A Greyhawk Education - .pdf style


Dungeon Magazine General Discussion


Okay, okay.

Paizo sells .pdf files of old 1st edition adventures, as well as many other Greyhawk suppliments. While leafing through the store, I recognize plently of the adventures from my childhood, but there are at least three times as many that I couldn't afford as a 12-year old, and never even had the chance to read, let alone play. Some I've never even seen before.

Now, as a grown up, I want 'em. But not necessarily ALL of them. I want the best of the best, 20-25 works of old school Greyhawk, chosen for their Greyhawk content and wrapped up for me in a big red ribbon.

For those of us who, for whatever reason, couldn't afford those titles as a kid, this would be a great way to provide a quality Greyhawk education, hand-picked by the experts and bundled together for a single purchase. Plus, for the price of a cheap pair of Nikes or a Xbox 360 game, the next generation can have a simple, direct line to their gaming roots.

So, what would be the logistics surrounding the creation of such a mega download? For 20 handpicked modules, and perhaps half a dozen suppliments such as "From the Ashes," I'd gladly pay an extra 10 - 15% over getting them piecemeal. . . maybe $125?

Perhaps a smaller version can be offereed, like a 10 module pack with a couple extra Greyhawk suppliments for $60.

Can this be done?

- Chris

(If not, then maybe some good folks could provide me with a good list, and I'll buy them piecemeal. Thanks!)


Great idea, Chris. Since I only ran GH from '80 to '87 until picking it back up again 18 months ago, my collection lacked a lot of the later stuff that was put out for GH. I had no clue about the GH wars, for example. I've been putting my ear to the wall on these boards and reading reviews and I picked up "The Scarlet Brotherhood" and "Greyhawk: The Adventure Begins" in PDF recently from Paizo.

I'm a little hesitant to pick up specific modules because I don't want to do any conversion work.

Liberty's Edge

As I am kind of new to GH, such an idea would be great indeed. I play Eberron but I started to love Greyhawk for its feel. I am all for fluff about GH presently, and maybe two or three adventures (just to get to know their story). If this fluff would be picked by "specialists" the better!!!

Sovereign Court

I won't comment on adventures as I have never actually run any Greyhawk adventures. However, I have heard good things about Queen of the Spiders and Mordenkainen's Fantastic Adventure. As far as sourcebooks are concerned, here are some useful ones:

- Living Greyhawk Gazetteer (3rd Ed, regional info, history)
- From the Ashes Boxed Set (2nd Ed, campaign setting)
- City of Greyhawk Boxed Set (City & Domain info)
- The Adventure Begins (updates City of Greyhawk)
- Greyhawk Player's Guide (primer)
- The Scarlet Brotherhood (Tilvanot, Hepmonaland, Amedio)
- The Marklands (Furyondy & Nyrond)
- Iuz the Evil (Empire of Iuz)

All of these, except for the City of Greyhawk boxed set, are available at Paizo as pdf's. Other good sourcebooks are the Living Greyhawk Deities and Ivid the Undying, avaliable as free downloads at WOTC.


Chris, Hagen raises a good point: are you looking for adventures, sourcebooks, campaign updates, or what? Also, do you have a preference for what edition they're written for, or what era of GH they're written for?

Some of my personal favorites on my web site @
http://www.greyhawkonline.com/grodog/gh_grodog.html and you can read a break-down of GH eras/versions written by Erik @ http://www.knights-n-knaves.com/phpbb/viewtopic.php?t=1085 (it's the second post in the forum).


I think what would do more good than anything else would be to create a good ESD of the 1983 World of Greyhawk boxed set and make it a free download on wizards.com.


Having some greyhawk sourcebooks available as pdfs would be great. I had to hunt down my copy of the LGG as I've only been playing DnD for 5 years and don't have all of that old greyhawk stuff.

Dark Archive

I have been downloading PDF's like crazy because I wanted to run AoW in Greyhawk. I only played the old adventures as a kid, so I never really knew the whole story behind the world I was playing in. It has been hard to get caught up for AoW and it would have been great to have a bundle of PDF's like this since there is no official Greyhawk campaign setting hardcover like the realms or eberron. I must admit that it has been fun digging through all of the old material though, even if it has been time consuming. I can remember so many of those old modules from the shelves of my old hobby shops, but I only played a very small percentage of them. Doomgrinder was a nice PDF for a little more info about the Cairn Hills.


grodog wrote:

Chris, Hagen raises a good point: are you looking for adventures, sourcebooks, campaign updates, or what? Also, do you have a preference for what edition they're written for, or what era of GH they're written for?

