By the power of the 4


3.5/d20/OGL


I am trying to make a character, who wants to become a "Master of the Elements" in our AoW game. I have started her out as cleric of Obid-Hi with Domains of Fire and Earth and picked my first three feats..Practised Spellcaster, Spell Focus(conjuration),and Augument Summoning. The Idea for her was to summon Elementals and let them do the fighting for her. Could anyone please send me some ideas on feats and or Presitge classes. Thank you.

Grand Lodge

Capt. Sav-A-Hoe wrote:
I am trying to make a character, who wants to become a "Master of the Elements" in our AoW game. I have started her out as cleric of Obid-Hi with Domains of Fire and Earth and picked my first three feats..Practised Spellcaster, Spell Focus(conjuration),and Augument Summoning. The Idea for her was to summon Elementals and let them do the fighting for her. Could anyone please send me some ideas on feats and or Presitge classes. Thank you.

Hmmm.... There is a class called "Elemental Savant" or some such thing in the Faiths and Pantheons book for FG. While this class is not a specialised summoner, it does eventually turn the character into a half-elemental. Combine this with the excellent Thaumaturgist PrC in the DMG and you've got an elemental summoning badass- that is, if you can get your DM to OK the FG PrC (whoa, lots of abbreviations at once there).

Augment Summoning is a must-have. Though normally a waste of time, Practiced Spellcaster is actually a bit useful with this combo, as the Elemental Savant has a somewhat delayed spellcasting progression. Greater Spell Focus (Conjuration) is great for flavouring, while Scribe Scroll lets you carry a bunch of summoning spells around in your pocket. Other than that, perhaps you'd like to create elemental-themed magical items, such as bound elementals trapped in gem-like bombs, or staves that summon monsters? If so, item creation feats are a must.

Hope this helps.


I wanted to just take Augument Summoning for every feat selection (+20 Str +20 Con). I guess you can't stack them even though it doesn't say you can't stack them. I'll see if I can't find the Elemental Savant and give it a good glancing over. I was starting to look at the Bonded Summoner in the Mini-HB. Something about getting a cohort, I think. I really liked the idea of someone who brings their own calvary. Tnank you.


Not to be rude, but just imformative. The Elemental Savant is in Complete Arcane. Though it might be in what you said two. I like the way you are making your character. I have a nineteenth lvl sorcerer and since you are fire and earth, you could summon the Magma Paramental once you get summon monster 9. If you wanna know where to find some extended summoning list, check Dragon issue #302 I think. Hope that helps.

~Flabulater OUT!

Grand Lodge

Flabulater wrote:

Not to be rude, but just imformative. The Elemental Savant is in Complete Arcane. Though it might be in what you said two. I like the way you are making your character. I have a nineteenth lvl sorcerer and since you are fire and earth, you could summon the Magma Paramental once you get summon monster 9. If you wanna know where to find some extended summoning list, check Dragon issue #302 I think. Hope that helps.

~Flabulater OUT!

True, but there is also a cleric-themed elemental transformation PrC in the FG book. It might be called something else, though.

The Exchange

Energy Substitution if you pick up any arcane levels so you could change a spell with an energy discriptor to another type of energy (cold, fire, acid, etc.). PHB2 has some neat offerings also, check it out if you can.

FH


Ooh, summoning. I'm a fan of summoners ever since Final Fantasy 5, where summoners got so many MP (Magic/Mana Points) that a Black Mage/Summoner was far more powerful than a straight Black Mage, so everyone's Black Mage was really a Summoner...

Elemental summoning is pretty neat, and the Obad-Hai thing works well with it. Augment Summoning is the obvious choice for any summoner. You can't take it more than once, although at higher levels (level 11, say) I'd allow a Greater Augment Summoning feat which buffs them even more.

What I would suggest is that you find some manner to reduce the casting time down to a standard action. In my own games I once allowed a feat to give this benefit; your DM might allow you to give up Turn Undead to gain the ability.

Another feat I saw printed somewhere--not in an official WotC sourcebook but I consider this feat good enough--is called something like Interlace Spell. It's a metamagic feat on a spell which lets you cast it as a free action, but only on a creature which you summoned that round. (+2 adjustment, I think.) In other words you can use this to summon an earth elemental with Spell Resistance or Bull's Strength already cast on it.

