Guennarr
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Hunh. So that "green book" I inherited from my uncle this past spring about D&D vikings is actually something of interest. Just thought it was relative D&D junk.
Just recently I had another look into my old 2nd ed. FR supplements. In contrast to current edition books they contain considerably more information on the campaign world - more fluff, less rule content.
Actually I even bought some more 2nd ed. FR supplements in the Paizo store. There are some nice discoveries to be made.
| Stebehil |
Hunh. So that "green book" I inherited from my uncle this past spring about D&D vikings is actually something of interest. Just thought it was relative D&D junk.
These books are quite good IMHO. Depending on your general knowledge of the specific era of history, they make good starting points or may be old hat, but nevertheless contain that era in a nutshell. The rules part deals mainly with explaining which parts of the rules are appropriate and which are not, that´s what makes their main value in my eyes - for example, which spells are not appropriate for a crusader setting.
That said, they are still gaming source books and not history books.Stefan
| Kamelion |
They're great. The Vikings book added rune magic and trollborn to my games, stuff that I still use almost 20 years later. The Crusades book was a great basic resource for a Vampire Dark Ages game based around the 3rd Crusade and a jumping-off point for further research. I was also impressed by the Mighty Fortress and Age of Heroes (or whatever it was called - the one about ancient Greece anyhow). The one on Charlemagne was also good for more general D&D games with a strong mediaeval trait. Still use them to this day.
| Jeremy Mac Donald |
These books are quite good IMHO. Depending on your general knowledge of the specific era of history, they make good starting points or may be old hat, but nevertheless contain that era in a nutshell. The rules part deals mainly with explaining which parts of the rules are appropriate and which are not, that´s what makes their main value in my eyes - for example, which spells are not appropriate for a crusader setting.
That said, they are still gaming source books and not history books.Stefan
They are also good for giving a borad overview of the period with emphasis on what your likely to need to run a D&D game. Even if you are pretty good in a historical period chances are there are aspects you never thought to research that might well come up in D&D. I used A Mighty Fortress for the basis of the main country in my campaign world. I'm pretty good on my 16th century history but the section on Fashion was very useful. I had never really considered how people dressed during the period.