wind dukes in the Realms


Age of Worms Adventure Path


Having looked at the conversion notes for the realms, can anyone help me with how to place the Wind Dukes in this setting. Are they greyhawk specfic or do they translate easily accross to the realms.

Any advice would be welcome, great start to what looks to be a fantastic AP sequel


Well, the Realms has gates to a ton of different worlds, so the Wind Dukes could have battled across several prime materials, and thus the war would be even more epic against the Queen of Chaos. Since the Realms has an elemental plane of Air and an Abyss, its also possible that similar events happened on both planes, perhaps in an very early pre history that occured just as many alternate realities started to diverge.

On the other hand, if you want to have an epic battle in the past that involed creatures from the elemental Plane of Air, I would suggest that instead of the Wind Dukes, you make these air creatures followers of Calim, the uber powerful Djinni that battled Memnon the Efreeti over control of the whole southern part of the Realms in general and what became Calimshan in specific.

The only issue you have in this case is that the Rod of Seven Parts is lawful, and Calim would have been Chaotic. You could rule that the rod was found by the air elementals that served Calim and used against Memnon rather than created by them, or you could rule that Memnon actually created the rod, and the Djinni mananged to steal it and break it into pieces so it couldn't be used against them.

In this particular adventure it seems like the only thing that you would have to change to use Calim would be to change the early Auran names that referred to some of the Wind Dukes to reference Calim instead.


KnightErrantJR wrote:
Well, the Realms has gates to a ton of different worlds, so the Wind Dukes could have battled across several prime materials...

Across several prime materials...I like the ring of that. I've been thinking of a way to link Greyhawk with Forgotten Realms, on a limited basis anyway. I wanted to get the phaerimm into the Vesve Forest for a nasty surprise, or two. With "gates to a ton of different worlds," this shouldn't be too difficult, especially for a bunch of sorcerous abberations.

Thanks...

LG

Contributor

KnightErrantJR wrote:
I would suggest that instead of the Wind Dukes, you make these air creatures followers of Calim, the uber powerful Djinni that battled Memnon the Efreeti over control of the whole southern part of the Realms in general and what became Calimshan in specific.

This is essentially what I did in the conversion of the adventure itself. Hopefully there will be a small update to the online supplement that includes some notes to this effect. Quick and dirty, replace "wind duke/vaati" with "djinni" and you're pretty much set to use the whole adventure in the Realms.

--Eric


I thought the whole wind dukes/djinni thing was kinda cool, so when one of my players decided to play an air genasi, I had an idea that one of the wind dukes was his ancestor. Is this idea conceiveable?

Paizo Employee Chief Creative Officer, Publisher

Absolutely.

--Erik


Thanks for all the advice. think i will go with Calim as now one of my Pc's has created a dervish from the south, so will be good to give him something to get his teeth into by having it linked to his home region and history


Eric Boyd wrote:
KnightErrantJR wrote:
I would suggest that instead of the Wind Dukes, you make these air creatures followers of Calim, the uber powerful Djinni that battled Memnon the Efreeti over control of the whole southern part of the Realms in general and what became Calimshan in specific.

This is essentially what I did in the conversion of the adventure itself. Hopefully there will be a small update to the online supplement that includes some notes to this effect. Quick and dirty, replace "wind duke/vaati" with "djinni" and you're pretty much set to use the whole adventure in the Realms.

--Eric

Is this Eric Boyd who did the actual conversions for the update?? If so i apprecaite u answering my plea.

You mentioned Vaati!!!! How to work the rod of seven parts into the realms, isnt it part of the Greyhawk mythos???? May be completly wrong

Contributor

Silver Circle wrote:

Is this Eric Boyd who did the actual conversions for the update?? If so i apprecaite u answering my plea.

One and the same.

Silver Circle wrote:


You mentioned Vaati!!!! How to work the rod of seven parts into the realms, isnt it part of the Greyhawk mythos???? May be completly wrong

In the added conversion notes I submitted to Erik (which will hopefully appear in an updated version of the #124 supplement), I suggest renaming the Rod of Law -> Scepter of Calim and renaming the Rod of Seven Parts -> Shattered Scepter of Calim.

If it becomes germane, I may have to update the powers in a later issue, but it may not be needed. The biggest problem I can see is that you'd have to change the "Law" bias to a "Chaotic Good" bias for the powers.

--Eric


Isn't Waterdeep/Daggerford too far away for the Calim vs. Efreet war? I guess we can invent some sort of colony further north that also was invaded by efreet.

Is the Shattered Scepter of Calim mentioned anywhere? I took a quick peak through my old 2nd Ed Calimshan boxed set without finding anything.

Changing the law vs chaos to good vs evil isn't a problem at all for me.

Contributor

trellian wrote:
Isn't Waterdeep/Daggerford too far away for the Calim vs. Efreet war? I guess we can invent some sort of colony further north that also was invaded by efreet.

The djinni of Calimshan were simply burying their dead in an out of the way spot.

trellian wrote:
Is the Shattered Scepter of Calim mentioned anywhere? I took a quick peak through my old 2nd Ed Calimshan boxed set without finding anything.

New invention.

--Eric


I guess you have already designed it for Overload or plan to do so.. my players immediately recognized it as the rod of seven parts (having played the brilliant campaign in 2nd ed).. I will probably allow a Knowledge (arcane) or Bardic knowledge check to let someone know this is the Shattered Scepter of Calim.

Thanks again for the info, I don't think AoW could have acquired a better person to do the conversion. You (Eric Boyd) has always been my favorite WoTC/TSR staffer, mostly due to your work on the deities, but also because of your other work. Faiths & Pantheons is the only 2nd ed book that is allowed to sit next to 3rd books :)


trellian wrote:


Thanks again for the info, I don't think AoW could have acquired a better person to do the conversion. You (Eric Boyd) has always been my favorite WoTC/TSR staffer, mostly due to your work on the deities, but also because of your other work. Faiths & Pantheons is the only 2nd ed book that is allowed to sit next to 3rd books :)

Without being too much of a suck-up I totally agree with this statement. I have almost every product produced for 2nd edition FR and Eric's work is a cut above. My only gripe is that he didn't do some of the earlier supplements...they were real hit and miss..I think I scanned the great glacier once and never looked at it since. Whereas I enjoy reading the Faith and Pantheon's even as recreational reading.


Uhh.. I mean Faiths & Avatars of course.. Faiths & Pantheons IS a 3rd edition book...


Yep. I bought, downloaded and printed Faiths and Avatars from Rpgnow last week and I am now reading a bit of it every day as I commute. This is really a cut above the rest.

It was excellent work you did on that one Eric! Thanks a lot for all your efforts of some years ago. ;-)

Bocklin

trellian wrote:
Uhh.. I mean Faiths & Avatars of course.. Faiths & Pantheons IS a 3rd edition book...

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