| Ultradan |
only +2? My overpowered Lvl 10 has a better weapon then that! It should be +10....
What I wanna hear is what your using it for.
Hello Onrie... You seemed amazed at the "only +2" weapon. I'll try to explain and make some sense of that...
When I started playing D&D way back in 1982, we (the DM and the players) would really go for those big ultra-powerful weapons (+7 unholy flaming vorpal blackrazor double-edged backtalking shadow sword of wounding). Basically the stories and the characters were bigger than life. Every adventure meant it was the end of the world if we didn't succeed. It was fun, but after a while, it got less and less interesting playing those powerful entities (PCs). Mainly because of the fact that there wasn't much the DM could throw at us that we couldn't take care of. WE ALWAYS WON.
After years of playing, I think players (and DMs) tend to tone down the general strength of the PC party, and adventures. Bring it more down to earth (and more believable). And you know what we found? That when your character has only a +2 sword and comes face to face with a seven-headed cryohydra, then the exitement starts. You could cut the tension with a knife during a battle like that.
In my group, my five players have characters around 10th and 11th level. I think only two of them have +2 weapons, only one has a +3 ring of protection, and one hase a +1 flaming bow. And you know what? They're liking it, as most battles (or situations) is a challenge.
Think about it... If your character already has a +10 sword at 10th level, what does he aim for when he reaches the 20th level.
Ultradan
| WaterdhavianFlapjack |
Onrie wrote:only +2? My overpowered Lvl 10 has a better weapon then that! It should be +10....
What I wanna hear is what your using it for.
Hello Onrie... You seemed amazed at the "only +2" weapon. I'll try to explain and make some sense of that...
When I started playing D&D way back in 1982, we (the DM and the players) would really go for those big ultra-powerful weapons (+7 unholy flaming vorpal blackrazor double-edged backtalking shadow sword of wounding). Basically the stories and the characters were bigger than life. Every adventure meant it was the end of the world if we didn't succeed. It was fun, but after a while, it got less and less interesting playing those powerful entities (PCs). Mainly because of the fact that there wasn't much the DM could throw at us that we couldn't take care of. WE ALWAYS WON.
After years of playing, I think players (and DMs) tend to tone down the general strength of the PC party, and adventures. Bring it more down to earth (and more believable). And you know what we found? That when your character has only a +2 sword and comes face to face with a seven-headed cryohydra, then the exitement starts. You could cut the tension with a knife during a battle like that.
In my group, my five players have characters around 10th and 11th level. I think only two of them have +2 weapons, only one has a +3 ring of protection, and one hase a +1 flaming bow. And you know what? They're liking it, as most battles (or situations) is a challenge.
Think about it... If your character already has a +10 sword at 10th level, what does he aim for when he reaches the 20th level.
Ultradan
Check out IH Ultradan! *Cackles maniacally as he spreads the good of IH*
WaterdhavianFlapjack
| Steve Greer Contributor |
Now that I have your attention: *ahem*. I just created Moradin's (+2) Warhammer, which has Icy Frost, and KEEN! NOW, does a Dwarven warhammer get 19~20/x3 crit, because of KEEN? Or does its critical go down to 19~20/x2 crit. ??? I just don't get it....o.o;
Drake_Ranger, the other poster was correct in that keen is only applied to peircing or slashing weapons ("keen" means really, really, really, really sharp). To answer your main question, though. Keen improves a weapon's critical threat range, NOT its critical multiplier. So a weapon with a x3 multiplier never changes, just the range of numbers it can score a critical hit on (19-20 for long swords, great swords, short swords, crossbows, etc.; 20 for bows and most other weapons; 18-20 for rapiers, kukri...).
If a weapon has a threat range of say 20, adding keen would change its range to 19-20. A weapon with a range of 18-20 would be changed to 15-20. However many numbers the weapon has in its critical hit threat range is doubled. Since a weapon with a range of only 20 has just one number, you add one number (19-20). Whereas, a rapier that has a critical threat range of 18-20 has 3 numbers (18, 19, 20) you double it and get a new threat range of 15-20 (six numbers). But the multiplier that indicates how many tiems damage dice are rolled if a critical hit is made always remains the same pending some other quality that can change that (I can't think of any, but something may be out there I'm unaware of).
Having said all that, I hope I've answered your question. And here's a little extra. Consider upping the weapon to at least +3 or +4 and adding Knockback (Complete Warrior pg. 135) or Thundering, possibly Shocking Burst. Making the weapon adamantine is fitting for a weapon of Moradin as well.
Check out Complete Divine pg. 93 for the stats on the Axe of Ancestral Virtue. It's one of Moradin's relics and may give you added inspiration for creating a weapon you want to have Moradin use.
| Great Green God |
Sorry, I must be getting old... What's IH?
