Needs ideas on modules.


Dungeon Magazine General Discussion


Need idea on modules.

I am trying to help out a novice gm, and am kinda hoping to use you guys to help find what he needs.

party is 6th level and is currently located in the silver marches in the forgotten realms.

He asked for something with ruins.

I currently own dungeon magazines 92 - 115

From these modules, what adventures would be best to suggest for such a gm?


Blind Man's Bluff in issue 97 or Vanity in 93 would work. Or do some searching at www.paladinpgm.com/wyrm. Just put 5-7 as the adventure level and "Dungeon" as the publisher to get a list. (Or do "Dungeon9" for the 90's issues, "Dungeon10" for the 100's, etc.)


I would highly recommend Red Hand of Doom. It will fit extemely well in the Silver Marches and it just about perfect for the level.

Sean Mahoney


Where can I find Red Hand of Doom?


Chris Constantin wrote:
Where can I find Red Hand of Doom?

It's standalone mega-module published by Wizards of the Coast and written by Dungeon's James Jacob and Richard Baker.

People over at EnWorld.org have been raving about it for a while now.

Here it is on Amazon


thanks for the info, any others of note?

RPG Superstar 2011 Top 32

Not a big FR guy, but there is an excellent 2E module set all over the FR called Curse of the Azure Bonds that falls into that level category. If you don't mind the chore of converting it to updated rules its worth a look. Even if you don't use the whole thing (its pretty big) there are lots of decent mini locations, villains and ideas.

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