Goblyn

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Fatespinner, i'm on your side. I may not be a DM but I still don't like the idea of half-fiend/vampire/troll or anything like it. My DM will not allow +1 ECL or anything higher. I'm fine with that rule and would rather be a simple PHB race. Being a gnome can be just as fun. And I will gladly take any PHB character over some exotic and odd character. But others who do like playing exotic characters go on ahead and play. I just can't stand half-fiend/half-dragon/vampires...

~Flabulater OUT!


Onrie wrote:
Tequila Sunrise wrote:


In summation, if you're just looking to boost your power level and powergame, continue your wizard levels. Take Improved Spell Capacity, Improved Metamagic, Intensify Spell, Enhance Spell, Multispell, Epic Spell Focus, Epic Spell Penetration...

Well I plan to take it to level 35 and I will give you a hint that getting your spell to hit is much more important then big nasty hellballs or whatever...

Also, did you mention your a wildmage to? That can make big impacts.

Oh yeah....forgot to mention i'm a wildmage. But I didn't actually think I would want to stay a wild mage. They really aren't all that. A few of their abilitys however are neat. I didn't think I would want to stay a wild mage. But after hearing Tequila Sunrise, multiclassing seems a bit of a bad idea. I didn't know that perstige classes get epic but I looked it up and i'm gonna continue into the wild mage class. Epic will be intresting. And Onrie I didn't read crust earlier post with all of the spoilers.

Flabulater OUT!


Vattnisse wrote:
Just came back from the movie and..., well, he is not a mind flayer. Perhaps a half-farspawn? Damned if I know, really...

I saw the movie last night. It was a great movie for sure! But sadly no mindflayers *sob*. Not quite sure what he was but he did have the kraken. I now look at the kraken in a whole different way, I used to think the kraken was just a giant squid...after seeing the movie it makes a person think twice about the kraken. The ending is great but i'm not gonna spoil anything for people that are still going to see it.

~Flabulater OUT!


Sorry for not being so specific, but basically I just want to know about your experiences of playing an epic character and what to do after I hit epic. These replies however are answering my questions. That sounds like fun though Crust. Now I have chose two classes to multiclass into. Rouge or Monk. A sorcerer/monk or sorcerer/rouge sounds fun and could make an intresting combination. Thank you all for you answers for they have helped alot.

~Flabulater OUT!


Sorry for the cheesy pun, but anyway as you all should know this is about a problem that somehow involves epic lvls. The problem is that being so close to epic lvl, I realize how bewildering all of it is. The cost of the spells, lowering spell effectiveness by lowering spellcraft, and mainly just what to do after hitting epic. After Epic all you get is....actually I don't think you get anything. Once you get the ability to learn and create epic spells that's it. I would like to know if anyone else has ever had the "Epic" problems (sorry for that one two) and how they dealt with it. And what should I do after hitting epic? Tell me what you think and about any epic characters you had. I was thinking about multiclassing into a monk after epic, yay for monk bonuses!

Flabulater OUT!


Dice rolling behind the screen or infront of the screen is your choice, because you are the DM. For secret rolls it's obvious to roll them behind the screen. Combat can be a little different. If the battle is just a skirmish with some goblins then by all means it seems fair enough to roll behind the screen. I as a player don't like it when we get into a big important battle and the DM rolls behind a screen but that is also his choice. Rolling behind the screen is also great for fudging a roll and can be a DMs best friend. My normal DM rolls behind the screen in AoW during smaller battles but when the next roll could be the difference between life or death he will roll infront of everyone to show he is not fudging and also during really big battles (EX: the mirrors and doppleganger battle, although I forgot what it was called). Whenever it feels appropriate to roll infront of everyone or roll behind the screen is entirley up to you.

~Flabulater OUT!


Saern, that rant......scared me with the truth. Nice one though...just please don't do it again! :/

Flabulater SCARED!


Onrie wrote:
Back when I was a young seedling DM, the sorcerer in the party cast true strike permanancy on one of the drow fighters scimitars (he had two already enchanted with +'s) I didnt know it was illegal but Im glad he is out of the group now. It realy screwed up the game having a huge muchkin and all the other stuff he did...