As far as what I'm looking for, I'm mostly thinking adventures, but also enough of the timeline to provide a decent overview of the setting. I don't really have a utilitarian purpose, or anything, I just really want the feel of it. It'll enhance my game, and heck. . . I might even get a couple of ideas for submissions to Dungeon.

There are so many people on these boards that I really respect who love Greyhawk. I thought I understood the setting well enough to dismiss it in favor of my 20 years of homebrewing, but their continued support (as well as those two links - thanks!), has made me realize just how much I don't know. Plus, the shared experience of the APs and the sense of "community" on these boards is very addictive (in a good way). I think that sharing a setting such as Greyhawk would be one more way to feel that comraderie.

Thanks for the all the tips, guys. I'll probably start downloading the obvious stuff today. Any more helpful hints would be great.

- Chris

Liberty's Edge

Hi,

I've been a Greyhawk lover for the past 10-12 years.

What I would recommend (it has been done) is :

- From the Ashes Boxed Set (2nd Ed, campaign setting) : Greyhawk in 585 CY, just after the wars (582-584 CY) (AoW takes place in 595 CY).
- City of Greyhawk Boxed Set (City & Domain info) : great. if I remember well, this is the city in 576 CY.
- The Adventure Begins (updates City of Greyhawk) : 579 CY I think
- The Scarlet Brotherhood (Tilvanot, Hepmonaland, Amedio) : very good supplemental information about one of Greyhawk's all time favourite bad guys (with Iuz, the drows and the slavers)
- The Marklands (Furyondy & Nyrond) : those 2 countries in 585 CY, after the war ; great work by Carl Sargent (I miss him for Greyhawk Setting)
- Iuz the Evil (Empire of Iuz) : great work by Carl Sargent also. I don't remember the name, but there was a very nice and tricky adventure set in Iuz's lands in 585 CY.

There is also "Scourge of the slavelords" (great 1st ed. adventure), "Return of the slavelords" (not as great, but very interesting, not so linear).

Of course, G1-G3 (against the giants), D1-D3 (against the drow) and Q1 (queen of the demonweb pit), that you can play with the "Istivin trilogy" (dungeon 117-119 I think), "tomb of horror" and its nice follow-up (2nd ed) "return to tomb of horror".

Good old Greyhawk flavour...


Dryder wrote:
As I am kind of new to GH, such an idea would be great indeed. I play Eberron but I started to love Greyhawk for its feel. I am all for fluff about GH presently, and maybe two or three adventures (just to get to know their story). If this fluff would be picked by "specialists" the better!!!

Me too ...

I am a bit over Eberron so wanted to jump into GH to run the Red Hand of Doom. I wonder if GH is on a bit of an upswing.

Anyway, so far I have picked up:

Living Greyhawk Gazeteer (v3.0)
The Adventure Begins (v2.0)
Player's Guide (v2.0)

Cheers, Chris.


Some great stuff has been mentioned already, and I don't want to take anything away from that! In particular, the slavelords series and the queen of the demonweb pits are excellent. The old Dungeonland adventures (available free at the WOTC site) have a few tidbits about some of Greyhawk's quasi-deities, and the assassin's knot is a good mystery that features some details about obscure Greyhawk deities (Xerbo among others, if memory serves me).
On the web, check out Maldin's Greyhawk (http://melkot.com/), and www.greyhawkonline.com. Also worth a look is http://www.carp-mi.net/RPGA/LivingGreyhawk.
However, to me, the single most perfect example of Greyhawk is the original Village of Homlet, or it's more recent incarnation as The Temple of Elemental Evil supermodule (T1-4). It has it's flaws, and it's critics, and some of those complaints are valid, but still it is unmatched for atmosphere. It features Iuz, Prince Thrommel of Furyondy, and other names that any old-school Greyhawk player will remember fondly. It is firmly entrenched in 1st edition, and if converted directly to 3rd edition it is unbalanced and ultimately lethal, but I highly recommend the download. I've been working on conversions to 3.5 for this for about five months now, playtesting different ideas to find a balance. Anyone that is interested in a further discussion about converting Temple to 3.5 can email me directly at TheBruke@gmail.com.


I grew up with this stuff and have most of it, so in order of usefulness for and education.

