elves hate each other. Jacob Gold wants to make Saerk's Crocodile Animal Companion into a 'nice pair of boots'. The Dwarf and the Voodoo Hexblade have started a bar fight in a different tavern every single night of the game. Sela Windsprite is eyeing off the Kolter Clockworks Factory (Freeport Firearms rules!) for a prototype pistol...the list goes on.

Oh the fun!


Peruhain of Brithondy wrote:


Not to be too stickler-ish, but usually we call them deck-plans when we're referring to a ship. (Sorry, we old sailors sometimes get that chalkboard-scratch feel when we hear nautical malapropisms ;)

You'd think that 10 years in the Royal Australian Navy would have taught me something about Bulkheads, Deckheads, Free Surface, Bollards, Cut Splices, Action Stations and which end is the Fo'c'sle. In my own defence, I was using gamerspeak ;^)

Thanks for the info!


I've mentioend around the boards that I have started Savage Tide on the 20th January. My players had a blast. Hey, even I had a blast running it!

As my players are wont to do, they have taken this campaign and run with it in their little teeth. I expect 'Captain' Jacob Gold to fleece Lavinia Vanderboren out of both her virtue and the deeds for the Blue Nixie. Blaggards, Bounders and Cads the lot of 'em.

Which brings me to my topic: They really want to get amongst the high seas and do some ship-to-ship combat. I am going to go and buy Stormwrack, but I wanted to know does anyone know of a source (or multiple sources) where I can get some good floorplans for sailing ships? I saw the thread on Darkmaiden's Dream, but I wanted to have a bit of diversity.

Any help guys?


My game starts on the 20th January 2007.

Inspired by 'Downer', I wanted Sasserine to be full of races that you would not normally see as PCs: Sasserine has passed a law that has opened the gates to all races, embracing diversity of cultures and beliefs. Orc Tribes camp outside the walls in their own tent cities. A small contingent of Drow have been seen in the city, perhaps investigating the claims of House Arabani. Lizardfolk have their own embassy in Sasserine. Bugbears provide hired muscle to those that can afford them and the NPCs listed in 'Strictly Legit' Campaign Workbook (Dungeon 138; the one that contans the Savage Tide Overview) also make an appearance.

My player's characters are still trickling in. So far I know that the players are taking:

-Female Drow Cleric of Lolth (yes, even Erelhei Cinlu is at risk from the Savage Tide)
-Male Lizardfolk Druid
-Male Human Swashbuckler
-Male Human Hexblade
-Male Dwarf Monk

I am waiting on one more player.
-Female Elf Swashbuckler or Female Elf Rogue

In an attempt to be true to Downer, I am also adding Firearms from Freeport.


I am starting Savage Tide soon (20th of Jan).
I want to introduce firearms into this as a fairly common weapon, but I do not want to have to rejig all the NPCs feats for this, so I am making firearms Martial Weapons.

As a rule of thumb, any NPC with a light crossbow or a shortbow (composite or otherwise) gets a pistol instead. Anyone with a heavy crossbow or a longbow (again, composite or otherwise) gets a rifle equivalent.

In any case, I seem to have opened a can of worms for my players. To be perfectly candid, I have not had a lot of experience with games where firearms have been used extensively, so I am forced to follow my players lead on this. Unfortunately, we still have not agreed on a ruleset to abide by. We have at our disposal Iron Kingdoms rules, Freeport rules and the Skull and Bones book from Green Ronin.

I've not seen all of the rulesets, but I am particularly enamoured with the Freeport rules for various reasons and some of my players like the IK rules. To be frank, I don't like IK because:

a) Faster reload times means that bow users cannot keep up.
b) An overall high mortality rate on both sides due to avg damage per round.
c) Breech loaded weapons (for me) wreck the feel.
d) Cannons require vast amounts of black powder to operate and potentially turn any ship/fortification into a bomb by a fire using spellcaster.

Are my misgivings valid? I don't actually own the IK rulebooks, but I understand that the guns listed therein can be reloaded in 1 or 2 standard actions. That seems awfully fast. Can anyone confirm?

