Funeral Procession (#135): which Saltmarsh?


Dungeon Magazine General Discussion


Hi,

I just saw that #135 will feature this adventure ("Funeral Procession") for 1st level characters and I was wondering about the location.

I understand that Saltmarsh is this town in southern Keoland (or is it Northern Sea Princes Hold? He He He!). But I thought I also saw a "Saltmarsh" in DMG II.

Is the adventure making any assumption about which Saltmarsh it is? Or maybe both Saltmarshes are the same anyway?

Bocklin


Bocklin wrote:

Hi,

I just saw that #135 will feature this adventure ("Funeral Procession") for 1st level characters and I was wondering about the location.

I understand that Saltmarsh is this town in southern Keoland (or is it Northern Sea Princes Hold? He He He!). But I thought I also saw a "Saltmarsh" in DMG II.

Is the adventure making any assumption about which Saltmarsh it is? Or maybe both Saltmarshes are the same anyway?

Bocklin

They are both the same.

Liberty's Edge

Is that Saltmarsh the same one as from the U1-3 modules, published last century???

Paizo Employee Creative Director

Heathansson wrote:
Is that Saltmarsh the same one as from the U1-3 modules, published last century???

Yes. The adventrue itself is set in that Saltmarsh, but the town itself is detailed fully in Dungeon Master's Guide II. The DMG2 Saltmarsh is the same Saltmarsh as in U1-U3 (although the town itself was barely detailed at all in those adventures). In any event, the adventure is set up so it can be played in any city location in your campaign, but if you use Saltmarsh from the DMG2, it'll fit perfectly since the adventure uses locations and NPCs from there. The DMG2 is not needed to play the adventure though.

Scarab Sages

James Jacobs wrote:
Heathansson wrote:
Is that Saltmarsh the same one as from the U1-3 modules, published last century???
Yes....The DMG2 Saltmarsh is the same Saltmarsh as in U1-U3 (although the town itself was barely detailed at all in those adventures)...

Doh! I started re-running U1-3 last year (slightly modified for level 3 PCs). I wish the DMG2 had come out a little earlier; it would have saved me a few nights mapping!

I picked Saltmarsh, thinking it would be so obscure... then it appeared in Dungeon in the 'Best Adventures Ever!!!!' article. And other posters have expressed their fond memories of this module and sequels, to the extent that it became the example town in DMG2!
I am quite astounded; by current standards, it's quite small and simple, but I suppose it marked a change from the 'go down the hole, beat things up and take their stuff' mentality of previous releases, so in 1981, it was probably seen as radical.
I had thought it had never appeared on the radar of US players, since it was released by TSR UK, who seemed to operate on a shoestring budget.
What I find totally surreal, is that another DM in my town started a campaign the same week I re-started mine, using the same adventure! We share a player, but I was modifying the intro and encounters for level 3 PCs anyway.
Not a bad bit of nostalgia for a slim module that's a quarter century old!


I'm not very familiar with Saltmarsh, but it sounds like it might be a good place to set the Styes...?

Paizo Employee Creative Director

Jebadiah Utecht wrote:
I'm not very familiar with Saltmarsh, but it sounds like it might be a good place to set the Styes...?

Not really... Saltmarsh is a pretty small town, and adding on the Styes would significantly overwhelm it.

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