Tied for 1st are all the base books sets
WOG Campaign Boxed Set - the year is CY576, you have encounter tables a plenty and the maps (1st ed rules)
From the Ashes CY 585 - ditto (2nd ed rules)
The Adventure Begins CY591 - no encounter tables (2nd ed rules)

Slavers! (591)
Scarlet Brotherhood (591)
The Marklands Furyondy and all that (CY585)
Iuz the Evil(CY585)

For campaigns
Queen of Spiders
Against the Slavelords (aka Slavers! I)

Since you are trying to save money, dig up the unpublished Great Kingdom supplement in free downloads at WOTC. Those archives are still available, you just have to search the site to get to the right page


Quote:

- Iuz the Evil (Empire of Iuz) : great work by Carl Sargent also. I don't remember the name, but there was a very nice and tricky adventure set in Iuz's lands in 585 CY.

That was 'The City of Skulls' which dropped mid- to high-level PC's into Dorakka, capital city of the Empire of Iuz.

Own it, never run it, but it seems to be a doozy.


I have not checked the availability of pdfs on my list, but here it is:
What I would recommend for a start in Greyhawk would be:

General sources:

World of Greyhawk Box
From the Ashes Box

- both have much info on the setting. FtA has most of the info on the Greyhawk Wars, so the Wars box is not needed.

City of Greyhawk Box

- lots of details about the city, if somewhat disorganized.

Living Greyhawk Gazetteer

- even more details than the boxed sets…

The Greyhawk Adventures Hardcover is not that crucial, but has some nice tidbits, like the idea for the recent dungeon adventure “Hateful Legacy”. It could be a secondary buy.

Regional sources:

The Marklands
Iuz the Evil (and City of Skulls, the adventure)
Ivid the Undying
Slavers
The Scarlet Brotherhood
Rary the Traitor
The Vale of the Mage

- I enjoyed the first three very much, the others are ok.

Adventures:

Forgotten Temple of Tharizdun is a classical adventure worth having.
Mordenkainens Fantastic Adventure is the base for the recent Maure Castle adventures in Dungeon Magazine, another classic dungeon crawl.
Isle of the Ape is very close to the old Isle of Dread (also recently redone in Dungeon). It takes place on a demiplane, not on Greyhawk directly, but the results have an influence on greyhawk.
I like the Falcon Series very much, they are set in and around the City of Greyhawk.

You don´t need WG 7 Castle Greyhawk, its just silly.
WGR 1 Greyhawk Ruins is an uberdungeon, I don´t like it.
WG 8 Fate of Istus is a matter of taste. The short city writeups are nice to have, but no must-have.
You also don´t need Childs Play, Puppets and Gargoyle, these three have little to no greyhawk content, being old tournament adventures stamped Greyhawk.

Vecna Lives has a lot of details about several places

I don´t recall Border Watch and Patriots of Ulek exactly, but they weren´t outstanding, IIRC.

Five shall be One and Howl from the North had some nice ideas, and are worth having.

Return of the Eight had some very nice ideas, I generally like what the GH 98 group has done. Doomgrinder is the exception, the maps are nice, I don´t like the story.

Return to the Keep on the Borderlands is no real Greyhawk adventure, it requires much work to fit into the setting.

Against the Giants: The Liberation of Geoff is nice, making the most of the post-war changes to the world.

Of course, you need the classics: Temple of Elemental Evil, Slavers, Queen of the Spiders, Realms of Horror, just to name the collected adventures.

Take a look at Canonfire, the Oerth Journals alone are worth it. If you can get the Living Greyhawk Journals, take ´em! Even Wikipedia has lots of GH stuff, thanks to Rob Bastard and others.

Stefan

Liberty's Edge

Stebehil wrote:

What I would recommend for a start in Greyhawk would be:

Regional sources:

The Marklands
Iuz the Evil (and City of Skulls, the adventure)
Ivid the Undying
Slavers
The Scarlet Brotherhood
Rary the Traitor
The Vale of the Mage

- I enjoyed the first three very much, the others are ok.

I agree with Stebehil, the work Carl Sargent did on Greyhawk was astounding (marklands+ Iuz the evil+ Ivid the undying) !!

However "slavers" is as much a regional source than an adventure (that need LOTS of work, since it gives total freedom to the PCs), "Rary the traitor" is also a regional source and an adventure (for 2nd ed, it was around level 10 to 18, depending on the places the PCs were exploring), and "Vale of the mage" is an adventure (level 7-9 in 1st ed.).

On adventures I know :

Stebehil wrote:


Adventures:

Isle of the Ape is very close to the old Isle of Dread (also recently redone in Dungeon). It takes place on a demiplane, not on Greyhawk directly, but the results have an influence on greyhawk.