Hey Onrie, I cast greater magic weapon and permanancy on one of his weapons, I didn't cast permanancy true strike, I already knew that it wasn't allowed so I didn't do it. So I didn't put true strike permanancy, you must be thinking of when I did cast true strike on him but it wasn't with permanancy. You have a bad memory, but yeah I am a bit glad he left two. Your just trying to make me look like a munchkin I will have my revenge! :)

~Flabulater OUT!


I'm kinda new to being a Warlock, but as for what I see my warlock character is not all that powerful, and has some intresting role playing(no I don't mean evil). It's one of my part time characters and his name is Trimas. Still though, what's so powerful. Even if I could do 10d6(not high enough lvl) it's not like i'll roll high all the time, and our paladin outshines me in the melee, health, and AC department. Invocations are only good when used right and even then it doesn't overpower me. Infact without invocations Warlocks wouldn't be even with other classes. But if someone could tell me why you think warlocks are overpowering when a person with pure melee could out damage me? As for all of the people that agree with me and think warlocks are not overpowered I think your right. Oh yeah I didn't choose a warlock for their power. I am not a munchkin and never will be. Trust me on that one. Just to mention, when I began the warlock I always thought he was underpowered, I actually enjoy some of the talk about warlocks being tough :)

~Flabulater OUT!


As for elves, i'm not too fond of them. There are a few reasons that I dislike elves. Everyone in my adventuring group uses them, I have yet to see the other core races used much(besides humans). And for humans, i'm ok with them. I am one right? Humans also seem a little more un-fairy like. Most elves that I think of is a skiny, short, long-eared, snappy, and young fairy looking thingy. And whenever someone in our group makes a elf it's a ranger, we only have one elf that is not a ranger but a fighter, and he also uses ranged. I actually seem to like gnomes over other races. I will never be an elf until our party gets tired of them or finally sees the other races as pickable. Our group seems not to notice the other races. My personal preference of race would be the gnome. I guess you could call me and elf "hater". But that's just me.

~Flabulater OUT!


Tatterdemalion wrote:

I'm a little unclear on details -- did he stop playing D&D or did he stop being your friend (at school also).

If he stopped associating with you completely, ditch him. It's not a grudge, he just doesn't really like you.

If he just stopped playing, let him back. That said, I'm not his playing was fun for the rest of you -- think about that.

My two cents,

Jack

He is still my friend and even after those events he and I still met at each others houses to just hangout. I don't think I will ditch him. Thats as long as he doesn't talk or completley ignores me. So I only lost a gaming buddy not a friend, and that is what made me OK with it. Still though I understand why he left and what'not. I promise and swear on my life, I would never tell about him playing D&D to anyone because I know what that would do to his "Rep", if he chose to tell his girl-friend than i'm alright with it. It is his decision after all, but I have no reason to. It's that after he broke up with her(2-3 weeks) he still didn't apologize for not trusting us. Nor did he come back to playing D&D, still i'm fine with that. Even if he isn't a gaming buddy he is still one of my friends and that I am glad for. I just wish he had trusted us... I hope he wants to play again, and I hope he will play again as long as he doesn't leave or ditch us. I'm just worried he will do it again, still though I am glad he is my friend even if he isn't my gaming buddy.

~Flabulater OUT!


Onrie wrote:
This is also tough when you consider he was once my first friend in 1st grade and wanted to dis us cause he became, well.... cool.

I thought you met him sometime in 3rd grade. Oh well, good thing you decide and none of the pressure is on me. I just made this post to help you out with the decision. Still what would everyone else do?

~Flabulater OUT!


Heathansson wrote:
Kyr wrote:


I'd be okay with Rogues or Scouts - but "Dragon-like characters" - ugh. Well thats my personal beef, I don't like dragons, or other non-humanoid monsters as PCs (or even NPCs).
I've heard it said before; when someone wants to play a monster race, they rarely want to play a mongrel man or a kobold. Why do the half dragons get all the love?

I've always wanted a mongrel man as a PC. I've actually never played a non-humanoid PC though. Kobolds are intresting little fellows, aren't they? Of all non-humanoids, I can't stand the idea of "Half-Dragon". Just so annoyed whenever I hear about a character like that.

~Flabulater OUT!


