Sasserine


Savage Tide Adventure Path


I just got my STAP Player's Guide, and I decided to get Lost in it. J/K. However, I figure that now is as good a time as any to start making this city come to life, past what James & Co. have done! (Good work everyone who worked on this guide!) First, however is a question. Does Sasserine show up anywhere else? IF so, what books.

Alright, now what shall we do to bring even more life to this city? Lets figure out what new NPCs that we will add, what side trek adventures that we will place, and catastropies we will add! Come on everyone, lets get your input!


Sharoth wrote:
Lets figure out what new NPCs that we will add, what side trek adventures that we will place, and catastropies we will add! Come on everyone, lets get your input!

MMM Catastro-pies, my favorite kinda pie.

j/k anyway I think my player's guide came in the mail today so i'd be happy to help out once I get home and get it. Plus I think the first savage tide dungeon has even more info on the city. But don't worry there's still gonna be lots we can do to flavor it up. It'll be even more flavorful than the Catastro-PIE we used to call cauldron.


Hey Jay! I would like to order one Catastro-pie, nice and warm! ~grins~ Yes, it was a very good joke.


Well, there is a breif (extremely brief) description of Sasserin in SCAP, but it doesn't amount to much.

I think the biggest factor would be the backdrop article that will be in the next dungeon... that will have a HUGE impact to a project like what you are proposing... I would suggest waiting a short time as a result.

Sean Mahoney


~shocked look~ But, but, but... Wait? ~pout~ Ok. Fine, be that way, Sean Mahoney! ~winks~

Contributor

Sharoth, I like your idea. When I was running my prequal, I was going to run a scam encounter involving a half-elf tramp and her 5 "children" that prey on visitors to Sasserine near the docks. The scam involved the half-elf rogue disquise artist (Skill Focus feat and max ranks in it) with a group of 4 halfling rogues disquised as semi-elven (1/4 elf) human children. The woman begs passerby and when she spots any particulary gullible looking men, a pair of the halflings start asking their "mother" if the victim is "their daddy" while grabbing onto their legs and hugging them calling "daddy! daddy!"
Well, as this is going on, one of them picks the poor souls pockets and the "mother" calls the kids back and tells them sadly no, it's not their daddy and continues with her children down the street only to round a corner and dart down any nearby alley and disappear to another part of the city.


Steve, would that make them quarterlings? ~grins~ Nice! Very nice little encounter.

Contributor

Another cool encounter to flavor it up would be a run-in with the Cudgel District Watch nosing into another district and mistaking one or more of the PCs as perps they're tracking down for a crime in Cudgel District. When the appropriate Watch for the district shows up, the PCs find themselves embroiled in a fight for custody over them, who cares whether they're the criminals or not. Could spark a fun little riot as other district members show up and start accosting the Cudgel Watch. The PCs may end up having to protect the overzeolous law enforcers from being torn limb from limb. Role-playing and combat. Oh, what fun!

Liberty's Edge

I remember an old Judge Dredd comic about a T Rex named "Satannus." The mutant rustics of the town Satannus was menacing had deinonychus cockfights. Maybe the characters could be hired to bust up a gambling ring, or maybe one of the beasts escapes and runs amok in the town.

Paizo Employee Creative Director

So far, the only places that detail Sasserine are the Player's Guide and the adventere and backdrop in Dungeon #139. A short article in Dragon #348 details more about some of six affiliations that have business in Sasserine. Dungeon #140 adds a little more flavor to Sasserine with "The Bullywug Gambit," and Dragon #349 details the region surrounding Sasserine (the map of which more or less fits right above the regional map of the Cauldron area from Shackled City).

I'd love to see what else people come up with for Sasserine. I've added a bit myself in my Saturday Savage Tide campaign already (started as a playtest for the first adventure, but it'll be going on to finish off the whole adventure path... eventually). The PCs in my group got kind of hung up on the Church of the Whirling Fury in Cudgel District and the House of Science in Shadowshore in particular...


What is so sad is that Sasserine could be a prime city for an entire story arc, but it is only being used in 3 adventures! ~SOB~ Betrayed by the continunation of the AP! Sasserine, oh how we loved thee! ~waves our hands and dismisses Sasserine~ Now lets go fight Demigorgon!

Paizo Employee Creative Director

Sharoth wrote:
What is so sad is that Sasserine could be a prime city for an entire story arc, but it is only being used in 3 adventures! ~SOB~ Betrayed by the continunation of the AP! Sasserine, oh how we loved thee! ~waves our hands and dismisses Sasserine~ Now lets go fight Demigorgon!

