| Question |
Can anyone suggest how to arrange stats with a 40 point buy for a level 1 sorc?
Obviously cha 18 would be a plus, but im finding it difficult to arrange the stats so that i get full modifiers for everything else.
For example with :
Str 10
Dex 14
Con 14
Int 14
Wis 10
Cha 18
I have 32 points.
If i bump a stat up to 16, it now costs me 37 points. With 3 poitns left over, i cant do much except make either str or wis 13, which is an uneven modifier level.
Thoughts on this?
| mplindustries |
I'd probably do:
Str 11
Dex 16
Con 16
Int 12
Wis 10
Cha 18
Post racials, you'll have:
Str 9
Dex 18
Con 16
Int 12
Wis 10
Cha 20
And from there, you just raise Charisma and enjoy the very slight additional carrying capacity you can get.
More Con and Dex just strike as so much more valuable overall than another point of Intelligence. I would have a hard time scraping stats together for a 14 Int, and if I had to, I'd rather drop Wisdom to 8 than lower Dex/Con. I also think putting leveling up points in anything other than Charisma is insane for a Sorcerer (well, other than a Sage/Empyreal sorcerer).
Sir Thugsalot
|
stat - cost
18 ... 17
17 ... 13
16 ... 10
12 ... 2
12 ... 2
07 ... -4
Put the 18 in your primary stat, and 17 in CON (raise 4th). Or vice-versa. Why? Because your GM is trying to kill you if he's doling out 40pt buy.
For a halfling sorc, this could look like:
STR-10
DEX+18
CON:18
INT:12
WIS:07 (or dump STR to 5 and put 12 here)
CHA+19
| soupturtle |
The fact that you get 40 points likely means you're going to be in a tough game, so you really want to start with 20 cha and increase it at every single level, as cha is your main source of power. However, a tough game also means you would be wise to put at least a 16 in dex and con, rather than bothering with above average str, int or wis, which add very little to your character.
So if it was me, I'd take the ability scores suggested by mplindustries:
str 11-2, dex 16+2, con 16, int 12, wis 10, cha 18+2.
You have one odd score, but it's in a place where it's at least doing something (making your carrying capacity slightly better).
| bfobar |
I think con and dex are about equal importance. I don't think wis should be neglected completely because you want high saves in a hardcore campaign, so then its just a matter of splitting up remaining points between strength and intelligence. I really think dumping strength to 7 is totally fine for any sorcerer. Makes friends with the fighter until you can afford a handy haversack. Never ever get into melee combat.
| mplindustries |
Just a side note: I don't think 40 point buy is necessarily indicative of a tough game.
I run games with high point buys (usually in the form of high point array options), and I'm not especially brutal or anything.
I don't really believe there's a difference in the overall effectiveness of say, a Wizard with 40 point buy than one with 15. The 40 point buy Wizard will have slightly better AC and Saves, but will mostly just be better at skills he'd normally suck at. On the other hand, the difference between an Inquisitor with 15 and with 40 is phenomenal. High point buy helps MAD classes, but does almost nothing for SADs and DADs.
In other words, rather than giving my players high point buy arrays so I can feel no guilt about throwing brutal odds against them, I actually give them high point buy arrays to increase the number of viable character builds.