Ok, I will start out by saying(typing) that I have no grudges. It will make sense in a minute.

I was at the pool today with my friend/DM, and he brought up an intresting question. One of our previous friends had left us a long time ago. It all started about a year ago......

So we were playing, like usual, and generally the PCs would be me, Robert, and DM's little brother. Robert is the main character in this post. He and I were good friends, though he had a few flaws as it comes to playing D&D. For starters he was very uncreative, he liked Dritzz knock-offs. He was always a fighter(nothing that wrong about it) but he would also try to act like the cool fighter that is lonely and would sit in the corner while everyone else cheered after a long kraken victory(long story). Even so, he was pesimistic(did I spell that right?) and mean at times. Still though, he was my friend, and I could ignore these. And for all you wondering, yes.....he was munchkiny. Still it was all fine and dandy. But... after he tried to kill me things went a little south. Me and my first character lvl 14 sorcerer at the time were in shock.

We were fighting this really powerful vampire, and I was paralyzed by something(can't remember what) and he had been planning to become a vampire. So after a long time of asking him very seriously to not kill me he finally gave up on it. I was blown away by that moment. A few months after he says to me "Greg, don't tell anyone but I plan to quit." I didn't, he quit, and the worst part was that I had as a player and person always been nice. NOT ONCE HAD I REFUSED TO MAKE AN ITEM WITH THE ITEM CREATION FEAT AND NOT ONCE HAD I DARED TO THINK ABOUT THE XP AND GP COST!!!! And he quit and threw it all away! I held no grudge but was quite angry, though my other D&D friends did hold a big grudge for a long long time. Do you want to know why he quit.....do you? I'll tells ya...he was too popular, we were apparantly going to blab it out to the entire school, he got a girl-friend. That is what popularity does to you, it's corrupting, but no i'm not the nerd that no ones likes i'm also not the most popular person in town. We weren't going to do any of things and every time my friends have wanted to I told them that it's not right even if he did betray us.

Now back to present. Yesterday he called me and asked "Hey Greg, would you know where Vincent(DM) would be." And knowing him and how close he lives to a pool, he was most likely either baby-sitting or swimming. I told him and he had already called DM. He asked if we were still playing D&D, and after I said yes he seemed quite happy. He's probably coming back from boredome or just wants to play. My DM is very suspicious and is still deciding weithier we should let him play or not. Robert can be annoying, but we could use some more PCs and some times it was actually fun when he was playing with us.

I'm gonna wrap this up in one simple question, to let or not to let him come back? What do you think, and why/why not. If you say yes than what would you do to solve these problems? I'll look forward to checking back on this.

~Flabulator OUT!


Generally I just think taking a PrC is not what i'm looking for. After 16 lvls with nothing except spells while being a sorcerer, I have to say I started bending. Eventually I broke and chose to be a wild mage so I could finally let lose of all the power and anger I had gained from adventuring. Now, I have to say, wild mage has saved me alot with that random DC ability.

To tell the truth nothing is wrong with taking a PrC in my eyes, but I am a person that trys to play it straight unless I just can't resist or it seems perfect for the time. I actually planed becoming a PrC at a high level so it would be as I gained power I gained knowledge and new abilities. As for my other characters (warlock and druid) I don't plan on taking a PrC. I actually do plan to for my evil bard. He will first take 5 lvls in bard, than take dirge singer(Libris Mortis), and then become a Sublime Chord(complete Arcane). I got reasons for it though, I am an insidious evil bard so I guess dirge singer seems right, and I want to be able to charm people with magic, so Sublime Chord works too. This will be my first character that really takes PrCs. Could anyone tell me if they have had any success with PrCs?

~Flabulater OUT!


Fiddling satanic? Odd, that must be why they made the song Devil Went Down To Georgia a song about fiddling huh... I like the idea of people going crazy and rioting against "The Man". Maybe I am a herald of a god or demon but just don't know it. I hope i'm not, but my DM can make a harmless idea into a harsh reality...I just gave him a bad idea! Oh and I don't play the fiddle like in classic songs, I play it really fast so it screaches and makes sparks, but people still love it. Just saying that because some people might think fiddling is for little classical oldies.

~Flabulater OUT!