Also, has anyone had any experience with their players (Ranger Archer wannabes) substituting their archery skills with a firearm? I don't think that this is a bad idea myself, but I would like to restict it to Dwarf, Gnome and maybe Human. I don't see an Elf or a Half Elf fitting into this category. Similarly, I also don't see Arcane Archers, Peerless Archers or Order of the Bow Initiates substituting their bows for firearms either.

Lastly, has anyone grabbed any prestige classes out of other campaigns, particularly those that are centred around firearms? I personally can't think of any specifics, but I just want to be prepared.

Comments and suggestions welcome!


Without trying to give too much away to my own players who frequent these boards, my intention is to run some Goodman Games Dungeon Crawl Classics adventures between each of the Savage Tide Chapters.

Here are some to look at. I have listed the recommended levels in brackets after each:

Dungeon Crawl Classics 3.5: The Haunted Lighthouse (4-6)
Dungeon Crawl Classics 4: Bloody Jack's Gold (10-12)
Dungeon Crawl Classics 5: Aerie of the Crow God (7-8)
Dungeon Crawl Classics 7: Secret of Smugglers Cove (5-7)
Dungeon Crawl Classics 16: Curse of the Emerald Cobra (6-8)
Dungeon Crawl Classics 19: The Volcano Caves (7-9)
Dungeon Crawl Classics 20: Shadows in Freeport (6-8)
Dungeon Crawl Classics 22: The Stormbringer Juggernaut (14-16)
Dungeon Crawl Classics 23: The Sunken Ziggurat (5-7)
Dungeon Crawl Classics 24: Legend of the Ripper (1-3)
Dungeon Crawl Classics 25: The Dread Crypt of Srihoz (9-11)
Dungeon Crawl Classics 27: Revenge of the Rat King (4-6)
Dungeon Crawl Classics 29: The Adventure Begins** (1-2)

** This book is fantastic as it has a heap of seafaring or sea related adventures in it.

With a small amount of work, any of these could be worked to fit in-between the Savage Tide chapters. They are designed as RP-lite if you just need your players to level. Ideally, you could even start with something out of DCC#29 and then move onto Chapter 1 of Savage Tide, thus giving the players a little edge.

Just my two-cents!


Drawdy wrote:
Mando wrote:

Fourth batch sent.

Adventure 2 encounters stats doc should be available next week.

Could I also get on the "subscriber's" list?

Drawdy@msn.com

Thanks in advance!

Would also like to be included on this list if at all possible, please. Thanks in advance. (a_c_gale@yahoo.com.au)


Found this this when trawling the web.

It's artwork by Martin McKenna for a (new) Fighting Fantasy Gamebook called 'Bloodbones' (hands up who remembers those?)

I can see this being used as flavour art for a certain renegade noble. Death Knights done in different ways can be very cool.


I can see the upcoming 'Drow of the Underdark' is going ot come in handy this year!


Noted, Reebo.

I assume that this is replacing your Half-Orc. I shall also give you some information on a House in Sasserine that you 'might' have some afiliation with. We'll have to talk alignments etc; CE is a bit too hard for me to GM. CN would work well and keep in line with what I have planned.


evilash wrote:
Well, as stated by James Jacobs in this thread over at the WotC message boards the issue is currently out of Paizo's hands. Before they can start working on a HC, the project has to be approved by WotC first.

Thanks for the heads up.

Well if that is the case, can anyone give me a definitive list of what DRAGON magazines had 'Wormfood' content in them?


Having just read Utak's submission 'Buy One, Get Two Free!' (Prison Mail, Dungeon#135). I am concerned when Paizo says:

"We'd love to put together an Age of Worms Hardcover, but the stars have yet to align favourably on such a product...."

Please let me make one thing perfectly clear:

**********************************************************
*****AN AGE OF WORMS HARDBACK IS MOST CERTAINLY DESIRED******
**********************************************************

If everyone else out there feels the same way I do, please respond to this thread and let Erik and guys at DUNGEON know that Adventure Path Hardbacks are a great way to showcase classics like Age of Worms.

Hell, start work on the Savage Tide Hardback now, if it means saving time! If it has Demogorgon (and Death Knights!) in it, it must be good.