
gaborg |

Dear James,
I would like to know if (and when) you are going to prepare an FR conversion guide for STAP. As a DM I will have the most problems converting the gods and clerics of Sasserine (and Greyhawk) into their FR counterparts. For example i read in the STAP Player's Guide that there is a "hartly" cleric of the see in the Azure district, and i suppose there should be at least one Umberlee cleric in town. I suppose there will be more modifications needed regarding the city's history, organisations and some inhabitants.
Please let me know how this will be resolved!
Thanks,
Gabor

gaborg |

I read in another thread, that James is waiting for Mr. Boyd's conversion notes on that.
I am pretty sure, it will be in the Webenhancement, which hopefully will be downloadable durig next week latest...
Cant wait to see it... I hope it will be detailed and involving all aspects of the game so we FR DMs can make it more enjoyable.
It would suck to realise during the story that the god/organization/NPC we used in one way is used in a totally different way later on in the adventure path.

Eric Boyd Contributor |

Still the number one anticipated material amongst my players: FR conversoin for STAP. :)
I believe James suggested (not promised) early next week in the Eberron conversion thread.
By the way: What will the Scarlet Brotherhood be in FR? Is it the Red Wizards of Thay by any chance?
As a way of a preview, there will not be a single conversion for the Scarlet Brotherhood. Depending on context, different groups best fit the different references. That said, expect a lot of references to the Rundeen (detailed in Cloak & Dagger).
As a suggestion to your players:
The Realms conversion will start in Tashluta (Sasserine) and eventually lead south across the Great Sea.
If you are used to playing "normal" Realms characters, such as Cormyrians, Dalesfolk, and Waterdhavians, this AP is a chance to really try some new things. Serpent Kingdoms and Shining South provide most of the source material for the region.
Consider playing:
-- A Tashalan diviner / cleric of Savras
-- A Tashalan rogue in the service of the Rundeen
-- A Tashalan cleric/rogue in the Church of Talona
-- A Lapaliiyan civic cleric
-- A Calishite sorcerer
-- A Chultan paladin from Mezro
-- A Chultan ranger or scout in the Triceratops Society
-- A wild dwarf druid / ranger from Chult
-- A Thindolese swashbuckler from Thindol
-- A scout with the Snake Blood feat in the service of House Se'Sehen of the Black Jungles
-- A Halruaan wizard
-- A Samarachan or Nimbrese illusionist
-- A Nimbrese Knight of the Flying Hunt
Just some character ideas ...
--Eric

Sean Mahoney |

Wow... the response to thing on this board is amazing... Eric being made fun of by George! This is classic FR for me!
LoL...
All kidding aside I think it is great to look at conversion of things based on their role in the adventure rather than a straight conversion of one group to another as is so often done in conversions of dieties from world to another.
I guess my only concern is we'll see an amazing conversion for the first adventure to give us an idea and then will be left to our devices for the further adventures. I believe this is what happened with AoW to a degree and it was certainly workable, but once you were up around Prince of Rendhand there was little follow up support for the conversion it felt.
Any idea if that will be the case here or if we can expect a conversion for each adventure or even every three or something?
Sean Mahoney

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One thing to keep in mind is that if your players are ther to play Savage Tide... the conversion SHOULD be a minor point to play. If the PCs would rather explore the Forgotten Realms or Eberron, forcing them to follow Savage Tide's plot is a bad idea. Savage Tide's goal is to provide a campaign, not to expand upon the canon of multiple game worlds.
So as a result, sure; toward the end of the campaign, if the focus of game play falls more on the Savage Tide adventures and less on how they've been adapted to function in a particular game world, excellent!
In any case, we'll certianly continue to provide conversions for FR and Eberron up to the end.

Eric Boyd Contributor |

One thing to keep in mind is that if your players are ther to play Savage Tide... the conversion SHOULD be a minor point to play. If the PCs would rather explore the Forgotten Realms or Eberron, forcing them to follow Savage Tide's plot is a bad idea. Savage Tide's goal is to provide a campaign, not to expand upon the canon of multiple game worlds.
So as a result, sure; toward the end of the campaign, if the focus of game play falls more on the Savage Tide adventures and less on how they've been adapted to function in a particular game world, excellent!
In any case, we'll certianly continue to provide conversions for FR and Eberron up to the end.
Just to echo James here. I will be writing an FR conversion for each adventure. My hope is that the conversions will be as short as possible. I'm pleased to say that the first 3 conversions are all pretty short, and as we move "off the map" I expect they will get shorter, not longer.
My goal is NOT to rewrite the AP. My goal is to make the AP seem as if it was almost written for the Realms as presented.
--Eric

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My goal is NOT to rewrite the AP. My goal is to make the AP seem as if it was almost written for the Realms as presented.
And to update folks on where those conversions are... it's looking like they'll be available early next week. That's what I've got my fingers crossed for, at least!