Not to be rude, but just imformative. The Elemental Savant is in Complete Arcane. Though it might be in what you said two. I like the way you are making your character. I have a nineteenth lvl sorcerer and since you are fire and earth, you could summon the Magma Paramental once you get summon monster 9. If you wanna know where to find some extended summoning list, check Dragon issue #302 I think. Hope that helps.

~Flabulater OUT!


Well let's see...

Putting on the Ritz(where fashion sitzzz, puttin on the Ritzz)
Paralyzed, By: Rock Kills Kid
Midnight, By: Rock Kills Kid
And last but not least my favorite song....THE DEVIL WENT DOWN TO GEORGIA!(I know every word...no i'm not obsesed, okay maybe a little)

~Flabulater OUT!


If you couldn't make a character with "Flaws" than how could you feel like the character. We have personality flaws, and trying to act like the perfect character would only detract from the feeling of being in the game. So yay for character flaws. My sorcerer has a few. He always hated trolls and was quite paranoid when fighting one, my DM even gave me -2 on saves and spell DCs when fighting them, but I was ok with it. Actually it was quite fun to get a bit paranoid whenever a troll poped out. Eventually after a few fights I came over that after I chose to get a spell to make sure they would die (forgot what that was) still don't like em though. I would always love to be sarcastic too. I still love trying to annoy the gnomes, ahh tiny little fellows. My character is a bit ummm, how do I say....treasure hoarding. Now I try to save every gold for epic spells, and i'm secretly selling something to one of my friends for an over-priced value. And my friends do like to say i'm evil, but i'm not. I found out about a dire maggot in a book I found and decided to try to get one. And now I have a dire maggot.(named Gubbaffet...) Role playing rocks. Period.

~Flabulator OUT!


Fake Healer wrote:
Flabulater wrote:

Well it's not really so much that the BBEG is a ton of higher lvls and has magic items beyond belief. It's more along the lines that he has traps about, and by the time they get to him they will probably be weakened if they aren't lucky, and aside from the traps there are his right hand men which are a +1 level above them. There are two and one is a monk and another is a rouge, and finally there is the leader which is +2 lvls above them. They really don't have magical powers, or the like, to tell the truth this theives guild is a rather weak one. Not just because the PCs are weak, but if they manage to capture the Grackle, Captain Siram, and The supposed cohorts, the higher and more powerful guilds in the land will hear about this and help them. If the PCs choose to fight him they will have a very big challenge but the reward is good. They will become feared and respected, not to mention the loot from the leaders room. And yes low-level spells seem to be pretty powerful against the defensless, we have a sorcerer and i've started to notice that as a DM.

~Love The Flabulator!?!

Rogue is spelled R-O-G-U-E not R-O-U-G-E, rouge is makeup or a reddish color, rogue is a sneaky lil' bastard. Heathanson, come and explain my stance on the rouge rogue issue please.....

FH

Jeeze, I was in a hurry and had no time, it was just before my bus came. A few spelling errors, I have enough trouble as it is and am busy, do you need to get so angry and stress me out? Please, I never correct others spelling, why must you?

~Flabulator Out


Well it's not really so much that the BBEG is a ton of higher lvls and has magic items beyond belief. It's more along the lines that he has traps about, and by the time they get to him they will probably be weakened if they aren't lucky, and aside from the traps there are his right hand men which are a +1 level above them. There are two and one is a monk and another is a rouge, and finally there is the leader which is +2 lvls above them. They really don't have magical powers, or the like, to tell the truth this theives guild is a rather weak one. Not just because the PCs are weak, but if they manage to capture the Grackle, Captain Siram, and The supposed cohorts, the higher and more powerful guilds in the land will hear about this and help them. If the PCs choose to fight him they will have a very big challenge but the reward is good. They will become feared and respected, not to mention the loot from the leaders room. And yes low-level spells seem to be pretty powerful against the defensless, we have a sorcerer and i've started to notice that as a DM.

~Love The Flabulator!?!


