| zoroaster100 |
The Cusp of Sunrise permits a sword or similiar weapon (they even have an area set aside for dueling) but no missile weapons. And if I remember correctly they don't allow armor either. I don't think anything is specified for other taverns or inns. I'd say that the finer establishments like the Coy Nixie would allow a sidearm like a sword and light armor, but no medium or heavy armor at the table. I'd say inns would allow guests to have such equipment in their rooms but not while eating and drinking in a common room or dining room (except maybe one melee weapon side arm). The low-class taverns would probably not allow any visible weapon and only light armor (don't want the rowdy drunk guests to be armed when you have to cut them off or throw them out).
| Urthblade |
Being a fantasy setting, and a harsh environment at that, I dont see it as a problem carrying arms in the street. Has anyone done anything for tavens and inns, such as having the characters place their weapons in a holding box or something?
At the start of the campaign, there's no ban on weapons, but as time goes by, and half-orc mercenaries are brought in, I plan on a gradual transition to more of a police state, when people's right to bear arms are taken away.
And the PCs (especially lawful ones) will be in a real bind then...
Locke1520
RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16
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I had all swords,axes and bows to be 'peace-bonded' in cauldron at least for a while.
Peace bonding seems appropriate while in public I used that myself. IMC I also added the rules for adventuring charters from the 2ed Cormyr Gd. I lowered the cost with plans to dramatically raise it later.
The low-class taverns would probably not allow any visible weapon and only light armor (don't want the rowdy drunk guests to be armed when you have to cut them off or throw them out).
As for lower class taverns restricting arms and armor I really don't think they would. In such a wild frontier like environment I would imagine those bars would attract the thugs most likely to use a weapon on any one who suggested they should surrender thier arms. Otherwise the tavern will need tight security or be regarded as truly neutral territory among the guilds and other rough types.
| Jeffrey Stop |
Being a fantasy setting, and a harsh environment at that, I dont see it as a problem carrying arms in the street. Has anyone done anything for tavens and inns, such as having the characters place their weapons in a holding box or something?
Curiosity, really.
Thanks!
In my campaign, the general rule of thumb is that it's OK to be in full kit if you're a) just getting into town, b) leaving town, or c) doing something that specifically warrants your gear (like looking into a problem for the town guard). Weapons must be peace-bonded, however, whenever they're walking around town. (In my world, it's a full round action to un-peace-bond a weapon. It's usually pretty easy to see when a weapon isn't properly peace-bonded and depending on the town, there may be stiff penalties for faking a peace-bond.)
The general exception is a dagger, which can be carried by anyone and doesn't need to be peace-bonded.
The town guard (and the townsfolk) tend to get nervous when a group is always walking around in full kit -- it's like they're looking for (or just expecting) trouble. Most folks don't like to be around when trouble happens and the town guard don't want trouble, period -- it means they'll have to do something about it.
Of course, this makes things like the ambush at the inn and the town hall (later in the campaign) a little trickier -- if the PCs don't have most of their gear those fights may be unwinnable. I'll have to give serious thought on how they'll play out later as they get nearer.