Avoid diluting your caster levels with the Bonded Summoner prestige class - if I recall it's one of those "half caster levels" ones, so you won't get 8th level summons until 20th level. Go instead for straight cleric (cleric's a good class) or something else granting full caster levels or almost full. Elemental Savant (Complete Arcane) is designed for wizards but I don't see any reason why you can't take it, unless you want to be an "all elements" user rather than a specialist in one element.


I think the Interlace Spell feat was in the Book of Eldritch Might, but I'm not sure. Cool feat, though!

Grand Lodge

Fake Healer wrote:

Energy Substitution if you pick up any arcane levels so you could change a spell with an energy discriptor to another type of energy (cold, fire, acid, etc.). PHB2 has some neat offerings also, check it out if you can.

FH

Something else that occurred to me - the best way to summon tons and tons of monsters to do your dirty work might be to multiclass as a Wizard (Conjurer) and then go for the Mystic Theurge PrC. That gives you a LOT of Summon Monster spells, and makes the Practiced Spellcaster (Cleric) a little more useful. Thus, when the campaign concludes at lvl 21, you'll be a Cleric 3/ Conjurer 3/ Mystic Theurge 10 /Thaumaturgist 5 - the ultimate summoning machine. Of course, you'll be terrible at turning undead or engaging in combat, but that's the price you pay for your special power. Your planar cohort can watch your back anyway.

Just a thought.


The tough thing with this is that all of the elementalist options out there make you pick an element. Bonded Summoner sounds like a great one for you, but you have to pick one. I think the same is true with a lot of the established character options. It'd be something you could bring up to the Dragon guys in an article request--a class that casts elemental spells from all the elements, but perhaps has only elemental and summoning spells off a different list (like the separate lists for Druid or Paladin). I think something like that could be a nice addition to the game--though I don't know if you can do it with RAW.


I believe there was a heavily elemental-themed PrC in the Player's Guide to Eberron- they actually got elemental companions or some such. Don't remember what the name of it is though.


There's a feat similar to Interlace Spell in the PH2(p.92) called Imbued Summoning. It allows you summon a monster with a low (under third level, I think) level spell already in place (invisibility, anyone?). Augment Summoning and Spell Focus (Conj) are prereqs.

Also, the PrC in the Player's Guide to Eberron is called the High Elemental Binder, which gains elemental companions (all four elements, eventually) and can temporarily bind them into people and objects (like weapons) for various effects. It's on p.104 if you go looking for it.


Your feat selections and the suggestions of others sound good. I thought you could take the Conjuration domain which would give you all of the Summon Monster spells as domain spells. If that's true there are alternate rules in both Unearth Arcana and the PH2 that allow you to spontaneously cast a domain or all your domain spells depending on what variant you use. That way you could memorize what ever spells you want and then still summon at will. You also won't be limited to fire and earth.


Sorry, to have posted and run, but had a long week. Ok, I think I know class wise what I am doing. I think I am going to go with Cleric of Obad-Hi 7/Warmage 3/Mystic Theurge 10. This combination works for alot of fire and earth spells to go with my domains. It gives me the power of summoning and some close combat spell casting.

Out of the PH2, I am going to take the Spontaneous Domain Casting - Fire. This way if I get high enough level to cast elemental swarm. I can cast it twice per day. Feats are still a little up in the air. Starting Spell focus and Augument summoning. What about extra turning with Divine Metamagic Maximize so, that way each summons brings the most creatures in and Practised Spellcaster for duration lengths. This gives me 3 Feats left, I think. Thank you, all for your input.


Shugenja, anyone? Oriental Divine Spontaneous Caster Full-Class which focuses on elemental powers. Can be found in your friendly local Complete Divine. Well, that covers the elemental aspect. I can't remember if they even get summons. So that may or may not help, sorry.

If not, deffinately go for the Cleric/Conjurer/Mystic Theurge/Thaumaturgist combo above. And there are wondrous items in the DMG, elemental gems I believe, that conjure elementals when crushed, and they're not that expensive, so Craft Wondrous Items may be on the wish list for you. Wands might also be an option to consider.

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