Hmmm...good point. But the actual plan of the theives guild is to lure the adventurers and captain Siram to them. They want to get them into a position where they can be quesioned. The high ranking rouges wish to actually question them about how they caught the Grackle and there are a few secrets captain Siram has but the rest don't know about... (trouble with gambling, was a runaway from the law, changed name and so forth) The Grackle had heard about who captain Siram was before and tipped the theives guild off. And the guild also believes the PC's are helpers in the captains hide-away. The captain is now good but still is wanted for previous trouble. The guild will be given great power by the other guilds in other places. The PC's will have to convince the leader that Siram has changed. And trust me the people aren't just low lvls. Sure the thugs gaurding the crates and picking up and moving stuff are one of the many low lvls. But there is just about no way they will be able to kill or barely harm the leader and his trusted right hand men. If they role play bad than it's not gonna be a pretty sight. I'm actually trying to get my PC's to talk, one likes to lie and i'm gonna show to him that lying all of the time will get you into serious trouble. But how my PCs role play is up to them. The PCs love to fight so I have to have them fight something that is possible to kill, like as was said before their CR thugs and rouges. of course though I am planning for them to be captured if they can't find their way out. A trap might get them of they may be knocked out in a fight. Or if they can manage to escape captain Siram is going to be put in jail and a bail can get him out. Of course this bail could make for an intresting campaign, getting the captain out of trouble by trying to earn enough money. Oh if they want to slip away rather than killing rouges (though I doubt that to tell the truth) I will let them try to escape. It's really rather if they want to or not. This will be a challenging adventure to them, but I think they can do it, and that even though because I know this seems kind of like a problem, the fact that the enemys will be their lvl it will still make it hard for them. The enemys will outnumber them, they are in a guild of rouges and traps. How it plays out is mostly in their power.


Well just today finished up an adventure that started last night. Now I left my friends house and am posting the boss that is the boss... Ok to put it bluntly, this boss was awesome! And what really made me like it was that the boss was a combination of a fiendish Artifact and a former god (Malgoth anyone?) that we had once tried to destory. We fought the Malgoth in a previous adventure about that town called Istavan, and the Artifact was from a home-brewed campaign. The artifact took over my evil sister and she became crazy, made a demi-plane, and almost summoned Timat to the material plane... But as we killed her and took the Artifact we jumped into the portal and out of the demi-plane, sadly the artifact got sucked in (failed reflex save...) and was supposed to be lost forever inbetween all of the planes. Then if you know the dungeon issue i'm talking about (the one with flumph adventure, Istavan adventure, and that other temple of Iuz adventure I think but i'm probably wrong about that one) we went near that temple of time and fell asleep. The next morning our NPC friend Onrie was gone... Over the span of about 7 adventures or so we found him this one. He was in the abyss summoning shadows and nightwalkers. He was also corrupted by the Artifact, it had (with the malgoth's help) taken control of Onrie. We had to knock out Onrie or immobalize him to make the malgoth come out of him. We first had to kill the three nightwalkers while the gnomeish army (long story) came in to kill the small shadows, or atleast make a diversion. Oh and for a side question, what god is "The Soul Reaver"? But anyway we killed nightwalkers, and then managed to get to Onrie. I used power word stun and the malgoth left and tried to enter our fighter's body Laurell. She was controled so hold person made the Malgoth leave her body. We fought and fought, and they killed my summoned magma paramental. And for another side question, how many bosses can do 198 damage even if your monster has DR 15 to all 6 hits!?! We finally killed it after finding out it's weakness, cone of cold a thousand and one times. I love being able to cast so many spells per day. Our ranger Quarian couldn't get past DR except for once when he got a CRIT. Our rouge couldn't do anything. Laurell was stuck in the hold person that I cast. And last but not least for all but the last 3 rounds Onrie was stunned. We killed it and finally we have rid the Malgoth of the multi-planed universe!!! Not so sure of the Artifact, but hey were willing to kick it's shardy butt for the 3rd time. But after all of that I have to say that was the best boss i've ever fought, and one of the best adventures yet. And the best part...i'm lvl 19 now!!! Finally I get to use my spell I invented. Onrie died, so did Laurell. So we got them resurected, good thing they were NPC's. Yeah...good times, good times.

So do you have a boss that is the boss, wether it be one you fought, or as for DMs, one you controled. Or maybe if you fought it you could still control it? (dominate person/monster...) So yeah, do you have a boss that is the boss? I'll look forward to reading this later.

