What PC information do you keep on hand when you DM?


3.5/d20/OGL


I have not DMed for a while and while playing I continue to find information that would be helpful for the DM to have onhand as a PC list. Favored enemies for rangers, skills that are reactive such as spot, listen, and diplomacy. This is just to name a few. I though we could comprise a large list that everyone could benefit from.


Great Idea Baramay...I myself also keep on hand the following:

*Their saving throws (in case an NPC covertly attempts something like poisoning a character, etc...)

*Their combat info: Initiative modifiers, AC, attack bonus with most commonly used weapon, damage with said weapon, etc...

*The spells per day alottment for casters, as well as their base save DCs

*Some of their skill modifiers (as mentioned like spot, listen, etc..)

*List of "Important magical items" they may have (especially charged stuff)

Please Note; I don't do this because I don't trust my players...its because I tend to modify encounters on the fly during a session, and the availability of this info helps me do that.

This is all on stat cards DURING the adventure...I also ask my players to provide me with a copy of their character sheets (updated everytime they level)...in case of an absence.

I'm curious to see what others out there are doing.

Be safe all.


I've done the math enough to know
The dangers of our second guessing
Doomed to crumble unless we grow
And strengthen our communication


Check out the DM Resources at this site, particularly the DM Sheet for Players. I also keep an updated record of my player's character sheets in my Wiki.


Lilith wrote:
Check out the DM Resources at this site, particularly the DM Sheet for Players. I also keep an updated record of my player's character sheets in my Wiki.

Thank you, Lilith.


Baramay wrote:
Thank you, Lilith.

No problem, I've ran into this issue a time or two. It's REALLY important now that the entire party is epic level to keep the facts straight.


i have found that the company green ronin makes a character sheet.it helps the player and the dm,it has an area that covers what advances are made by level,such as hp etc.so if a character is drained 2 levels you know where they stand.it also has areas that cover contacts,background,and such things as most damage given in one shot and most damage taken in one shot.the sheet even comes with a chart that helps with armor class modifiers and attack roll modifiers.this along with the game screen and other various books that i feel i need at that game session.plus most of my fellow gamers keep notes.so it makes my job alot easier.


All the stuff above is great. I like to keep on hand a blank sheet to note who the PCs have irritated, who they dislike, and who is intersted in what they are doing , so I can either bring it up or write it into the next adventure.


Ragnarock Raider wrote:

Great Idea Baramay...I myself also keep on hand the following:

I do almost exactly what Ragnarcock is doing. I hand out a 4x6 card before every gaming session so players can update their saving throws, skills etc.

I plan on using the magic item cards to pass out magical treasure in my next campaign. Use a potion? Fork over the card....hand me your magic sword I want to see exactly what it does again....


i keep a few things listed. the PC's magic junk, spell lists, max hp(to double check their math,they like to screw with me) and usualy their gp. i keep their magic junk on tabs because i like to let them waste their money on great stuff then dispell it when they arent paying attention.

Grand Lodge

I do the minimalist, low-tech thing: Their Armour Class, Initiative and Saving Throws, as well as the passive skills (Spot etc.). Everything else I ask them for or just make up as needed. So far, it has been more than enough.


AC, base HP, saves, and magic spell prepared. All on a small dry erase board.


Vattnisse wrote:
I do the minimalist, low-tech thing: Their Armour Class, Initiative and Saving Throws, as well as the passive skills (Spot etc.). Everything else I ask them for or just make up as needed. So far, it has been more than enough.

I'm even more minimalist then this. If I really need to know something and can't ask without giving important information away then I make them give me their character sheet. But most of the time I don't actually mind if they know that some kind of control on them was attempted by telling them to make a Wil Save. I figure 9 times out of 10 their characters have a pretty good idea that their mind was just attacked and they beat it off (or not).

I tried keeping a sheet with all the relevant information when I started the campaign but it meant loosing valuable game time at the start of the session while they filled it all in. Plus I lost time and slowed the game up trying to find the pertinent information (or even just the sheet - "its in this pile somewhere I'm sure I put it here before the Hobgoblins attacked").

Basically its got to be pretty important that the information remain secret before I'm going to bring play to a halt to find this information out. So if its not top secret I'll just ask the player to tell me the numbers I'm looking for - that keeps at least that player interacting with the game instead of watching me search through my notes.

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