| jody mcadoo |
My group (playing SCAP) is considering starting an 'adventurers Guild. They want to offer varous bonuses for others to join and in exchange have guild dues and everything from money lending to equipment for sale to training and on and on...
An article detailing how other guilds and shops might react or even fluff about other guilds that i could draw on or use as a mold or template of sorts would be great. Also taxes and billing and what not: cost of the building, upkeep..
If anyone knows of a resource I could use, I'd much appreciate the info.
Thanks.