~Love The Flabulator!?!


Arconz wrote:
Wow and to think in real life I listen to music almost constantly. The world is much more interesting with theme music. One of our groups fav things to do is have music. Mostly ambient but I'll sneak in a Final Fantasy Boss song or something silly like that. Basically what I'm getting at is if our world is better with Theme music why can't it be the same in your D&D world.

Hey we do the exact same thing. And almost always with final fantasy bosses. But today when we fought boss we listened to kingdom hearts boss music. I generally think it's alright for a while, but it gets rather annoying rather quickly. But our souped up hyper ranger would rather have it than not, and he will put up an argue that doesn't make sense, but more often than not you will just stop making him yell about it and zip up. Ahh well. Oh and yeah I love making fake songs, and stupid theme music....no i'm not crazy. But now that I think about it I wanna be a singer, American Idol here I come. Just don't expect me to win...

~Love The Flab!?!


I will follow your advise. After I posted I thought about a way that they could catch the theives in the process. I say they have to succeed in a listen check at least 5 over the move silent check, and they will know exactly where the noise is coming from in part 1. If they succeed the check but not by 5 or greater they hear the noise, but aren't sure where it's coming from. So by the time they get to the lower level of the ship the crates are gone but the circle is still there. I got some good ideas now, and am trying not to train-track the PC's. Oh and for where they are going, well the captain secretly has a map and on this map is a supposed sunken-ship graveyard. It is said among sailors that if you managed to live past the creature (hydro 7 headed hydra) then you can get treasure from all of the sunken ships. But that will be later on in the campaign when they find out. For now all the PC's know is that the captain promised them gold and treasure if they followed him on a journey across the oceans. Thank you for your help, oh and I like that option 2 thing you made. I will probably use that. And I guess if they decide to not go in I will let them use flares kept in the galley to call other ships. I'll roll to see if some come, but a few bad rolls could lead to the desperate option of jumping into the ritual circle/portal.


Right now Gubbaffet Fingersnitch (my Bard) has moved into a big town and lives in an apartment. He is close by to a local tribe with barbians and the like. And Gubbaffet has decided that he would check it out. He found a barbarian and thought that in the long run a body-gaurd would help, so he was about to be exiled anyway(he tried to seduce tribe leaders wife...) and now he is my faithful companion. He's also and actual PC, that's just how we met. So, now with my body-gaurd it will be easier to get around, and alot easier to make connections with local guilds. And making connections is my next move. And the coolest part is that everyone I con thinks i'm a good person... Thanks everyone for the explenation of Evil+Bard.

Yes I also have this con that I can pull off and have been thinking about. Well i'm going to get a bunch of animal skulls and carve them to look like a dragon skull. Than I will enter town and yell out in the town square "I have slain the Black Dragons for you" and everyone is probably going to say yay if the bluff is good enough, but if not some are going to say they didn't have a dragon problem. Then I say "That's what you think but look at this," then I pull out skulls "So if you want me get the rest of them I would like pay, and remember only I know where they abide." Then I run out to the woods for a day and come back, my armor will be all ripped and stuff, but it's really just me using a dagger and ripping up my clothing. Than they pay me!<----that's the best part...

~Love The Flabulater!!!


So my friend and DM (Onrie) let me borrow a dungeon magazine. This had the flumph in it, they are neat little creatures in my eyes. So the first adventure went great, infact it was practically the first time I DM'd, and it was the first time I ran a premade magazine adventure. So I need a little help with the follow up adventure. Luckily the group managed to save the boat (stupid low roll, I really rolled two ones on how long it would be to steady the boat...) and now the captain Siram, has decided to make one big adventure through the seas for his last time at the sea. See, in the magazine it said the theives guild was going to watch the PC's if they managed to catch the Grackle. But where to start. Well where we last left off....

Captain Siram met the PC's at the Sand Crab Tavern and said that all his month long work was gone, all of his food he was storing was stolen, along with everything below deck. Now, I recently got Dragon magazine back issue #302 for summoners circle and along with it, came this neato little free traps and treasure cuttable card thing. It had a big ritual looking circle that looked perfect for the theive's guild symbol. I plan to use this. Well this is kinda how it's gonna play out...