WG 8 Fate of Istus is a matter of taste. The short city writeups are nice to have, but no must-have.
You also don´t need Childs Play, Puppets and Gargoyle, these three have little to no greyhawk content, being old tournament adventures stamped Greyhawk.

I don´t recall Border Watch and Patriots of Ulek exactly, but they weren´t outstanding, IIRC.

Return of the 8...

"Isle of the ape" is extremely dangerous & high level (17-18), interesting (sicknesses for everybody, distorsion on several spells and powers, on magical items...).

"fate of Istus" has some nice short adventures (about 10-12 of them, some are good).

I mastered all the remaining adventures (except "Child's play", a high level one). "Puppets" could be easily fit into GH and was a good and intriguing one, "Gargoyle" was not great but funny, "Border watch" and "Patriots of Ulek" were not that great, but one of them 2 had a huge fight at the end, involving militia, levies, a goblinoid army and the PCs and it was fun to play (like a big skirmish or a wargame).

"Return of the 8" has a very good flavour : this one is a must for a pre-"age of worms" AP, since it involves Tenser (=Manzorian) and his fortress (however, it's a one shot for group level 9-12 I think, before your players roll their PC for AoW).

And also the 2 "tomb of horror" (and return to ...), "White plume mountain", "Ghost tower of Inverness"...

Paizo Employee Chief Creative Officer, Publisher

Avoid the "Realms of Horror" compilation of S1-4. It cut out a great deal of material and, unlike the other "supermodule" compilations, it didn't add anything new.

It's basically crap.

--Erik


Okay, I have reviewed everyone’s comments, and I want to say thank you for your tips and suggestions. I have an initial list valued at exactly $100. But I want to refine it, and see if anyone has suggestions or changes. Remember, for this list, I considered the “best” to be those that provide the highest level of Greyhawk education. . . It’s not necessarily a list of the all-around best adventures. For example, Five Shall Be One is probably not as good as White Plume Mountain, but it may better serve the setting’s timeline. Let me know where my list is wrong.

The list tries to leave out modules like Tomb of Horrors, Expedition to the Barrier Peaks, or Greyhawk Ruins, essentially those which may be set in Greyhawk, but contain mostly generic elements that don’t distinguish it as part of the setting or its history. Of the list below, I’m a bit unsure about the Tamoachan/Tharizdun modules. Is there something better to replace them?

The list also tries to leave out modules that do not actually take place in the setting. The Dungeonland modules, Dwellers of the Forbidden City, and Isle of the Ape are not included, as they might be good examples of this. Are there any that I’ve listed below that inadvertently fulfill this criterion? What better examples exist to replace them?

Okay, what else? What should I be adding here? What should I get rid of? Feel free to point out my lapses in judgement. Here they are:

Best of the Overall History (4 .pdf files)
AD&D World of Greyhawk Fantasy Game Setting
AD&D Greyhawk Wars
From the Ashes
AD&D Greyhawk: The Adventure Begins

Best of the Regional Supplements (3 .pdf files)
Scarlet Brotherhood
The Marklands
Iuz the Evil

Best of the 1st Edition (12 .pdf files)
Scourge of the Slave Lords
Queen of the Spiders
The Temple of Elemental Evil
The Saltmarsh trilogy
The Secret of Bone Hill
The Assassin’s Knot
Mordenkainen’s Magnificent Adventure
Ghost Tower of Inverness
The Hidden Shrine of Tamoachan
The Forgotten Temple of Tharizdun

Best of the 2nd Edition (6 .pdf files)
Five Shall be One
Howl from the North
The Falconmaster trilogy
Fate of Istus

Best of the Greyhawk websites (free):
http://www.greyhawkonline.com
http://melkot.com
http://www.carp-mi.net/RPGA/LivingGreyhawk
http://www.canonfire.com

Other Resources:

Greychat Participation Instructions:
http://www.canonfire.com/cfhtml/greychat.php

Important Gord Novels:
Saga of Old City, by Gary Gygax
Artifact of Evil, by Gary Gygax

Greyhawk's 4-Part Poster Map:
Dungeon Magazine - issues #118-121

Okay, that's it so far. Please let me know where I could make improvements. Thanks!

- Chris

Contributor

"Rary the Traitor" is a good one as it details a lot of elements of the Bright Desert (Bright Lands now) or as Rary would have it, the "Bright Kingdom."

Not sure if this is available in .PDF, but "The Scarlet Brotherhood" by Sean K. Reynolds details the Brotherhood itself along with the Tilvanot Peninsula, the Amedio Jungle, and Hepmonaland. It came with some really decent maps, too.