I wouldn't call it sad, really... I'd call it an opportunity for future urban adventures in Dungeon! As in... if anyone wants to set an adventure proposal in Sasserine... go for it!


~laughter~ Good point James! I take it your a "The Glass is Half Full" kind of guy?

Paizo Employee Creative Director

Sharoth wrote:
~laughter~ Good point James! I take it your a "The Glass is Half Full" kind of guy?

Heh... not really. But after spending so much time with my head in Sasserine, I really don't want to let it go with the third adventure in Savage Tide. Even when we were plotting out the campaign, we tried to figure out a way to have the adventure weave its way back to Sasserine, but nothing seemed to work without feeling forced.

So yeah... while the Savage Tide will be leaving it behind, I certainly hope that Dungeon won't be leaving Sasserine behind.

Liberty's Edge

James Jacobs wrote:


So yeah... while the Savage Tide will be leaving it behind, I certainly hope that Dungeon won't be leaving Sasserine behind.

I think there's too much in potentia floating there for that to happen. And we all have only just begun to get our grubby little grabbers on it, so time will tell...


I'm looking so much forward to this campaign. It was so hard not to read the AoW adventures and it was even harder to give those 12 magazines to my DM so he could run it for us sometime down the road once his current campaign ends.


James Jacobs wrote:
Sharoth wrote:
So yeah... while the Savage Tide will be leaving it behind, I certainly hope that Dungeon won't be leaving Sasserine behind.

Ha ha! Consider your challenge taken up! If/When I get around to actually submitting a query for an adventure, I'll be sure to put it in Sasserine. Of course, I do this in the understanding that using this location would in no way affect the approval/refusal process already in place.

BTW, awesome work on the STPG got it in the mail yesterday.

Grand Lodge

Here's my side-trek idea:

After the heroes open the mysterious door situated in the back of the Bakery they see an orc guarding a piece of catastro pie in the middle of the 10' x 10' room.


There has been alot of whispers about what is going on at the ship builders yard. a large train of carts was seen coming down from the mountains- heavily guarded. later, one of the guards- a grizzled adventurer was silenced while bragging about killing a massive red dragon.

Liberty's Edge

J PAslawski wrote:
There has been alot of whispers about what is going on at the ship builders yard. a large train of carts was seen coming down from the mountains- heavily guarded. later, one of the guards- a grizzled adventurer was silenced while bragging about killing a massive red dragon.

Ya know, I've always thought the treasure haul AFTER a wyrm kill would make a good hook.

Treasure of the Sierra Madre all over again...


Heathansson wrote:
J PAslawski wrote:
There has been alot of whispers about what is going on at the ship builders yard. a large train of carts was seen coming down from the mountains- heavily guarded. later, one of the guards- a grizzled adventurer was silenced while bragging about killing a massive red dragon.

Ya know, I've always thought the treasure haul AFTER a wyrm kill would make a good hook.

Treasure of the Sierra Madre all over again...

Old Bert- Who used to work down by the docks- says it ain't no treasure in all them carts- he says the wind blew one of the tarps off- and he saw what looked like a massive red claw

Liberty's Edge

'Course everybody knows ole' Bert's nothing but a useless crazy drunk,...(looks around to see if anyone's listening) naah, you can't put any stock in anything he says.
He's never been the same since that accident with the yardarm. Turned his brains into mush it did at that.


The new kid in town decides to call out the lead fighter in the party and challenge him to a duel in the arena.

A wizard friend of the party wizard is found dead and the clues lead to the party wizard.

The party hears "Run! Run for your lives! It has gotten loose!" They need to find out what got loose and help recaputure it.

The party rogue has been framed for a crime he did not commit (this time). It is up to his friends to either free him or prove him innocent.

The bard has been challenged to a friendly song duel by a rival tunesmith during a local holliday. The loser has to do some menial chores dressed as a clown for the local bar.

The church is in danger. The head priest of the party cleric's religion is acting strange and making up new rules, banishing memebers of the church, and other unusual acts. It is up to the party to find out why.

Rafting for dollars. A local merchant has hired the party to escort him upriver to deliver some goods to a mining town. Unbeknowns to the party, a rival merchant wants the goods to never reach the town and has hired some bandits to stop the party and their boss.

The head wizard has offered a reward for the capture of a certain rare animal that lives about 15 to 20 miles away. This is an open invitation, but the party has a head start. However, there are two other groups that are also seeking it. The animal lives in the ruins of a deserted town. The party finds out why it is deserted during the hunt for the animal.

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