1) The PC's decided to not look for the crates (side-adventure) and just take a while longer and then ride off into the ocean in the boat. Well, because of this, one night they will be gambling, talking, about to go to sleep, ect... And then they will make a listen check. (versus rouge move silently check) And if they make it than they hear light footsteps under the deck. If they decide to follow this then we get to stage 2. If not go to stage 3.

2) The PC's manage to get to a hidden circle that has the symbol in the middle that I told you about, then I shall give the card so they can see it. If they decide to go onto the ritual circle they will be teleported to a cellar filled with the old stolen crates. (They will really be in theives guild hide-out cellar) And there is a door, of course there is a trap but it's nothing major just an arrow or two. When they open it...well i'm kinda lost from there. That's what I really need help with

3) if they didn't hear it or decide not to go into the circle than it disapears in about 5 minutes and becomes hidden DC 25 search. True seeing also makes it visible. But if they go to bed, they wake up from a agonizing scream from Siram, he's bellow the deck and is fighting two rouges, all of the crates of food are gone. The rouges try to get him in a net and drag him into the now visible ritual circle. The PC's will probably chase after him, but if they don't then they have no food, no captain which usually guides the boat, and are lost at sea. So they really can't do much. (and a storm is approaching) They will eithier jump in or starve to death at sea and then they will be in the cellar as described in part 2).

So if you could be kind enough and help me continue this, I would be very greatful. Constructive critism also is good, but i'm kinda new to DMing but have played for 3 or so years. Thank you to all my paizo buddies, i'll check back later.

~Love The Flabulator!?!


You think it would be ok to steal this idea for my Evil Gnome bard named Gubbaffet (ring any bells,hmm?) So I am hoping I can just kinda steal this idea for my evil bard, hey he's a gnome, maybe he wants to still engineer. This could get intresting...

~Love The Flabulator!?!


Galin wrote:

There was another recent thread you might want to check out called Behold the evil....bard! that had a some ideas in it for non-floppy hat guitar playing bards that might help you out.

Hehehehe....

Yes you should check that out. And i'm not just saying that because I made it. But after I read all of the responses I really came to a better understanding of a bard, more along the lines of an evil one but none the less. If I could recommend anything to help you out with bard trouble, you should look at that.

Well as for why they are looked down on...

As was mentioned before, who wants a pansy-playing folklore person that isn't all that good at fighting, just decent?

And again, as was said before Bards are often not what a party is looking for, more focus.

I believe the main reason is because...well, bards aren't the tough guys, aren't the magic ones, yet they are roleplaying and I sware that there are more than one munchkin-like power players that hate roleplaying in my group. Bards are for the ones that appreciate roleplaying and an occasional skirmish between a few weak enemys. But it's all in your head, so all in all I am happy my new character is gonna be an evil bard. Never tried a bard though, but my DM has. Looking forward to it.

~Love The Flabulator


I got the background, so Onrie if your reading here it is. Oh and everyone else hope you enjoy.

Gubbaffet was along time ago, a great village fiddeler! And everyone enjoyed his spirit lifting music. Most of the villagers thought he was a good soul, and the rest that knew he was a heavy gambler never told another person. Gubbaffet gambled in the woods where he would meet travelers, he would gamble at discrete places, and occasionaly at the local inn. He enjoyed it, and with a silver tounge and quick hands thought he was tied to a fate of good fortune...well that's what he thought. Now every so often he would lose, but that didn't get him to pay his due. Nope he was a happy go getting gnome that could play with spirit and held his head up high whatever he was doing. As he aged and grew...so did his debts. He owed more than he had, alot more than he had. "Theres just a bunch of blowover gnomes, what would they do, who cares if I don't pay a my dues?"

Well, one night he went to a usual spot in the woods just outside of the village. He played a good game but in the end lost. "Now you gotta pay up Gubba, and pay up NOW!" Yet he didn't infact he told the other gambler that he would never pay, and that he could care less about it. He walked away confident and sure nothing was to happen...but something happened, something that changed his life forever.

