
Ryan Horst |

Greetings all. I'm just about to begin running the SCAP, and I've got a question or two.
My player party consists of 6 players. Is this to many for experience purposes? All but 2 of the group are very experienced with roleplaying, and the other two are picking up on it as I am running them through a Star Wars RPG campaign. Here's what they are playing:
Human (Urban variant) Ranger
Elven (Evoker variant) Wizard
Human Ninja
Human Swashbuckler (maybe, she not 100% decided yet)
??? Fighter [ranged combat focused] - hasn't decided on a race yet, that I'm aware of.
??? ??? - this is the last guy. Everyone hopes he plays a cleric, and I'd like to see him play a dwarf.
This gives us a pretty rounded party (arcane and hopefully divine spellcasting, ranged and melee combat, and a good skill selection), but will having this many players hurt them in the long run because of experience being divided more?
Also, from what I'm hearing, the first adventure has the possibility to be a TPK. While I don't suspect this will be the case with my experienced party, any suggestions on allowing me to play the enemies intelligently w/o having to worry about killing off the party at 1st level? Should I allow my players (being numerous in quantity) to take races with level adjustments just to be safe?
EDITED TO ADD: Well, um, I just read a thread near the bottom of this page that says while the origional adventure was meant for 4 PCs, the new one is designed for 6. Sort of answers my question, doesn't it? Ok, so time for a new one:
Since this is suppose to be a tough adventure for 6 PCs, should I let my PCs point buy their attributes using the 32 "High Adventure" Point system, or the 28 "Mid Adventure" Point system?

Ryan Horst |

One more question:
My player using the Urban Ranger variant is planning on going towards Vigilante. The Urban Ranger can select a group of people instead of a race of people as his favored enemy. He will be a citizen of Cauldron starting off, and have the appropriate knowledge (local) and gather information skills to know enough about the city to know what some of the factions are.
What would be a good starting group for him to favor as an enemy?

morbid |
Greetings all. I'm just about to begin running the SCAP, and I've got a question or two.
The book recommends the 28 mid adventure point system.
Since this is suppose to be a tough adventure for 6 PCs, should I let my PCs point buy their attributes using the 32 "High Adventure" Point system, or the 28 "Mid Adventure" Point system?

ASEO |

I've never found 6 PC to be to many in a WotC or DUNGEON adventure. Keeps the PC mortality rate down, and the PC advance a bit slower, but hteir are plenty of additional encounters you can throw in to make up the Xp. In my opinion there is no need to tweek the creatures against a 6 PC party any more than maybe add a few more Hp.
But that is just me.
ASEO out