| Solomani |
I am curious how other Dm's handle these. I have always found them to be a pain. I find it diffcult to track game time to know when to roll. I generally have no problem with daily random encounters or ones I can pre-roll (for example I know the party is goihng from x to z overland) but in dungeon random encounters are a pain IMO.
Heathansson
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I kinda just spring an encounter on the group whenever it suits me; if I have an encounter developed enough to go, it happens when I want it to. I've found that random encounters can lead to a lot of ingame book study and debate and heartbreak, all of which detracts from the game. I like to have a ready list of 2-3 possibles to spring on the group if I want to.
| Hastur |
I'm not such a big fan of everything being pre-planned; I prefer to have an element of randomness then try to exercise my on-the-fly creative skills to make up something from what I've rolled. Having a small element of randomness helps create a more realistic atmosphere - as long as you don't over-do it and keep it relevant, players generally like it too. Otherwise it can just feel like a script.
Sebastian
Bella Sara Charter Superscriber
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My group games irregularly and infrequently, so unfortunately I don't have time for random encounters. In general, I like them and think they are fun. They keep your players from burning through all their resources and encourage them to think about where they rest. It's also a great intellectual challenge to come up with an encounter on the spot. Sure, you could always roll the encounter before hand and plan it all out, but what fun would that be.
Of course, I'm a clockwork DM, not a story DM, so your mileage may vary.
| Lilith |
Of course, you may use the Encounter Generator, if you're so inclined. It's still fairly new, so enjoy it.