Looking for ideas...HoHR (spoilers)


Age of Worms Adventure Path


Ok, my PC thats been doppleganger'd is using this as a chance to switch characters. I've got a chance to script a PC death...and a doppleganger thrown into the mix as well. Currently I'm planning on having the PC have been lobotimized by Telakin's device (adding a mind clone of him to Telakin's treasure) and having him just slump in his chair during the D15 encounter. I really think I could get more mileage out of it though. It's also a pretty painful exit for a character that we all liked.

Anyone have any suggestions?


After he is killed have filge come back, and thank the characters for their mercy. At a later date in the campaign have it revealed that filge actually raised that character as a zombie or something so they now have to fight there old comrade, hahahaha </evil laugh>.


If you install the mind clone in a golem it will give access
to their skills and memories but won't affect the golem's
basic personality.
In essence, you can install it in a Warforged or Modron.
Possibly in a sword homoculus.
The body can be resurected if you let the characters loot the
mirrors.
Note that standard Golems can be taken over by spirits.
That would involve the character returning as a ghost
and taking over a golem that becomes uncontrolled.


Thanks GG...that's food for thought. Seems that the party misplaced a warforged character earlier in the campaign...I might just be able to put together something interesting from that. :)

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