Gubbaffet was sleeping one night and his door was slammed open. Yells came into the small home. His door opened, and the gambler the had just played with came in. Gubbaffet was knocked cold with a good shot from a club and the next thing he saw was the hard ground of a certain inn cellar. For nearly a year Gubbaffet was paying off debt by fiddling day and night. One night he decided to put a message in one of the bottles of wine and knowing that his friends came oftenly and that they liked a certain type he hoped they would get it. After a week or so they got another one down after puting it in a delivery cart filled with bottles of wine.

The plan was to poision the captives and to make them pay for what they have done. Gubbaffet unsure if he was the evil one or if they were the evil ones still went along with it. The message also included a poision to paralyze the drinkers. After putting it in he hoped that no one would notice it was opened. And fortune has it that they didn't. They drank one night, and the next day were very ill. At night Gubbaffet and his friends were to sneak into the houses of the captives, and soon to captured. While his friends killed the 4 men that had helped the gambler he entered the gamblers house...

"Well well well what do we have here? A certain gambler in which owes me now. For all the pain you put me through I thing a little 'pay'back is in order, hmm don't you think?" said Gubbaffet with a horrible grin. He decided not to kill the gambler but to make him a slave. The control had changed something in Gubbaffet, and now his silver tounge was used more for horrible cons and scams rather than for a snappy youngster. He managed to keep the gaurds off of his case. Eventually he relived the gambler of his services by blindfolding him and shoving him off a cliff. He hadn't even cared to hear the mans name. Off set Gubbaffet Fingersnitch, a gnome lier of evil proportions. Betraying, coning, and taking control of the weak willed. Now to this very day he is a traveler and has never lost a gamble, con, or scam after that incident. Gubbaffet Fingersnitch has no idea what he's going to do other than cheat, and has no idea to what he's getting himself into...

Please tell me how you liked it, constructive critisism is always good. And Onrie there is your background. Thank you for listening(reading) and I will check back later.

~Love the Flabulator


Thanks everyone, now I have a greater understanding and I am working on that background. I would really like to say I am ready to make an evil bard but no matter what I would still like more comments on evil bards. My DM will be suprised I already have a backstory. And agian thank you to everyone I will check back later.

~Love The Flabulater


There have been some pretty intresting comments on this Thread....but now I will be bold and propose what no one else has yet to do?!? What do you think would be the cheapest munchkiniest (is that a word?) class to be when your a Dvati? This might get intresting....

~Love The Flabulator!?!


Hi everyone. It's my second time posting here.(my first post didn't go so well) But anyway as the name states. Evil+Bard. But truely, I can't see a bard as evil. Maybe a bit sarcastic and annoying, but bards and evil don't mix. So i'll give you backstory. It's around that time again, SUMMER! No school, just D&D, and a whole lotta friends. My DM comes to school today and says "Hey everyone I got a whole buncha new campaigns to try over the summer!". It got me worried because he had about 8 to try but eventually I found out that we would not do all just the ones that seemed appealing.(gosh darnit I better hit epic this summer...Epic sorcerer!)

So we decided evil one, AOW(were already well into that), the one with the sorcerer(it's called Age of Oppurtunity), and some other one. Let me say i've never been a Bard but look forward to it, even if everyone says they are underpowerd. I will be a gnome named Gubbaffet(tell me if you know that name, and to spark memory look at this ~GtG...) Titersnitch, and an evil one at that. Think about a crazy phsyco evil gnome bard... So there you have the back story. My DM has the Libris Mortis and was thinking of prestiging into a Dirge Singer. Than perstige into one of those Sublime Chord things. To tell the truth I like the thought of the Bard more than the stats of the Bard, so the prestiges look appealing to me. Could you tell me if you have any experience with a character in one of those prestiges. Or just perhaps with a Bard. I would love to hear about it. Oh and if you know of a neat prestige class for the bard please tell me about it. I will look forward to checking back, goodbye for now.

~Love the Flab


Well just got issue 302. I got it mainly for the summoners circle and added list option. It mentioned you could if your DM approved get some more monsters to add to the list. They had to CR 12-13 to be in the 9th lvl summon monster. And I was mainly asking about that. But my friend is a low lvl sorcerer that also wants to use it so if everyone wouldn't mind posting some monsters that you think should go on the list. Mostly for summon monster IX but also low lvl ones if it wouldn't be a bother. Thank you everyone, I will check once I get back from school.

-Love the Flab