2e. Green Books


3.5/d20/OGL

Liberty's Edge

Man, I loved them the most.
Vikings, Celts, Charlemagne's Paladins, Vikings.
I miss them Green Books. Wish they made one or eight for 3.5.
Trollborn rune dudes. Then, little adventures aboutem in Dungeon. Man, that was the bomb.

RPG Superstar 2011 Top 32

For me it was Judges' Guild. Remember those? Dark Tower, Verbosh, Operation Ogre...those were some of the craziest modules ever. Where else are ya gonna find an ancient green dragon, a lich and a demon prince in the same dungeon?

Ahh, the good ol' days...

Liberty's Edge

That damn Tegel Manor!!! I dare you to go into Tegel Manor, kids! I double dog dare ya!
It's haunted...
....spoo-oo-oo-ooky....

RPG Superstar 2011 Top 32

Alright, but if I do that you gotta deal with Manahath the Chosen....

...and then the lich that comes after him.


The Greenbooks where somethinmg like 80% history and culture. Their perfectly usable in 3.5 with a comparitivly small amount of work.


I must agree, I loved those books. Never used 'em but loved 'em anyway.


ah, Manahath and the lich. I used the map for the tower recently in my campaign...but i'm saving a redoing of Manahath for later....he's a bit tough for the party at this point, and converting him is taking a bit longer than i thought it would.


Hunh. So that "green book" I inherited from my uncle this past spring about D&D vikings is actually something of interest. Just thought it was relative D&D junk.

Sovereign Court

Saern wrote:
Hunh. So that "green book" I inherited from my uncle this past spring about D&D vikings is actually something of interest. Just thought it was relative D&D junk.

Just recently I had another look into my old 2nd ed. FR supplements. In contrast to current edition books they contain considerably more information on the campaign world - more fluff, less rule content.

Actually I even bought some more 2nd ed. FR supplements in the Paizo store. There are some nice discoveries to be made.


Saern wrote:
Hunh. So that "green book" I inherited from my uncle this past spring about D&D vikings is actually something of interest. Just thought it was relative D&D junk.

These books are quite good IMHO. Depending on your general knowledge of the specific era of history, they make good starting points or may be old hat, but nevertheless contain that era in a nutshell. The rules part deals mainly with explaining which parts of the rules are appropriate and which are not, that´s what makes their main value in my eyes - for example, which spells are not appropriate for a crusader setting.

That said, they are still gaming source books and not history books.

Stefan

Liberty's Edge

Saern wrote:
Hunh. So that "green book" I inherited from my uncle this past spring about D&D vikings is actually something of interest. Just thought it was relative D&D junk.

Well,...they did kick the halflings out, and changed the elves around to fit the campaign's vision... ;)


They're great. The Vikings book added rune magic and trollborn to my games, stuff that I still use almost 20 years later. The Crusades book was a great basic resource for a Vampire Dark Ages game based around the 3rd Crusade and a jumping-off point for further research. I was also impressed by the Mighty Fortress and Age of Heroes (or whatever it was called - the one about ancient Greece anyhow). The one on Charlemagne was also good for more general D&D games with a strong mediaeval trait. Still use them to this day.


Stebehil wrote:


These books are quite good IMHO. Depending on your general knowledge of the specific era of history, they make good starting points or may be old hat, but nevertheless contain that era in a nutshell. The rules part deals mainly with explaining which parts of the rules are appropriate and which are not, that´s what makes their main value in my eyes - for example, which spells are not appropriate for a crusader setting.
That said, they are still gaming source books and not history books.

Stefan

They are also good for giving a borad overview of the period with emphasis on what your likely to need to run a D&D game. Even if you are pretty good in a historical period chances are there are aspects you never thought to research that might well come up in D&D. I used A Mighty Fortress for the basis of the main country in my campaign world. I'm pretty good on my 16th century history but the section on Fashion was very useful. I had never really considered how people dressed during the period.

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