
Soveliss |

Hello,
i play in a party with five 10th-level characters.
We already have finished several parts of the AoW-campaign, and now we have reached the Whispering Cairn/ Diamond Lake the second time to defeat Il-tane.
The fight ended in a disaster --> 50% of the party is dead ...
In the first round the wizard of the party (me) failed his will-saving throw (with +14) against 19...and have to use "teleport" home to greyhawk *oops* (7rnds later....yeah the academy is very beautiful!!)
The party was from that moment on without the wizard and the end was near...
Ok now to our problem:
The zombies are 3rd level and at statistics hand at every encounter one or two characters failed their willsave against the fearaura.
We only use the core-rules without prestige classes..
Is there a Item, that prevents the saving throw?
Or a spell, I only found them on 5th or higher level...But for zombies of 3rd level...No really not.
There have to be another thing to help me with this fear aura!!
Do you have any experiences with this problem?
ok thanks..
bye for now
soveliss

Arcmagik |

Take a level or two of paladin. Gotta love fear immunity! *strides off to face the foes fearlessly.*
Also, you failed your will save by a fluke accident, even if you had a +19 will save you would have failed if you rolled a one which is unlikely to happen, yet I have seen it happen many times before, tough luck, time for the dead to make new characters, and the old characters to take this as a lession to be more cautious when charging worm-infested zombies...
How does that saying go... "Their only Kobolds..." in this case it was "Their only Zombies..." so wrong.

Peruhain of Brithondy |

Not quite clear from your post whether you had trouble with the fear effect from spawn of Kyuss or from Ilthane's fear aura.
Bardic Music (inspire courage) also helps. A tenth level bard can grant the party a +2 morale bonus to their will saves (doesn't stack with Remove Fear). If your DM is nice he might let you make a second save vs. fear once you hear the music for a round.
Bless (1st level cleric/paladin spell) grants +1 morale bonus vs. fear effects.
Good Hope (3rd level bard spell) grants a +2 morale bonus on all saves.
Remove fear (mentioned above) is also a 1st level cleric spell.
Resistance (0-level spell) grants a +1 resistance bonus on all saves for 1 minute--this stacks with any one of the above morale bonuses.
Owl's Wisdom (mentioned above) or Mass Owl's Wisdom (6th level cleric/druid/sorceror/wizard spell--available at 11th level) give an enhancement bonus to wisdom of +4, which will boost will saves by +2--this stacks with both resistance and morale bonuses.
So, by using the right combination of spells/supernatural effects you can boost some or all of the party's will saves vs. fear by up to +7 (remove fear + resistance + owl's wisdom is optimal here).
Also, don't forget barbarians get +2 morale bonus to will saves when raging, so it's an intelligent idea for a barbarian to rage as soon as he knows he's in combat with a creature that produces a fear effect. The bonus goes up to +3 at 11th level--but once again doesn't stack with morale bonus granting magic.
If you don't have the right spellcasters, a rogue with Use Magic Device might be able to use scrolls or wands that produce the above effects. Magic items like potions of some of the above spells, cloak of resistance, and a periapt of wisdom can also boost your saving throws.
I'm not aware of any magic item that makes one completely immune to fear.

Soveliss |

Thank you for the answers so far...
But, let me explain the situation a little bit deeper.
I mean the fear effect of the spawns.
1. On this evening we have NO Cleric available !! (--> No Cleric-spells !)
2. The Bard was with his initiative after me in line... (so no bonus for me)
3. As we have no cleric / paladin in the party, we could not cast "bless"
4. Some of our PC's already have Periapts of wisdom...so not stack with Owl's wisdom.
5. The Druid memorized no owls wisdom, mass and the other pc’s have at 10th level no access.
6. The wizard (me) have 2 potions of remove fear but he failed his save and teleports away.
7. We didn't want to start the "musicbox" because there was a little bit of "Making no noise" !!
8. Yes with the +2 morale bonus from the bardic music I have 20 at it would be enough..but the ini from the bard was slower.
9. Resistance...(see 4.) all PC's have a minimum of cloak of resistance +1
10. The Bard is not in knowledge of the "good hope" spell, so he could not cast it.
11. Finally we didn’t want to have only lawful good PC’s in our Party. (all 3 level Paladin)
Ok thank you for your help, but on this situation, we also didn’t know that we have to fight against Kyuss spawns.
Perhaps it is possible to make an item with the greater Heroism (Wiz 6, Brd 5) spell…
But this would be available at 11th level…later then..
Is this now a better description of our sitation?
And the Barbarians both succeded in their will-saves !!
Ok for another help I say thank you in advance..
Soveliss

UltimaGabe |

Why are you confused?
I said that it is the AoW campaign in the Whispering Cairns the second time (Fight against Il-tane).
The DM only adds the Frogemoth from the adventure before to the fight with Il-tane to incresae the difficulty.
Or do you have any other further questions?
Soveliss
Erm... there are no Spawns of Kyuss in that adventure. The most recent Spawns of Kyuss would have been in Bozal Zahol's hideout in the middle of the previous adventure, The Champion's Belt. He must have changed around more than a froghemoth (which I won't even try to figure out how to explain).

Soveliss |

Yes may be possible...
But i didn't know the story from the DM side...
I'am only a PC..
And I only could imagine that he wants to increase the Difficulty,
because were high in gear of magic items..
(I am a wizard with create wondrous items feat, and our cleric in the party also have this feat..)
Abilities: 11/18/17/26/14/13
So for the fight it is not necessary that there are no spawn's in the story part.
We fought against the dragon, the frog and 4 spawns!
Soveliss

Sean Mahoney |

Well, I guess the answer then is that your DM is still looking for a good balance in the encounters. Since he significantly changed the encounter as written it is a little hard to say that the encounter was broken.
All that said, Dragons have fear aura as well... they are tough. No party is prepared for all eventualities and will be good against some and poor against others. Throw them against something that isn't their forte and have the dice go against them (both init and saves from the sounds of it) and you can have a real bad time for the party... and that sounds like it is exactly what happened. My assessment is that your outcome had far more to do with bad luck and poor die rolls than with the abilities of the monsters being out of line.
Sean Mahoney

![]() |

I have a player that has failed every fear check he has ever made...and he is the party's meat-shield damage-dealer. Makes things difficult when he's always running away.
Here are some magice items you may be interested in (watch for stacking issues mentioned above):
Badge of Valor: +2 against fear and +4 against Intimidation (stacks with others), 1Kgp CL4 (CAd 132)
Helm of the Purple Plume: +2 Cha, Immune to Fear, when subject to fear gain benefits of Heroism spell for 10 minutes, 22Kgp CL10 (CD 98)
Standard of Courage: +4 against fear for 30 feet, 15K CL5 (CW 136)
Ring of Mental Fortitude: complete immunity to all mind effecting spells and abilities, 55K CL15 (DMG2 264)
Hope this helps...

Soveliss |

Yes Sean, I think you're right!
And with the magic Items..
Many Thanks for that.
We're only using the core rules without DMG2, CAd, or CD...but I think this could be a nice describtion for an Item, I could make out of the core rules with the "heroism" or "greater heroism"-spell..
I will take a quantity of diplomacy and some luck to speak with my DM...Perhaps this will things make easier in the future.
When I have results...i'll write it down here...
Have all a nice weekend.
Soveliss