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Eric Boyd wrote:My goal is NOT to rewrite the AP. My goal is to make the AP seem as if it was almost written for the Realms as presented.And to update folks on where those conversions are... it's looking like they'll be available early next week. That's what I've got my fingers crossed for, at least!
Hello James,
hello Eric,I see your point. What sense in changing a campaign's setting if your players will play in it anyway for their whole 20 levels of adventurer career.
On the other hand there are players like mine who took long enough to find their bearings e.g. in the FR and who are thankful for being able to put the adventure to some place of the FR.
And there are those DMs who only use parts of an AP and insert them into their ongoing campaigns. These DMs enjoy the fact that there is an adventure of a certain level which can be easily adapted to a specific region of the campaign setting of their choice.
Greetings,
Günther

Sean Mahoney |

One thing to keep in mind is that if your players are ther to play Savage Tide... the conversion SHOULD be a minor point to play. If the PCs would rather explore the Forgotten Realms or Eberron, forcing them to follow Savage Tide's plot is a bad idea.
I am 100% with you here, at least as far as the players go. In my experience 99% of the campaign specific materials are just not the concern of the Players. Instead it is the DM who often enjoys the campaign specic nature of things. Frankly since it is the DM who puts in the work of creating the game and tailoring it to the players, shouldn't they do what it takes to make themselves enjoy it? Since these are also the guys who buy 90% of the sales of RPG products, including Dungeon, it makes sense to tailor things to their needs more than the players.
I guess I just wanted to gauge the commitement to conversion ongoing. Keep in mind that I do not feel I am entitled to the conversions and am very grateful you are putting them out.
All that said, I would have only one piece of advice to Paizo when it comes to free handouts like the conversion notes. Just don't promise them. Don't tell us when they might come out. Just don't set peoples expectations. That way when they do come out you are pleasantly surprised instead of upset each time there is a delay in the release. Exact same work on your part, but better customer reaction... just manage the expectations.
My advice to all the readers would be don't run an AP until the whole thing is out, then it is time to START planning to run it. But that is not what everyone is interested in, I understand... but it is still my advice.
Sean Mahoney

Brenigin |

Byron Zibeck wrote:Any chance we could get the deity conversions for Sasserine? That's all I need to get my players started on chargen.Our main concern is also converting the gods. Is there an existing Greyhawk/FR god conversion guideline already set? Anyone got a useful link on that?
If you have the FRCS, it's somewhere in the first chapter I think...the human ones are as follows (choose an option based onthe context). Of course, the STAP conversions may not neccessarily stick with this, and it doesn't cover the non-Core Greyhawk gods:
Boccob = Azuth/Mystra/Savras/Velsharoon
Ehlonna = Mielikki
Erythnul =Cyric/Garagos/Malar
Fharlanghan = Selune/Shaundakul
Heironeous = Torm/Tyr
Hextor = Bane/Loviator
Kord = Lathander/Tempus/Uthgar
Nerull = Cyric/Malar/Talona
Obad-Hai = Silvanus
Olidammara = Oghma/Sune/Tymora
Pelor = Ilmater/Lathander/Torm
St. Cuthbert = Helm/Hoar/Tyr
Vecna = Shar/Velsharoon
Wee Jas = Azuth/Kelemvor

Eric Boyd Contributor |

One time only, since I was so late ... pending editorial review by Paizo ...
The most prominent deities in Tashluta include Talona and Savras (Wee Jas). (The prominent role of the Church of Kord is replaced by the Church of Talona.) Lesser faiths include Anachtyr (St. Cuthbert), a southern aspect of Tyr, Lathander (Pelor), Shaundakul (Fharlanghn), Tempus (Kord), Umberlee (Osprem/Procan/Xerbo), and Waukeen (Olidammara/Worgul). Hidden cults venerate Myrkul (Nerull), Shar (Scarlet Brotherhood), and Velsharoon (Vecna).
Note the Scarlet Brotherhood conversions may change each reference based on context.
--Eric

Byron Zibeck |

One time only, since I was so late ... pending editorial review by Paizo ...
The most prominent deities in Tashluta include Talona and Savras (Wee Jas). (The prominent role of the Church of Kord is replaced by the Church of Talona.) Lesser faiths include Anachtyr (St. Cuthbert), a southern aspect of Tyr, Lathander (Pelor), Shaundakul (Fharlanghn), Tempus (Kord), Umberlee (Osprem/Procan/Xerbo), and Waukeen (Olidammara/Worgul). Hidden cults venerate Myrkul (Nerull), Shar (Scarlet Brotherhood), and Velsharoon (Vecna).
Note the Scarlet Brotherhood conversions may change each reference based on context.
--Eric
Thanks!