Also, "Iuz the Evil" is a big .PDF that details a ton about Iuz, his kingdom, and all surrounding lands to his Empire. This one should certainly be added to your list.


Chris Wissel - WerePlatypus wrote:

Best of the Regional Supplements (3 .pdf files)

Scarlet Brotherhood
The Marklands
Iuz the Evil

I would add Ivid the Undying to that list. I mean, c'mon, it's free!


Yes, Ivid the Undying is just as good as the others and if you search around you can find it in nicely formatted .pdf file.

Liberty's Edge

Chris Wissel - WerePlatypus wrote:

Okay, what else? What should I be adding here? What should I get rid of? Feel free to point out my lapses in judgement. Here they are:

Best of the Overall History (4 .pdf files)
AD&D World of Greyhawk Fantasy Game Setting
AD&D Greyhawk Wars
From the Ashes
AD&D Greyhawk: The Adventure Begins

I would get rid of "Greyhawk wars", because it's quite alright for its background about the wars, however, if I remember well, it's mostly a game close to a wargame, not so much a setting book. You'll find a very good summarize of the wars, in 4-5 pages, at the beginning of "from the ashes". Also, in my opinion, "Atlas of Greyhawk" (3rd ed.) is better than "AD&D Greyhawk : the adventure begins" (2nd ed).

Chris Wissel - WerePlatypus wrote:


Best of the Regional Supplements (3 .pdf files)
Scarlet Brotherhood
The Marklands
Iuz the Evil

As other people said, "Ivid the undying" is really great (written by Carl Sargent, the best GH writer in the 90's, also author of "the marklands" and "Iuz the evil" that everybody recommended). Don't forget "the scarlet brotherhood" book, it's really great !!

Chris Wissel - WerePlatypus wrote:


Best of the 1st Edition (12 .pdf files)
Scourge of the Slave Lords
Queen of the Spiders
The Temple of Elemental Evil
The Saltmarsh trilogy
The Secret of Bone Hill
The Assassin’s Knot
Mordenkainen’s Magnificent Adventure
Ghost Tower of Inverness
The Hidden Shrine of Tamoachan
The Forgotten Temple of Tharizdun

I don't know all of those adventures, however, I played "temple of elemental evil" and found it too long and a little bit boring (doors / rooms / monsters /treasure), at the exception of the 1st chapter from Hommlet to the temple.

Chris Wissel - WerePlatypus wrote:


Best of the 2nd Edition (6 .pdf files)
Five Shall be One
Howl from the North
The Falconmaster trilogy
Fate of Istus

I would add "Puppets", it's not that generic (a trip from Dyvers to Verbobonc if my memory doesn't fail me) and quite original, "Return of the eight" (introducing Tenser, fortress of unknown depths and Igwillig, can't spell it !), "Rary the traitor", lots of plots and adventures ideas in the bright lands and "City of skulls", with Iuz and Doraaka as guest stars (a very good adventure, in my opinion, to be played scarily maybe like Ravenloft), "Against the giants" is also quite good, and I really enjoyed reading "Return to the tomb of horrors" (the background is much more consistent than in the original : you travel through Sunndi, South Province/Ahlissa, the vast swamp, and fate of Sunndi, and even Ahlissa is in your hands).

For good 3.5 ed., look for the Istivin Trilogy (dungeon 117-119), "Fiend's embrace (dungeon of year 2005, just before the begining of AoW, the AoW adventure path (dungeon 124-135), and even a return to the isle of dread (dungeon 122 or 123).

"Welcome to Greyhawk, my dear Sir, your purse seems full. I can help you to spend money here. Follow me..."


Chris Wissel - WerePlatypus wrote:
Okay, I have reviewed everyone’s comments, and I want to say thank you for your tips and suggestions. [snip]

Russ Taylor's GH module listing (this is the chronological publication version) is still the standard for AD&D content published, and remains a good guide for the different adventures you'll want to consider getting. It's at http://www.cmc.net/~rtaylor/greyhawk/product_chron.html

Chris Wissel - WerePlatypus wrote:
The list tries to leave out modules like Tomb of Horrors, Expedition to the Barrier Peaks, or Greyhawk Ruins, essentially those which may be set in Greyhawk, but contain mostly generic elements that don’t distinguish it as part of the setting or its history.

Well, of those modules, ToH and EttBP both contain some GH background, but not a lot.

