Rate my character


Age of Worms Adventure Path


Hey guys. I'm about to start playing in the AoW campaign and I was hoping you could rate my character build and tell me how well it would do in this campaign (without spoilers, of course). I set out to make the ultimate party support character. His entire mechanic is based around avoiding melee combat, buffing the party, and removing enemies from the mix. The race is Gnome. The class build is Favored Soul 8/Bard 2/Mystic Theurge 10. My DM is letting me take a feat he created that allows bardic music to progress with mystic theurge levels.

Feats:
Combat Casting, Augment Healing, Extend Spell, Mystic Song (the DM created feat mentioned above), Silent Spell, Metamagic Song (Races of Stone), Spell Focus (Enchantment), Greater Spell Focus (Enchantment)

Spells:
Favored Soul spells known
0
Creat Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Resistance, Virtue

1
Bless, Command, Cure Light Wounds, Endure Elements, Remove Fear, Sanctuary, Shield of Faith

2
Aid, Bull's Strength, Cure Moderate Wounds, Remove Paralysis, Resist Energy, Lesser Restoration

3
Cure Serious Wounds, Prayer, Remove Blindness/Deafness, Remove Curse, Remove Disease

4
Cure Critical Wounds, Freedom of Movement, Neutralize Poison, Restoration, Spell Immunity

5
Break Enchantment, Flamestrike, Greater Command, Spell Resistance, True Seeing

6
Heal, Heroes' Feast, Word of Recall

7
Greater Restoration, Mass Cure Serious Wounds, Resurrection

8
Greater Spell Immunity, Mass Cure Critical Wounds

9
Mass Heal

Bard spells known

0
Daze, Detect Magic, Ghost Sound, Lullaby, Message, Summon Instrument

1
Cause Fear, Charm Person, Hypnotism, Sleep, Tasha's Hideous Laughter

2
Calm Emotions, Daze Monster, Enthrall, Hold Person, Suggestion

3
Charm Monster, Confusion, Fear, Haste, Slow

4
Dominate Person, Hold Monster, Rainbow Pattern, Shout
---------------------------------------------------------------

I haven't really worked out his skills yet, but the high ones will obviously be heal, perform, Knowledge Religion, Knowledge Arcana, and Concentration.

For anyone who cares about storylines, he worships Sheyanna Flaxenstrand (gnome goddess of fertility), and is a prostitute in her service. :-)


Sounds ok except for Mystic Theurge you have to be able to cast 2nd level arcane spells and at 2nd level a bard cannot. You need one more level of bard.


Patrick Joyce wrote:
Sounds ok except for Mystic Theurge you have to be able to cast 2nd level arcane spells and at 2nd level a bard cannot. You need one more level of bard.

Well crap, you're right. This kind of screws up my entire build. No mass heal. :-(


Patrick Joyce wrote:
Sounds ok except for Mystic Theurge you have to be able to cast 2nd level arcane spells and at 2nd level a bard cannot. You need one more level of bard.

Owned :_(


Seems fine. Don't bother with the whole 1 more level of bard. If you didn't know, eh. If your DM didn't catch it either- no big deal.


Tak wrote:
Seems fine. Don't bother with the whole 1 more level of bard. If you didn't know, eh. If your DM didn't catch it either- no big deal.

You see that person that posted right before you? Padan Slade? That's my DM. :-P


Padan Slade wrote:
Patrick Joyce wrote:
Sounds ok except for Mystic Theurge you have to be able to cast 2nd level arcane spells and at 2nd level a bard cannot. You need one more level of bard.
Owned :_(

Actually, not so much. After re-assessing my build, I noticed that I actually have to take 2 extra levels of bard, putting me a FS 6/Bard 4/MT 10. The end result? I trade two 9th level and one 8th FS spells for four 5th level Bard spells and Inspire Courage +3. I can deal with that trade. :-) If the rest of the party needs mass heals, the artificer can just rustle me up some scrolls.


Have a look at this spell mix, it might suit you better:

0. Creat Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Resistance, Virtue
1. Bless, Entropic Shield, Cure Light Wounds, Hide from Undead, Remove Fear, Resurgence, Shield of Faith
2. Align Weapon, Silence, Cure Moderate Wounds, Remove Paralysis, Healing Lorecall
3. Cure Serious Wounds, Prayer, Mass Resist Energy, Cloak of Bravery, Remove Disease
4. Cure Critical Wounds, Lower Spell Resistance, Neutralize Poison, Restoration, Death Ward
5. Break Enchantment, True Seeing, Disrupting Weapon, Mass Cure Light Wounds, Flame Strike
6. Heal, Heroes' Feast, Greater Dispel Magic
7. Greater Restoration, Righteous Wrath of the Faithful, Mass Spell Resistance
8. Mass Cure Critical Wounds, Greater Spell Immunity,
9. True Resurrection

0. Daze, Detect Magic, Ghost Sound, Lullaby, Message, Summon Instrument
1. Detect Secret Doors, Expeditious Retreat, Healthful rest, Inspirational Boost, Hideous Laughter
2. Calm Emotions, Tactical Precision, Rage, Mirror Image, Insidious Rhythm
3. Crushing Despair, Daylight, Haste, Slow, See Invisibility
4. Dimension Door, Hold Monster, Freedom of Movement, Greater Invisibility

Also the prestige class Fochlucan Lyrist allows for simultaneous progression in bard and a divine spellcaster.


