The Heghland 1st - Only War (Inactive)

Game Master PhilOfCalth

A group of feudal warriors brought together from every corner of a world almost completely untouched by the Imperium, hastily trained and recruited by the Imperial Guard.
Can they survive when faced with the horrors of the universe?


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Male

Wow you used up all the good rolls!

Wikivaya:
Scholastic Lore (Tactica Imperialis) - You are pinned down, and flanked by the enemy. Add to that you can't see them while they can clearly see you. This position cannot be held.
The best tactic is to "Fall back by squad" half the men give cover fire. the other half fall back to a better position. Then the roles change so those who have fallen back give cover fire while those who were covering fall back behind the first squad. You’d be very lucky to get out of this position without taking any casualties.
Wikivaya and Solar are in particular trouble, being out in front of the rest and exposed to fire

Perception - What you see racing through the woods directly towards you is a the dark shape of a lithe man covered in spiked armour on top of a board which seems to be flying through the air. He's carrying a wicked looking two handed blade. You can only get the faintest impression of his face, and he seems to be laugning.

Between your perception roll and your Scolastic Lore roll you’ll know that there must be more behind him. He couldn’t have outputted that weight of fire by himself.


Male Weapon Specialist; Wounds: 1/12

Suppression; WP:25-20=5: 1d100 ⇒ 51

Common Lore(War); Int:29+30=59: 1d100 ⇒ 35

Initiative: 1d10 + 4 ⇒ (9) + 4 = 13

"Wikvaya, get the hell back 'ere!"


Male

Common Lore(War) is only at +10, not +30

Jermaie:
Common Lore(War) - You are pinned down, and flanked by the enemy. Add to that you can't see them while they can clearly see you. This position cannot be held.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

1d100 ⇒ 53

That is a fail on the dodge sir. Sorry about the fatigue and hp, will update.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Wow, lots of rolls, lets see if I can get it right.
Wp vs Suppresive fire full auto; Wp:30-20: 1d100 ⇒ 42
Dodge + 10, Ag 35: 1d100 ⇒ 52
Common lore (+10), Int 28: 1d100 ⇒ 16
Initiative: 1d10 + 3 ⇒ (1) + 3 = 4


Male

Cormeg:
Common Lore(War) - You are pinned down, and flanked by the enemy. Add to that you can't see them while they can clearly see you. This position cannot be held.

@Garion & Cormaeg - Please give me back how many wounds you've taken after soak and if you're in critical, how much after each shot. I'll come back to you on what happens tonight


Bookstore Proprietor Librarian Bard

I said Cort was standing guard by the vehicle so that is where he is as in advantageous as that is.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Hit for 6-2-3=1 wound.

Hit for 11-2-3=6 wounds.

Wounds 2-6=-4 current HP. Im in critical...again.

1d100 ⇒ 1

Not pinned assuming im alive or conscious. Will roll Init and Lore in a few.


Male

Both Garion and Cormaeg need to take a -10 toughness test or take an extra d10 wounds (no soak allowed) from poisions now running through their blood
Enemy Iniative 1: 1d10 + 9 ⇒ (5) + 9 = 14
Enemy Iniative 2: 1d10 + 8 ⇒ (6) + 8 = 14

I've the map basically done, I'll try to get it uploaded tonight. Turn 1 is waiting on response from Garion and Cormaeg


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Int 31+30=61 Tactica Imperialis: 1d100 ⇒ 94
Dont know what the minus for 2 fatigue is, I failed anyway.

Init: 1d10 + 2 ⇒ (7) + 2 = 9
Minus fatigue penalty.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

toughness 30-10=20: 1d100 ⇒ 18
I believe thats a failure with my fatigue penalty.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Will check penalty tonight, is it -20?

1d10 ⇒ 7

I am at -11 Wounds...I believe im going to have to burn fate to not die.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Forgive a stupid question, but looking through the rules I don't see anything about primitive armor protecting less against non primitive weapons like it did in Dark Heresy.
If that is so, then Cormaeg soaks all no poison damage.
Three hits if 7 damage each with 2 in penetration, -5 for toughness and -3 for remaining armor yes?

Toughness Test Hit 1 -10 (52): 1d100 ⇒ 88


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

fate point reroll: 1d100 ⇒ 67

Nope.


Male

Yes your armour still works as normal! So yes you're tough enough to soak all 3 of those 7s. Which means you don't have to take a toughness test


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Nevermind, Garion passed his Toughness roll and is standing at -4.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Sweet! Can I get a "hell yeah!" to that?
Still pinned sadly, and since Cormaeg is not in cover from all directions, he is going to have to go to the nearest cover and thus put himself in the line of fire from MORE attacks.
Truly, the emperor has a wicked sense of humor.


