Changing Lizardmen to Sahuagin in Encounter at Blackwall Keep


Age of Worms Adventure Path


I was speaking to a friend of mine about tailoring AoW for Eberron. He suggested changing the lizardmen to Sahuagin since they are near Sharn. I love the idea, since it will add a new dynamic for the adventure (being underwater).

But it brings up a lot of questions. First, some monsters need to be changed. Then I have to come up with waterbreathing for the pcs, and how the captives are surviving.

Thoughts? Suggestions?

Dark Archive

Rather than all that underwater breathing thing, you could have the keep partially sunk (waist deep in water), abandoned, and still have sahaughin, *and* air-breathing, all at the same time. Throw in a couple of submerged areas, and there you are!


The only thought I would mention is that you should be careful with the "underwater" area's . . . your player's were already underwater once in TWC . . . you would not want to re-use the same tactic over and over again.


blackotter wrote:

I was speaking to a friend of mine about tailoring AoW for Eberron. He suggested changing the lizardmen to Sahuagin since they are near Sharn. I love the idea, since it will add a new dynamic for the adventure (being underwater).

But it brings up a lot of questions. First, some monsters need to be changed. Then I have to come up with waterbreathing for the pcs, and how the captives are surviving.

Thoughts? Suggestions?

Personally I think this is a terrible idea. The Shauagin seem to have a better fit in Xen'drik than the interior of Breland. Personally, I think Mr. Baker's explanation in the #126 supplement fit quite well!


Check out Steve Greer's adventure in #121--Fiend's Embrace. It features a partially submerged keep in a swamp with Scrags as the main antagonists. It was a great adventure. I adapted it for my campaign by putting the keep in the Underdark.

That should give you some ideas on how a partially submerged keep might work out.

Steve put an old crone witch-like NPC into the swamps nearby. Eccentric and unpredictable, yet she was able to brew potions of water breathing that the PC's might buy if they role-played the encounter well.


My only concern is that Lizard men are not a vile and evil race and the adventure bears that out. Success in the adventure should hopefully result in the restoration of peace between the Lizard Men and the humans that live nearby.

With Sahuagin though its war to the death - slaughter every last one without mercy if possible. No peace treaties here.

Community / Forums / Archive / Paizo / Books & Magazines / Dungeon Magazine / Age of Worms Adventure Path / Changing Lizardmen to Sahuagin in Encounter at Blackwall Keep All Messageboards

Want to post a reply? Sign in.
Recent threads in Age of Worms Adventure Path