Eric Boyd Contributor |

What about the lesser gods who have shrine in Sasserine? I was thinking of making them the shrine of either their logical counterpart from FR or the most similar. Do you have a complete list on this Eric or it's upto us?
Unless I missed one, there are no lesser gods left to convert. There were a couple I considered "additions to the pantheon", IIRC, like that good outsider cult.
Post the names you are thinking of, if you don't mind. (Don't have the source handy.)
--Eric

Eric Boyd Contributor |

The Church of the Whirling Fury (an eladrin cult) actually doesn't need conversion to the Forgotten Realms. Their patron, the eladrin paragon Gwynharwyf, fits right in to any campaign that has eladrins in it. Which FR does, so it's good to go.
That's the one I was thinking of. And I that was my plan. It fits just fine into the Realms.
--Eric

gaborg |

The eladrin cult surely does fit, and it is a great idea!
i was rather thinking of these ones (though i could also make some conversions myself, i would be interested in your opinion):
- Norebo, god of gambling (chapion's district: 19) (Tymora)
- Llerg, god of beasts and strength (chapion's district: 20) (Malar)
- Kelanen, god of swords (chapion's district: 34)(Tempus?)
- Fortubo, god of stone and guardianship (cudgel district: 25) (??? a dwarven god maybe?)
- Zilchus, god of money and business (merchant district: 18) (Waukeen)
- Celestian, god of stars and wanderers (merchant district: 24) (Shaundakul? Selune?)
- Geshtai, goddes of rivers and wells (merchant district: 29) (Eldath?)
- Trithereon, god of individuality and liberty (merchant district: 32) (Lliira?)
- Ralishaz, god of misfortune and ill luck (merchant district: 37) (Beshaba)
- Dalt, god of doors, loks, keys (merchant district: 58) (???)
- Liir, goddes of poetry and art (noble district: 2) (Milil)
- Lendor, god of time and study (noble district: 4) (Deneir?)
- Myhriss, goddes of love (noble district: 6) (Sune)
- Lydia, goddes of music (noble district: 15) (Oghma?)
- Charmalaine, goddess of keen senses and narrow escapes (shadowshore: 2) (Tymora? ???)
- Kuroth, god of treasure and theft (shadowshore: 20) (Mask?)
- Istus, goddess of fate (sunrise district: 4) (???)
- Mayaheine, goddess of protectio nand valor (sunrise district: 28) (Torm?)
- Rao, god of peace and serenity (noble district: 29) (Ilmater?)

George Krashos |
The Church of the Whirling Fury (an eladrin cult) actually doesn't need conversion to the Forgotten Realms. Their patron, the eladrin paragon Gwynharwyf, fits right in to any campaign that has eladrins in it. Which FR does, so it's good to go.
Better than that: IIRC, Lynn Abbey featured Gwynharwyf in her novel "The Nether Scroll". So it appears that she has a definite, confirmed presence in the Realms.
-- George Krashos

Eric Boyd Contributor |

i was rather thinking of these ones (though i could also make some conversions myself, i would be interested in your opinion)
Heh. Good catch. I missed these. Oh well.
- Norebo, god of gambling (chapion's district: 19) (Tymora)
- Llerg, god of beasts and strength (chapion's district: 20) (Malar)
- Kelanen, god of swords (chapion's district: 34)(Garagos)
- Fortubo, god of stone and guardianship (cudgel district: 25) (Gorm Gulthyn)
- Zilchus, god of money and business (merchant district: 18) (Waukeen)
- Celestian, god of stars and wanderers (merchant district: 24) (Selune)
- Geshtai, goddes of rivers and wells (merchant district: 29) (Eldath)
- Trithereon, god of individuality and liberty (merchant district: 32) (Lliira)
- Ralishaz, god of misfortune and ill luck (merchant district: 37) (Beshaba)
- Dalt, god of doors, locks, keys (merchant district: 58) (Dalt)
- Liir, goddess of poetry and art (noble district: 2) (Oghma)
- Lendor, god of time and study (noble district: 4) (Labelas Enoreth)
- Myhriss, goddes of love (noble district: 6) (Sune)
- Lydia, goddes of music (noble district: 15) (Milil)
- Charmalaine, goddess of keen senses and narrow escapes (shadowshore: 2) (Charmalaine)
- Kuroth, god of treasure and theft (shadowshore: 20) (Mask)
- Istus, goddess of fate (sunrise district: 4) (Savras)
- Mayaheine, goddess of protection and valor (sunrise district: 28) (Torm)
- Rao, god of peace and serenity (noble district: 29) (Ilmater)
Note that I suggested Dalt and Charmalaine become obscure human demigods known only on the Chultan peninsula. They are probably from the original Chultan or Lapal pantheons.
--Eric

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James Jacobs wrote:The Church of the Whirling Fury (an eladrin cult) actually doesn't need conversion to the Forgotten Realms. Their patron, the eladrin paragon Gwynharwyf, fits right in to any campaign that has eladrins in it. Which FR does, so it's good to go.That's the one I was thinking of. And I that was my plan. It fits just fine into the Realms.
--Eric
Really, I read the Nether Scroll and don't recall this, though it has been a while. Anyway, I really like the Chuch of the Whirling Fury.