| Silver Circle |
Just wondering for all of us planning on playing the AP in the realms. If there will be notes on how to change the Ebon Aspect accordingly. It has special Qualities linked to vecna etc. Will these be the same for the dead three??
Also the description refers to it having six arms, will this be the same in the realms or is the six arms down to Hextor, if so should we keep it with six??
N'wah
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Well, I doubt the PCs will get to ask the ebon Aspect what its special powers are called- he hardly seems all that talkative.
I think the Bloodlust of Bhaal (Erythnul) sounds pretty good, myself. The better to murder you with, my little pretties.
I'd change the Standard of Bane (Hextor) so that it manifests as a black metal gauntlet with rays of green light emitting from it- have it do the same damage, but make the physical appearance different.
The Blessung of Myrkul (Vecna) sounds somewhat appropriate, as well- my memory's a little hazy, but wasn't he the most magic-oriented of the three?
As for physical description, that's up to you. The Ebon Aspect has three claw attacks, so I wouldn't use less arms than that- other than that, any visual appearance is merely cosmetic. Maybe it has six arms (representing two per deity), but three end in withered, rotten stumps.
Side note- since I'm most likely playing AoW in Eberron, I had originally skipped the conversion notes for the Forgotten Realms. I think the idea of using the old team-up of Myrkul, Bane, and Moander is genius. I ran Shackled City in Forgotten Realms, and I just grabbed three vaguely-relevant dieties... why didn't I think of that?
N'wah
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Um..... Ditto, except that my question is more in regards to converting it to Ebberon's version...
Here's what I'm using, personally.
Description: The creature is a bizarre amalgamation of the three deities it embodies. It is a ten-foot tall, powerfully built monster with six arms. Its smooth, dull gray skin has been partally flensed off in long strips, revealing the bulging muscles beneath. Around its shoulders and back, the creatures coloration darkens to that of deep shadows. Three of its arms, two on the left and one on the right, are missing their hands. It has a gaunt skeletal face and massive fangs. It growls like a beast in battle, and fights like a savage animal.
Bloodthirst of the Shadow: While the Shadow is a diety of arcane power, he is also worshipped by savage monsters from Droaam as well, who see him as their creator. This ability represents that savage aspect of his nature, as do his grimlock followers.
Instrument of the Mockery: The Mockery seems less martial in my eyes, and I could see his followers calling their wepons tools or instruments. Replace the flail with a kama doing the same damage (spiritual weapon's damage is unchanged regardless of weapon size and type).
Blessing of the Keeper: The Keeper hoards power of all types, and protects his followers from death. What better way to use other's power than to turn it on themselves?
Theoretically, this fits better with the Shadow ("play with fire and you'll get burned"), but I think its a stretch to make the Keeper's ability something akin to a one-round super rage. I suppose it could be a powerful infusion of necromantic energy instead. Your choice.