Chris Wissel - WerePlatypus wrote:


Best of the Overall History (4 .pdf files)
AD&D World of Greyhawk Fantasy Game Setting
AD&D Greyhawk Wars
From the Ashes
AD&D Greyhawk: The Adventure Begins

Good call on all fronts. You already have the Living Greyhawk Gazetteer, right?

Chris Wissel - WerePlatypus wrote:

Best of the Regional Supplements (3 .pdf files)

Scarlet Brotherhood
The Marklands
Iuz the Evil

I'm not a big fan of SB, and would recommend you pick up the freebie Ivid the Undying sourcebook instead (and buy a different .pdf instead of SB). Because of my fondness for the A-series, I like Slavers much better than SB (plus, it has a good slice of info on Dyvers and the northern Wild Coast).

Chris Wissel - WerePlatypus wrote:

Best of the 1st Edition (12 .pdf files)

Scourge of the Slave Lords
Queen of the Spiders
The Temple of Elemental Evil
The Saltmarsh trilogy
The Secret of Bone Hill
The Assassin’s Knot
Mordenkainen’s Magnificent Adventure
Ghost Tower of Inverness
The Hidden Shrine of Tamoachan
The Forgotten Temple of...

Of these, you've picked the core adventures, but are missing one or two other important ones: S4 Lost Caverns of Tsojcanth (you could swap this in to replace SB) in particular stands out (and you should definitely keep WG4 Lost Temple of Tharizdun too!); you could drop out C1 Hidden Shrine... since it's only loosely tied to GH (same with C2 Ghost Tower of Inverness, for that matter), but you're not loosing a lot by buying them: they're good adventures, but are mostly generic without adding a ton of background on GH. I'd personally ditch both C1 and C2, and add in S1, S2, S3, and S4. WG6 adds quite a bit of background to GH, and I'm also quite fond of the background/info in the late 2e adventure Return of the Eight, by Roger E. Moore.


On the websites front, Chris Siren's Gord site is the best resource for Gygax's GH novels and short stories; it's at http://home.comcast.net/~chris.s/gordmain.html It doesn't replace reading the novels themselves, but is quite comprehensive! :D

I've got an entire listing of my favorites GH links/sites at http://www.greyhawkonline.com/grodog/gh_links.html which you might find useful, too.


I second most of what grodog has said.

Wow, silenttimo. WG11 Puppets over T1-4 The Temple of Elemental Evil. That's novel.

Paizo Employee CEO

Hey y'all:

Just wanted to let you know that we found a small number of copies of the Living Greyhawk Gazeteer and they are for sale on our website right now. Erik Mona personally autographed each and every one of them. I don't know if we will ever be able to get more in stock or not. I consider the Living Greyhawk Gazeteer to be the most definitive book on Greyhawk ever made. Not available in PDF, so get it while you can!

-Lisa

Sovereign Court

Lisa Stevens wrote:


I consider the Living Greyhawk Gazeteer to be the most definitive book on Greyhawk ever made. Not available in PDF, so get it while you can!

I would definately agree about the Lving Greyhawk Gazeteer. It includes an updated history up till 591 CY, descriptions and histories of EVERY realm in the Flanaess, and descriptions of most Greyhawk gods. While the chapter on religion has been supplanted with the Greyhawk Deities pdf on the Living Greyhawk site, the rest is topnotch.


Hagen wrote:


I would definately agree about the Lving Greyhawk Gazeteer. It includes an updated history up till 591 CY, descriptions and histories of EVERY realm in the Flanaess, and descriptions of most Greyhawk gods. While the chapter on religion has been supplanted with the Greyhawk Deities pdf on the Living Greyhawk site, the rest is topnotch.

Thanks for the hint on the LG Deities document. I had an older version without the explaining texts from the LGG, just with the stats, such as there are for deities. This is definitely worth getting. Especially as they are formatted one deity to a page, making it easy to print out and give the page to your players. Kudos to the editor Steven Conforti.

Stefan

Liberty's Edge

Faraer wrote:

I second most of what grodog has said.

Wow, silenttimo. WG11 Puppets over T1-4 The Temple of Elemental Evil. That's novel.

Well, I played T1-4, and I found it very very long and not very interesting, very few poleplaying opportunities (even if my PC's wealth, including magic, increased a lot !).

I DMed "Puppets", and even if it was not the greatest adventure I DMed, I found it unusual, intriguing and fun to play (if I am correct, animated puppets attacking the caravan the PCs had to escort, those puppets having been animated by a mage in Verbobonc or Dyvers...). I remember my players being a little bit scared (the puppets were a foot high), not knowing what was stealing from the caravan and attacking them, moreover since those were not living creatures (no detect thoughts or detect evil could work on the puppets).