Sorry, I forgot to say that Silent Spell isn't the greatest.

SILENT SPELL [METAMAGIC]
Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.

Special: Bard spells cannot be enhanced by this metamagic feat.

Also, forget Combat Casting. Maybe Spontaneous Healer instead (then you don't have to learn the Cure spells). Take Extra Music and Lingering Song.


David Rowe wrote:

Have a look at this spell mix, it might suit you better:

0. Creat Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Light, Purify Food and Drink, Resistance, Virtue
1. Bless, Entropic Shield, Cure Light Wounds, Hide from Undead, Remove Fear, Resurgence, Shield of Faith
2. Align Weapon, Silence, Cure Moderate Wounds, Remove Paralysis, Healing Lorecall
3. Cure Serious Wounds, Prayer, Mass Resist Energy, Cloak of Bravery, Remove Disease
4. Cure Critical Wounds, Lower Spell Resistance, Neutralize Poison, Restoration, Death Ward
5. Break Enchantment, True Seeing, Disrupting Weapon, Mass Cure Light Wounds, Flame Strike
6. Heal, Heroes' Feast, Greater Dispel Magic
7. Greater Restoration, Righteous Wrath of the Faithful, Mass Spell Resistance
8. Mass Cure Critical Wounds, Greater Spell Immunity,
9. True Resurrection

0. Daze, Detect Magic, Ghost Sound, Lullaby, Message, Summon Instrument
1. Detect Secret Doors, Expeditious Retreat, Healthful rest, Inspirational Boost, Hideous Laughter
2. Calm Emotions, Tactical Precision, Rage, Mirror Image, Insidious Rhythm
3. Crushing Despair, Daylight, Haste, Slow, See Invisibility
4. Dimension Door, Hold Monster, Freedom of Movement, Greater Invisibility

Also the prestige class Fochlucan Lyrist allows for simultaneous progression in bard and a divine spellcaster.

Really now?! I remember skimming past that PrC and pretty much ignoring it because I never play bards. Perhaps I should give it another glance. Thanks, man.


David Rowe wrote:

Sorry, I forgot to say that Silent Spell isn't the greatest.

SILENT SPELL [METAMAGIC]
Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.

Special: Bard spells cannot be enhanced by this metamagic feat.

Also, forget Combat Casting. Maybe Spontaneous Healer instead (then you don't have to learn the Cure spells). Take Extra Music and Lingering Song.

What book is Lingering Song out of? And correct me if I'm wrong, but I thought Spontaneous Healer made it possible to cast cure spells without preparing them. Favored Souls don't prepare spells.


buddhaSMASH wrote:
David Rowe wrote:

Sorry, I forgot to say that Silent Spell isn't the greatest.

SILENT SPELL [METAMAGIC]
Benefit: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell’s actual level.

Special: Bard spells cannot be enhanced by this metamagic feat.

Also, forget Combat Casting. Maybe Spontaneous Healer instead (then you don't have to learn the Cure spells). Take Extra Music and Lingering Song.

What book is Lingering Song out of? And correct me if I'm wrong, but I thought Spontaneous Healer made it possible to cast cure spells without preparing them. Favored Souls don't prepare spells.

Lingering Song is from 'Complete Adventurer'. And here is the description I have of the 'Spontaneous Healer' feat.

SPONTANEOUS HEALER [GENERAL]
Prerequisites: Knowledge (religion) 4 ranks, nonevil alignment, able to cast any cure wounds spell

Benefit: Can spontaneously cast cure spells (from your class spell list) just as a cleric can. You may use this ability a total of your Wis modifier times per day.


You gonna put your character up on DM Tools? :)


David Rowe wrote:
And here is the description I have of the 'Spontaneous Healer' feat.

That still doesn't help him. As a spontaneous caster, if he has a cure spell, he already can cast it whenever he wants, as long as he's got the spell slots.


Thanis Kartaleon wrote:
David Rowe wrote:
And here is the description I have of the 'Spontaneous Healer' feat.
That still doesn't help him. As a spontaneous caster, if he has a cure spell, he already can cast it whenever he wants, as long as he's got the spell slots.

Good point- unless you count having the spell on your class list as being able to cast the spell, and not necessarily having to learn it, which is the only way he'd benefit from the feat with either class. Although that does seem to make it a feat only worth taking for druids, eh?