Ultradan
IH = Iron Heroes
Sword and Sorcery/Monte Cook presents/written by Mike Mearls is a low magic alternate player's guide for low/no magic games. One of the cornerstones of the book is the expanded feats section where common combat feats become expanded feat trees (Combat Reflexes for example, is a ten step progression, each step building on the last or adding a new special twist). Magic items are pretty much non-existant here so a +2 warhammer et. al would be a weapon worthy of the gods.
For what it's worth I liked it. Thanks for the heads up WaterdhavianFlapjack.
GGG
PS BTW IMHO new acronyms r teh suck!!!!11! Well, sometimes LOL. ;)
PPS This will be the only time you see me write "by the way", "in my (never so) humble opinion" and the pain inducing "laugh out loud" as acronyms - ever.
| Great Green God |
Thanks Green. I've never played or seen Iron Heroes.
And don't anybody get me wrong... I like powerful magic weapons and stuff, it's just that what's so special about a +5 Flaming Burst Greatsword if everyone you encounter has a +5 Flaming Burst Greatsword?
Ultradan
My sentiments exactly.
GGG
| Onrie |
Onrie wrote:only +2? My overpowered Lvl 10 has a better weapon then that! It should be +10....
What I wanna hear is what your using it for.
Hello Onrie... You seemed amazed at the "only +2" weapon. I'll try to explain and make some sense of that...
When I started playing D&D way back in 1982, we (the DM and the players) would really go for those big ultra-powerful weapons (+7 unholy flaming vorpal blackrazor double-edged backtalking shadow sword of wounding). Basically the stories and the characters were bigger than life. Every adventure meant it was the end of the world if we didn't succeed. It was fun, but after a while, it got less and less interesting playing those powerful entities (PCs). Mainly because of the fact that there wasn't much the DM could throw at us that we couldn't take care of. WE ALWAYS WON.
After years of playing, I think players (and DMs) tend to tone down the general strength of the PC party, and adventures. Bring it more down to earth (and more believable). And you know what we found? That when your character has only a +2 sword and comes face to face with a seven-headed cryohydra, then the exitement starts. You could cut the tension with a knife during a battle like that.
In my group, my five players have characters around 10th and 11th level. I think only two of them have +2 weapons, only one has a +3 ring of protection, and one hase a +1 flaming bow. And you know what? They're liking it, as most battles (or situations) is a challenge.
Think about it... If your character already has a +10 sword at 10th level, what does he aim for when he reaches the 20th level.
Ultradan
My overpowered lvl 10 PC spent his life savings on enchants and he has a +3 Flaming shortsword and a +1 Icy shortsword. I consider him overpowered because the lvl 16 sorcerer makes him all kind of magic items (AC 27) and he has permanent haste. Im young so when we started I didnt know all the rules and they would get extremely mad if I "normaled them".
As for lvl 20-35 goals, one seems kinda intersted in God hood, lol. I think its in Dietes and Demigods but can someone clear it up for me?
| Great Green God |
My overpowered lvl 10 PC spent his life savings on enchants and he has a +3 Flaming shortsword and a +1 Icy shortsword. I consider him overpowered because the lvl 16 sorcerer makes him all kind of magic items (AC 27) and he has permanent haste. Im young so when we started I didnt know all the rules and they would get extremely mad if I "normaled them".
As for lvl 20-35 goals, one seems kinda intersted in God hood, lol. I think its in Dietes and Demigods but can someone clear it up for me?
Deities and Demigods gives you a decent overview of the Gods (who are on average 60th level characters with some perks). It doesn't give any hard or fast rules on the subject of becoming a god though it does explore some options (they are Gods after all). However as a former teenage DM myself I like the idea of smacking uber characters with godlike power from time-to-time (heck, I do that with 10th level characters). Shows them who's the boss and gives them something to shoot for. Also note there is an online 3.5 update for it at the Wizards website.
Oh and you might also want to look at the religion in the Scarred Lands (Sword and Sorcery stuff) and Monte Cook's "Dead Gods" on what happens when gods die and what to do with them when they have.
Hope that helps.
GGG
| Steve Greer Contributor |
Onrie wrote:only +2? My overpowered Lvl 10 has a better weapon then that! It should be +10....I thought a weapon can only have up to +5? But +10?...where is the limit?!?
DR, a non epic weapon can have up to a +5 attack/damage bonus and special features such as keen, holy etc. added on that are assigned their own enhancement modifiers that when added to the normal plus of the weapon cannot ecxeed +10 all together.
For weapons of higher pluses you have to have an epic weapon (see the Epic Level Handbook). Any weapon that has a +6 or higher attack/damage modifier is epic.
As far as the limit on pluses, that's determined solely by the level of the creator.
I suggest you bone up on the magic weapons section in the DMG starting on pg. 221. Most or your questions have an answer there.