How start my AoW campaign


Age of Worms Adventure Path


Hi,

next week we begin AoW campaign, and I ask you for idea to start the campaign.
Before a give you a brief synopsis of the situation:

- I'm using FR setting with the help of the overload of Eric L. Boyd;
- I use the map of DL instead of the official Daggerford;
- Using an idea that I've in mind from several years, I persuaded my players to start with PC as child;
- I created my house rules for devolop the situation and played three session with everyone a simple adventure at different step of age of the PC (10, 13 and 16 years). The player like a lot the thing and with them played some of the best (for our standard) role-playing in several years.
- I've played the three adventures as a flashback, with the adult PCs (19 years) that meeting at Hungry Gar, and during a dinner tell of their past childhood.
- The PC are 6, all human, all 1st level, all good alignment, and all friends each other:
--- Lionel Stone, Paladin of Tyr: son of an assistant in the General Store and a smith in Osgood Smith, trained, after the sixteen, in the temple of Tyr outside the city;
--- Ginger Stone, Wizard: sister of Lionel, trained by Allustan;
--- Alan Blackbird, Fighter: father dead long ago, mother work in Able Carter Coaching Inn, trained in Garrison;
--- Mornie Blackbird, Sorcerer (spellfire): brother of Alan, trained by a strange traveling albino sorcerer that often go through Daggerford;
--- Joseph Mac Bride, Barbarian: son of couple of farmer emigrate from Port Llast about 20 years ago for personal problem, trained by the father and in the last year is returned to the North, in place of the father, to sustain a battle among clans;
--- Sayat, thief: orphan arrived as child in Daggerford with a company of acrobats in decay that live in the Jalek's Flophouse and that in part work as miners and in part work inside the Emporium, trained by her firends/tutors;

Honestly I've some idea on how to start the campaign, but I want to see of you can give me better and more intriguing brainchild! ^__^

Bye.

Giuseppe A.
Italy


Well done! It looks like your PC's are thoroughly integrated into the community. Getting the adventure kicked off could be as simple as Allustan requesting a team to go into the Cairn, having been alerted that something's going on by the outsiders from Waterdeep going into the Stirgeness.

Liberty's Edge

Yes, definitely, well done, Giuseppe. I really like your idea of three brief flashback scenarios at different ages of the PCs. It reminds me of the old 0-level rules from 1E/2E Greyhawk, somewhat. You've established a great anchor for the PCs to Daggerford/Diamond Lake and nudging the PCs into The Whispering Cairn should be a simple matter. I wouldn't dwell too much on premise adventures at this point. Allow your players, who are peaking in the roleplaying, to dive right into the adventure. Use the Free City Trio to do the nudging and get that rivalry going early.


Not to hijack your post or anything, but could you delve a little bit more into your PC's as children scenarios. How exactly did they work? Did each character get their own flashbacks and if so, what did the other players do during those flashbacks? This sounds like a really neat idea that I might want to incorporate into my upcoming AoW campaign. Thanks.


First, thanks to all for nice words! ^__^

direcow wrote:
Not to hijack your post or anything, but could you delve a little bit more into your PC's as children scenarios.

No problem, my only limit is the language... ;-))

direcow wrote:
How exactly did they work? Did each character get their own flashbacks and if so, what did the other players do during those flashbacks? This sounds like a really neat idea that I might want to incorporate into my upcoming AoW campaign. Thanks.

The PCs are all friends from childhood and during the dinner they remember situation/adventure of their past where all are involved.

Synopsis:

- 10 years: I'have created a rival band of child "The Scarred" in discord with the PCs ("The Black Stone"). During a rough exchange of word (and not only) the two bands challenge each other in a test of bravery on who arrive during the evening at the door of the abandoned and "so sayed" infested Observatory.
All this situation interlace with the relationship with their relatives.

- 13 years: "Fester Trollump instead of the usually badgers has capture a strange creature, maybe a DRAGON!!" So say an over excited Mornie to the other friends. Who can resist at this news, though all the situation is deal in great secret?
Rumor say that the creature is hidden inside the depot in the Able Carter Coaching Inn and Mornie and Alan know "very well" that place.
Indeed the creature is an hippogriph and the boys manage to see it, but also to do escape! And for help them one of the guards on duty in the Able, friend of the two brothers, remain severely injured. This is the first harsh lesson of life for the youngs and this incident sign the passage from child to puberty.

- 16 years: The life for the youngs is not so free from duty and carefree now, and during one of their not so more frequent reunion they decide to go to do a promenade in direction of the little wood at no more than an hour of walk from Daggerford.
Here, on the road that bisect the wood they encounter a breathless short creature (a leprechaun) that ask for help, because his brother have been captured by two nefarious "tall creature as you". The creature are two outlaw ("With a reward on their head!" say Alan, that is training in the Garrison) very dangerous e clearly not at reach of the six youngs. How they can help the short creatures?
At the end of the session the PCs rescue the brother of the leprechaun and manage to escape from the two thug, but... with a lot of risk!!

P.S. Not all the PCs have the exactly same age, but they range from 8 to 10.

Bye.

Giuseppe A.
Italy

Scarab Sages

Hey Paisan,
I may just have them overhear the strangers in town, The Free City Trio, talk about the Stirgenest Cairn, and they begin wondering about other ones. Perhaps have them make Knowledge Local to remember the local tales of the Whispering Cairn, and then off they go, before the Trio hear of it.

Where in Italy are you Guiseppe? My family is from Castello Mare (spelling?) outside of Naples.

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