Padan Slade wrote:
Thanis Kartaleon wrote:
David Rowe wrote:
And here is the description I have of the 'Spontaneous Healer' feat.
That still doesn't help him. As a spontaneous caster, if he has a cure spell, he already can cast it whenever he wants, as long as he's got the spell slots.
Good point- unless you count having the spell on your class list as being able to cast the spell, and not necessarily having to learn it, which is the only way he'd benefit from the feat with either class. Although that does seem to make it a feat only worth taking for druids, eh?

Well, it would also be useful for neutral clerics. They could choose to cast inflicts spontaneously on creation, then take this feat, so they'd be casting inflict and heal spontaneously. But those are really the only two uses I can think of for the feat.


Or evil clerics, for that matter.


Padan Slade wrote:
Or evil clerics, for that matter.

Nonevil alignment is one of the prereqs. :-/


buddhaSMASH wrote:
Padan Slade wrote:
Or evil clerics, for that matter.
Nonevil alignment is one of the prereqs. :-/

Touche.


You do realize that your character is probably going to die within the first 20 minutes of the first adventure, right? ;)

I say, don't worry about "builds" and just have fun!


dungeonblaster wrote:
You do realize that your character is probably going to die within the first 20 minutes of the first adventure, right? ;)

How do you figure?


buddhaSMASH wrote:
dungeonblaster wrote:
You do realize that your character is probably going to die within the first 20 minutes of the first adventure, right? ;)
How do you figure?

The Age of Worms Adventure Path is incredibly lethal right from the beginning. Just be prepared for your careful build to be lost. I wouldn't suggest not thinking about your build (PCs have and do survive to the end). I just wouldn't get too attatched to it, and perhaps start thinking about what your backup character might be.

P.S. -- I do really like your character.


Black Baron wrote:
buddhaSMASH wrote:
dungeonblaster wrote:
You do realize that your character is probably going to die within the first 20 minutes of the first adventure, right? ;)
How do you figure?

The Age of Worms Adventure Path is incredibly lethal right from the beginning. Just be prepared for your careful build to be lost. I wouldn't suggest not thinking about your build (PCs have and do survive to the end). I just wouldn't get too attatched to it, and perhaps start thinking about what your backup character might be.

P.S. -- I do really like your character.

Gnomes are under rated...

As stated above AoW is incredibly dangerous right from the word go, my group started out with 2 3rd level characters and we almost got wasted in the first encounter...

Kendrik

Scarab Sages

Kendrik, Lion of Ratik wrote:

Gnomes are under rated...

As stated above AoW is incredibly dangerous right from the word go, my group started out with 2 3rd level characters and we almost got wasted in the first encounter...

Kendrik

No fooling. In our first AoW adventure I had a gestalt dwarven fighter-cleric who obliterated almost everything in the Whispering Cairn. Then we went to the farmhouse and the friggin owlbear dropped him in like two rounds.

Still, if the party is made up of the right folks (i.e. several front-line types to take the brunt of the combat) then his character could be a very good idea. The right mix of healing, spells, and scholarly support.


Kendrik, Lion of Ratik wrote:
Gnomes are under rated...

I agree. Gnomes are perfect for this kind of character; tough yet small and hard to hit.


If you are going to go with bard, you may want to look at Sublime Chord from Complete Arcane.

Bard 4/Favored Soul 4/Mystic Theurge 3/Sublime Chord 2/MT 7

will get you 1st-3rd level bard spells, 1st-7th level Cleric spells, and 4th-9th level Wiz/Sor spells.

All of your arcane spells can be cast with no ASF in light armor (medium armor if you take the feat Battle Caster from Complete Arcane). At 2nd level the Sublime Chord can use Perform checks (and a use of Bardic Music) to boost their caster level by up to +4.


Vyvyan Basterd wrote:

If you are going to go with bard, you may want to look at Sublime Chord from Complete Arcane.

Bard 4/Favored Soul 4/Mystic Theurge 3/Sublime Chord 2/MT 7

will get you 1st-3rd level bard spells, 1st-7th level Cleric spells, and 4th-9th level Wiz/Sor spells.

All of your arcane spells can be cast with no ASF in light armor (medium armor if you take the feat Battle Caster from Complete Arcane). At 2nd level the Sublime Chord can use Perform checks (and a use of Bardic Music) to boost their caster level by up to +4.

I like the Sublime Chord class, but I don't want to give up my 8th level Cleric spells. Bear in mind that this character is the party's main healer. I need to know at LEAST one 8th level spell. I'm already losing Mass Heal. Mass Cure Crit is a must.


buddhaSMASH wrote:
I like the Sublime Chord class, but I don't want to give up my 8th level Cleric spells. Bear in mind that this character is the party's main healer. I need to know at LEAST one 8th level spell. I'm already losing Mass Heal. Mass Cure Crit is a must.

Then Brd4/Clr3/MT3/SC1/MT7/Clr2 would give you 8th/8th.

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