White Dragon

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RPG Superstar 9 Season Dedicated Voter. 25 posts (43 including aliases). No reviews. 1 list. No wishlists. 1 alias.


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I developed the following item, please critique...

Pandora's Keg
Wondrous Item
Aura: moderate conjuration (faint conjuration for cards). CL: 9th Slot: None. Price: 12,000 gp Weight: 5 lbs.

This small beer keg is made of dark mahogany wood and bound with three gold hoops. Along its head hoop are six vertical card slots.
The keg comes with solid coloured “Pandora’s” Cards. Inserting one of Pandora's Cards into a slot on the keg will bring it to life as a small, spider like construct with multiple arms and slashing weapons.

The keg will still carry liquids (half gallon; i.e. good quality mead).

The Keg
hp 25; hardness 5
Speed 30 ft.
AC 20 (+1 size, +10 natural); Ref saves: +5.
Attack +7 melee (2d6 slashing, 20/x2) for activation attacks.

Card Use
• Inserting a card is a swift action (must be adjacent)
• The person who placed a card into the keg will be in control of it
• Each card can be used 1/day.
• It will not attack its user

Red Card: The keg will attack one creature once per round within 30 feet of the user. If there is nothing within range, it will move towards the nearest creature within range (negated by move equivalent action). This lasts for 2d4 rounds or until stopped.

Yellow Card: The keg will stay where the user put it, protecting a 60 foot area radius around it. It will approach and attack the first creature that enters its radius. This will last for 1d4 hours or until stopped. Once set the keg will not cost its user any actions.

There are rumours of other, more mysterious cards from times of yor.

Construction: Craft Wondrous Items, animated objects; creator must have knowledge (engineering) of 5 or higher cost: 6,000 gp

Dedicated Voter Season 9

question.

If you have been dq and/or didn't make the cut can you put it up and get it critiqued to see why?

I'm really not sure if because it's considered property if you could.

Dedicated Voter Season 9

any idea on how many items were submitted?

Dedicated Voter Season 9

1 person marked this as a favorite.
Civil Forfeiture Officer wrote:
Alright everyone, I need to ask you to step away from your apparatuses. I am seizing them under reasonable suspicion of criminal activity. Since I have no idea what any of these newfangled apparatuses are supposed to do, one of you shall spend any standard actions until I have collected all of these apparatuses and stowed them lawfully away.

you can pry my big red button from my cold dead hands. :x

(note it doesn't do anything, I just like the big red button). :p.

Dedicated Voter Season 9

Back in 2nd edition adnd, I built a gnome professor with an automatic cheese grater as a weapon.

While it won't be submitted for my entry, I will present it for inspiration for any and all who need some. :)

Dedicated Voter Season 9

Hostile NPC wrote:
Well this is just great, now my item doesn't feel cool enough, I better make a blasted apparatus too if I wanna compete.

Just make sure it has [bender]blackjack and hookers[/bender]

Dedicated Voter Season 9

Thanks fellow Spartacuses :)

Dedicated Voter Season 9

I would seriously love to submit an item that just came to me, but I need clarification on something.

Is an apparatus (like the legendary apparatus of Kwalish) is considered a misc magic item or a monster?

I just want to make sure I'm following the rules. :)


how does it compare when used.

if you have 2 monsters, one built with the old rules and one with the new, how do they differ for the gm?


1 person marked this as a favorite.

http://donjon.bin.sh/fantasy/world/

this is a random world generator I've used in the past.

just splat out a map and fill it in as you need stuff

edit: here's another one
http://www.bottlenose.demon.co.uk/share/fracplanet/index.htm


well my reasons for the question is two fold.

1. I'm doing a blog ( http://drevrpg.blogspot.ca/ ) and want to see if there is an easy way to create a map that can be uploaded. I have a few ideas but trying to make it look professional.

2. I just picked up the iron gods adventure path and before I try to run it with my players, I want to have maps already setup to reduce the mapping delays.

I noticed something similar with other adventure paths where the setup is still a slog.

Will the Pathfinder Map Pack: Starship Corridors/Chambers and/or Pathfinder Flip-Mat: Tech Dungeon assist with this?

What I've used in the past is as follows:

http://donjon.bin.sh/d20/dungeon/

I love this for creating a map and repurposing it for my own needs. :)


I usually just grab a map from a random dungeon generator, but have been wanting to up my game.

I was wondering if there are any tricks to mapping to make it easier. I'd prefer it to be some sort of easy to use software program, but currently seeking any and all advice. :)


okay

I've been doing some monster building with the system and have been breaking it down what it would be based on what you fight.

I've also been using it as a "budget" for any unusual equipment the creature might have.

so with that in mind, a lair amount would replace the monster entirely?


pathfinder and it's treasure system.

I'm looking over the treasure system of pathfinder and have a question.

http://paizo.com/pathfinderRPG/prd/gamemastering.html

looking at Table: Treasure Values per Encounter

how the heck do you determine between individual and lair treasure using this model?

was looking at the 2nd edition model and they had a definite split between the two different category's even if it was volatile.


in kodt #85, an article was published that created a concept of the learned bard.

aka an int based spellcaster that had to work at it and instead of the of the standard spell list, had 4 of the wizard domains.

I'd like to adapt this class to pathfinder but not sure where to start....any ideas?


I recently found a copy of the dm helper which is a table that allows you to guage potential critters by level, for both npcs and monsters.

I kinda wanna do something similar for cmb and cmd, if it isn't done already, just to get an idea of the "guage" when building stuff.

For example at a CR 1, a fighting class would have x cmb and xx cmd, wheras a non fighting class would have a lower cmb and cmd respectively.

any ideas on where to begin so it matches up?


so you don't need to ask specific permission to use anything from the pathfinder rpg for other ogl work ?


how does the ogl apply to any work done with pathfinder rpg?

Would you have to send a request to use their engine in any way shape or form?


no worries, it's always good to have another person in this thread. :)

but yeah, I never associated bard's with summoning demons, then I saw the animated movie rock and rule, and it definately puts a new spin on an old classic.


I do like your suggestions but I also have another point to add.

A fighter should have some fairly easy options to do stuff outside of fighting as well.

While it's not perfect, I like the ultimate fighter concept.
http://forums.gleemax.com/wotc_archive/index.php/t-169285

maybe a little bit of the conceptual design could help finish fleshing out the fighter to make it just a bit more awesome.


gnome dire bard with badgers, badgers, badgers... :D

I kinda like the separation of the bard into two classes that was brought up before.

one more of a spellcaster

one more of a fighting type with certain musical feats to do neato effects.


This picture personifies what I think a 20th level fighter is


thanks for the info, any others of note?


Where can I find Red Hand of Doom?


Need idea on modules.

I am trying to help out a novice gm, and am kinda hoping to use you guys to help find what he needs.

party is 6th level and is currently located in the silver marches in the forgotten realms.

He asked for something with ruins.

I currently own dungeon magazines 92 - 115

From these modules, what adventures would be best to suggest for such a gm?