However, I love most of Greyhawk. T1-4 is just not my favourite. And since it's not supported by evrybody, I would say that "scarlet brotherhoob" is very good (with the two new southern continents of Amedio and Hepmomaland, the touv and olman people and their gods, the yuan-tis of GH, everyday life and organization of the Scarlet Brotherhood and so on...).

And Living Greyhawk Gazeteer is just essential.

PLEASE, where is a link to that LG Gods' list ??

And did they add the new "4 codex" 'domains to the domains available ?

Shadow Lodge

Not sure if it was mentioned, but you can get some mileage out of some of the Star Cairns - Lyzandred - Doomgrinder series as well. These seem to be cheap on eBay (like 2 or 3 bucks each) - at least they were for me.

The maps inside are some of the best for the area around Greyhawk, and can help you liven up the area outside of Diamond Lake for the AOW AP.

It only seems right to me that folks in this area know about the Mistmarsh along with Felnarix, Greysmere, Ogremeet, Storm Keep, etc... of course most of the 3 modules above are sparse on those details, forcing you to grab a boxed set like FtA...


Chris Wissel - WerePlatypus wrote:

Let me know where my list is wrong...

The list tries to leave out modules like Tomb of Horrors, Expedition to the Barrier Peaks, or Greyhawk Ruins, essentially those which may be set in Greyhawk, but contain mostly generic elements that don’t distinguish it as part of the setting or its history.

The list also tries to leave out modules that do not actually take place in the setting. ...Dwellers of the Forbidden City...

Dwellers of the Forbidden City takes place in the Xaro Mountains near the Pelisso Swamp on Hepmonaland. Hepmonaland is definitely a part of the setting that is Greyhawk. So Dwellers of the Forbidden City probably belongs alongside Tomb of Horrors and Expedition to the Barrier Peaks in the top paragraph.

There's not much about Greyhawk politics in Dwellers of the Forbidden City. There are some bits about merchant routes (from the Lordship of the Isles?), the Black Brotherhood, an ancient bat-people empire, and a couple of mysterious (Baklunish?) mages, Kwairno and Horan, working with the Yuan-ti to restore the Forbidden City to prominence. For the most part these threads are left to imaginative Dungeon Masters to develop.

It is a great module that intoduced the Yuan-ti and the Aboleth to D&D, but it does not add much to an education of Greyhawk. You'll get much more information about Hepmonaland from 2nd Edition's Scarlet Brotherhood supplement, including the name of the Forbidden City, Xuxulieto!

Sovereign Court

silenttimo wrote:


PLEASE, where is a link to that LG Gods' list ??

You can find the Living Greyhawk Deities v.2.0 amongst the campaign documents at www.wizards.com/default.asp?x=lg/welcome.

Liberty's Edge

Hagen wrote:
silenttimo wrote:


PLEASE, where is a link to that LG Gods' list ??
You can find the Living Greyhawk Deities v.2.0 amongst the campaign documents at www.wizards.com/default.asp?x=lg/welcome.

Thanks, I had just found it.

However, domains from complete arcana, complete adventurer or book of exalted deeds are not included... too bad.

It is still a very good source for Greyhawk gods (Long live Mayaheine...)


Thank you again, guys. I feel like I have a much better handle on where to go to get the best information about the setting. I've already downloaded the core products, and they're pretty cool. I've taped the four part poster map next to my desk, and I've been locating the major cites, lands, and political designations as I go. It's been especially fun flipping between From the Ashes and the original World of Greyhawk stuff to note the differences after the Greyhawk Wars.

I also appreciate the heads up on Ivid the Undying (I've included one link to a good .pdf file). So far, I find the decadent fall of the Great Kingdom to be one of the most intriging aspects of Greyhawk, and I'm looking forward to pouring through that one very soon.

