Armor enchantments


Rules Questions

Shadow Lodge

Question on wheather specific magic armor can be enchanted or further enchanted.

Elven Chain

Aura no aura (non-magical); CL —; Weight 20 lbs.; Price 5,150 gp

DESCRIPTION

This extremely light chainmail is made of very fine mithral links. This armor is treated, in all ways, like light armor, including when determining proficiency. The armor has an arcane spell failure chance of 20%, a maximum Dexterity bonus of +4, and an armor check penalty of –2.

Elven Chain is a specific magic armor that doesnt actually have any enchantments. Can you add the normal enchantments to this armor?

Can you increase Celestial Armor enchantment?

Celestial Armor

Aura faint transmutation [good]; CL 5th; Weight 20 lbs.; Price 22,400 gp

DESCRIPTION

This +3 chainmail is so fine and light that it can be worn under normal clothing without betraying its presence. It has a maximum Dexterity bonus of +8, an armor check penalty of –2, and an arcane spell failure chance of 15%. It is considered light armor and allows the wearer to use fly on command (as the spell) once per day.


I could not quot the rules however, I have seen others on these forums link to a rule indicating you cannot further enchant special magical items. So my "guess" would be that the answer for the Celestial armor is no. My guess for the elven chain is yes as it states it is non magical.


there was a big thread about magic item creation where SKR said he was gonna give us an FAQ answer questions about specific magic items like celestial armor

as for elven chain, yes you can enchant it, regular price


master_marshmallow wrote:

there was a big thread about magic item creation where SKR said he was gonna give us an FAQ answer questions about specific magic items like celestial armor

as for elven chain, yes you can enchant it, regular price

Why would you be able to enchant elven chain, but not celestial armour? Unless your position is that you can enchant any specific armor for 'regular price'.

(Which I don't think is the case since it's hard to put an accurate price on many of the special abilities specific armours have.)

To the OP, I don't think you can further enchant specific armours, and I would be reluctant to homebrew such items for the reasons I suggested.
Elven Chain doesn't have any enchantments on it, but it certainly has abilities, only requires light armour proficiency, for instance, and that ability seemingly affects the price already.
You could certainly enchant a suit or mithral chain, though.


elven chain is a specific armor, but it isnt magical
statistically its the same as mithral chain mail, but it counts as light armor, thats really the only difference

improving celestial armor and other such items has no official guidelines, so i would price it out based on the cost of the item, i think celestial armor is priced equally to a +5 armor? either way i would treat any further enhancements as a bonus on top of that, so improving it would cost the same as the difference between +5 and however much higher you want to take it


master_marshmallow wrote:

elven chain is a specific armor, but it isnt magical

statistically its the same as mithral chain mail, but it counts as light armor, thats really the only difference

That, and elven chain costs 1,000gp more than mithral chain mail, hence why I think enchanting it could make pricing wonky.


you could add in the 2000 gp like cold iron requires, sound good?


master_marshmallow wrote:
you could add in the 2000 gp like cold iron requires, sound good?

Maybe, but IMO, as with any homebrew item, that's better left up to the individual GM.

Like any other Specific Armour (except perhaps the Mithral Chain Shirt, which is identical in every way (including the name) to a mithral chain shirt) how to price further enchantments on Elven Chain should be carefully considered by them GM.


There's a line in there that specific named armors that are completely non-magical can be enchanted normally.

It came up in another thread for PFS specifically, since it has to be RAW or in the PFS exceptions to fly there, and it's legal.

Not got the option to dig thru it at the moment, but it's there.


Let me interrupt, Adamantine Dagger and Masterwork Cold Iron Sword are specific weapons too. There's not a shred of text that suggest that specific magical items can't be further enchanted if they are magical, but okay if mundane.

The cost of adding one item onto another, such as a ring of sustenance and a ring of invisibility is by increasing the cost of the 2nd item by 1.5, so if you can make a Vest that has both Bag of Holding effect and Ring of Sustenance effect, why can't we slap on Bane on a non +5/+5 weapon?

A Disarming Blade, which is a +1 Dueling Rapier costs 17,820gp
14,000gp for Dueling
2,000gp for +1
1,800gp for at will Mage Hand spell for the specific use.
20gp for a rapier.
= 17,820gp (for some reason no MW cost)

Clearly this specific weapon is a +1 Dueling Rapier with an alternate use of at will Mage Hand. Seeing as the weapon follows item creation rules, there's no reason what so ever that you shouldn't be able to make it a +2 Dueling Bane rapier for the additional cost as normal only because a crafter decided to put Mage Hand cantrip in it.

Unless it's okay to make a +5 Dueling rapier, and then pay the 1,800gp to add in the Disarming specific ability

Edit: For rough pricing specific items, calculate the cost of the weapon + cost of any special abilities of enchantment bonuses, what's remaining is most likely the cost of the effect that makes it a "specific" weapon, generally that's an alternate use for a spell and can be calculated as Caster Level x Spell Level x 1,800gp/2,000gp + variables.

Boots of Teleportation for example would be calculated to cost 50,625gp, but the price in the book is 40k, taking some unspecified variable(common sense?) into the calculation. The price of Celestial Armor was cut by roughly 3k if using the specific crafting rules.


There's a FAQ about named magic items but I think its on for PFS...feel free to correct me if I'm wrong though :)

FAQ says no if its a "magic" named item but yes if its a "non-magical" named item

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