Here is my final draft, based on your suggesstions. The total cost is exactly $100:

Best of the Overall History (3 .pdf files)
AD&D World of Greyhawk Fantasy Game Setting
From the Ashes
AD&D Greyhawk: The Adventure Begins

Best of the Regional Supplements (5 .pdf files, 1 is free)
Scarlet Brotherhood
The Marklands
Iuz the Evil
Slavers
Ivid the Undying (free .pdf located at http://www.io.com/~wmallman/ivid.html)

Best of the 1st Edition (11 .pdf files)
Scourge of the Slave Lords
Queen of the Spiders
The Temple of Elemental Evil
The Saltmarsh trilogy
The Secret of Bone Hill
Mordenkainen's Maginificent Adventure
The Lost Caverns of Tsojcanth
The Forgotten Temple of Tharizdun
Isle of the Ape

Best of the 2nd Edition (7 .pdf files)
Five Shall be One
Howl from the North
The Falconmaster trilogy
Fate of Istus
Return of the Eight

Best of the Greyhawk websites (free):
http://www.greyhawkonline.com
http://melkot.com
http://www.carp-mi.net/RPGA/LivingGreyhawk
http://www.canonfire.com

Other Resources:

Greychat Participation Instructions:
http://www.canonfire.com/cfhtml/greychat.php

Important Gord Novels from the public library:
Saga of Old City, by Gary Gygax
Artifact of Evil, by Gary Gygax

Greyhawk's 4-Part Poster Map:
Dungeon Magazine - issues #118-121

Scarab Sages

Hey, Chris!

Don't order anything yet... I have some duplicates that I would be happy to send to you. I can give you a list after I get home from work. Are you still using the same e-mail address as when you moved to Galviston? If so, I have it (at home) and will zap you some info around 5PM or so.

Cheers,
Gavgoyle


::happy dance::

Thanks Gav! As long as they're duplicate files and they don't violate any copyright stuff or gank someone out of a hard-earned 4 bucks, then I'll definitely take 'em. We can talk about it, at least, and figure out those details.

I have the same e-mail. Thanks again! :)


I have been following this thread with interest and have also picked up most of the books mentioned.

One question though ...

I have:

From the Ashes
Greyhawk Wars
Adventure Begins
Living Greyhawk Gazetteer

How much use would the World of Greyhawk boxed set actually be?

Cheers, Chris.

Liberty's Edge

Chris Such wrote:


One question though ...

I have:

From the Ashes
Greyhawk Wars
Adventure Begins
Living Greyhawk Gazetteer

How much use would the World of Greyhawk boxed set actually be?

Cheers, Chris.

It's all about timeline :

- Greyhawk wars : 582-584 (2nd ed)
- From the ashes : (just after the wars) 587 (?) (2nd ed)
- The adventure begins : city of Greyhawk and lands of Greyhawk in 591 (2nd ed)
- Living greyhawk gazetteer (and Atlas of Greyhawk, a must have) : 591-592 (3rd ed)
- Age of worms adventure path : 595 (3.5 ed)

The "world of Greyhawk" boxed set (1st ed) takes place before the wars (579)

The last of the products "ADD : the world of Greyhawk folio" is 1st ed also, and set in 576 (I think).

You will find in the "world of Greyhawk" box information about NPC and places before the wars, and you will be able to understand better what the wars changed : lots of NPC gained power, died, moved away, retired, lots of countries and places have changed drastically (duchy of Tenh, Great Kingdom including See of Medegia, prelacy of Almor, shield lands, the horned society, wild coast, Pomarj...).

It depends on what you are looking for.

If you are working on a "very big scale campaign", the PCs could be ex-shield landers trying to reclaim lost lands, peole from Safeton driven out by humanoid armies and seeking revenge, rebels from Onnwall fighting against the Scarlet Brotherhood, refugees from Almor trying to establish in Nyrond, People from Bissel, from Sterich or Geoff...

There is so much to do in Greyhawk. Having the box can let you imagine how was the world before the wars (not better, anyway : slavelords, horned society, a powerful and united Great Kingdom, the first giants invasion...).


I would add that in 2nd ed, I guess it didn't sell very well but the Against the Giants silver anniversary bit, with the subtitle 'the liberation of Geoff' was pretty good. For some reason I really liked this one.

T1 is certainly a must have.

I know its not popular but the one (why am I zoning on the name), oh yeah Vecna Lives I like alot just because of the detail that it brings to Verbobonc, and the Kron hills. Same thing with Fate of Istus, as far as the adventure goes, its pretty weak, but it has maps of lots of cities that don't exist anywhere else, as well as some detail on what those cities are like.

5 shall be one, etc.. are just ok I would say, didn't really dig them that much because they used that to my mind weird 'renaissance vibe' that greyhawk was getting into to differentiate itself from the FR.


silenttimo wrote:
There is so much to do in Greyhawk. Having the box can let you imagine how was the world before the wars (not better, anyway : slavelords, horned society, a powerful and united Great Kingdom, the first giants invasion...).

What a sensible response. That is all the convincing I need ... off to the store ...

Cheers, Chris.

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