Male Weapon Specialist; Wounds: 1/12

You know, Garion. I was considering the bodyguard feat. It'd have allowed me to throw my body in front of some of that stuff, but I decided against it. This really makes me regret that decision. Question: Do we have to search for cover from all lines of fire or do we need cover from just the area that put us into pinning? If not, I suppose we'll have to do nothing but retreat.

"Nooo, damn it!" As he sees the commissar standing right next to him struck several times with the alien weaponry.

"We have to get outta here. We 'ave to get outta here now!"


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

GM, is Garion still standing and conscious?


Male

Just looked up the critical effect
The blow opens a long wound in Garion's torso, causing him to double over in terable pain.
Suffer blood loss 1 and you are stunned for 1 round. Blood loss has a 10% chance to kill you each round unless someone succeeds a -10 medicae test on you

I double checked the rules for fatigue and you should all be back at 0. Sorry. My bad.


Male

The Xenos win iniative
The dark shape speeds straight for Wikivaya swinging it's blade at him as it passes
Hit and Run WS test: 1d100 ⇒ 42 The blade narrowly misses Wikivaya's troath
Wikivaya is no-longer pinned.

More fire issues from the deeper in the woods
*hiden rolls*
And 1 shards of metal inbed themselves in him
Damage: 1d10 + 2 ⇒ (7) + 2 = 9Pen 2 to the Chest
You can try to dodge. If you take 1 wound from them you need to pass a -10 toughness test or receive another 1d10 wounds with no soak.

2 shadows detach themselves from the trees to the east. They look like thin men covered in spikes armour standing on top of flying boards covered in wicked blades. They strafe the camp with fire as they approach
1d100 ⇒ 121d100 ⇒ 86
3 more shards strike Cormaeg
Damage: 1d10 + 2 ⇒ (10) + 2 = 12 pen 2 to the arm - Crit!1d5 ⇒ 2 Pass a toughness test or be stunned for 1 round
Damage: 1d10 + 2 ⇒ (7) + 2 = 9 pen 2 to the chest
Damage: 1d10 + 2 ⇒ (8) + 2 = 10 pen 2 to the leg
If you can't dodge or soak all of that you need to pass a -10 toughness test or take the extra wounds


Male

The map is up here:
http://1d4chan.org/wiki/Campaign:The_Heghland_First/Current_Map

Turn 1 is go!

All vision based tests are at -30, including BS

I believe Cormeg had an overwatch shot


Male Weapon Specialist; Wounds: 1/12

Would this count as a new round for the willpower test? I'm guessing not.

Jermaie, still pinned, knows he wouldn't be able to get to the commissar in this mess and decides to take a pot-shot on the Enemy flanking towards the east.

Single-Shot; BS:42-30(dark)+10(red-dot laser sight)=22: 1d100 ⇒ 83

But he misses and is left stranded.


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Well, the good news, is Garion is not pinned. Bad news, he cannot act this round...and is right on Death's door. Yikes!

ARGHHH!


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Don't forget that if you have Blind Fighting, you only suffer half the penalties from obscured vision.

Dodge {13 = 33 agility - 20 untrained}: 1d100 ⇒ 67

That is a fail. 9 damage - (5 AP - Pen 2) - 3 TB = 3 damage. Ouch.

Toughness {20 = 30 toughness - 10 modifier}: 1d100 ⇒ 81

Another fail. This is not good.

Damage: 1d10 ⇒ 8

I'm taking Critical Damage! -3 on me. Do I take any Critical Effects?


Male Weapon Specialist; Wounds: 1/12

Actually, Wik, the book says Blind fighting only affects melee attacks.


Bookstore Proprietor Librarian Bard

note Cort has heightened senses sight

also i assume we can hear the gunfire, where are we in relation to this?


Male
Jermaie Dael wrote:

Would this count as a new round for the willpower test? I'm guessing not.

Jermaie, still pinned, knows he wouldn't be able to get to the commissar in this mess and decides to take a pot-shot on the Enemy flanking towards the east.

Single-Shot; BS:42-30(dark)+10(red-dot laser sight)=22: 1d100 ⇒ 83

But he misses and is left stranded.

Not that it would have helped you but you forgot a lot of modifiers: -30 pinned, +10 close range, +10 single shot


Male
Wikvaya Shoodii wrote:


Another fail. This is not good.

Damage: 1d10 ⇒ 8

I'm taking Critical Damage! -3 on me. Do I take any Critical Effects?

yes you take critical damage

The shards rip a large patch of skin from Wikivaya's chest and leave him realing in pain.
He's stunned for 1 turn and needs to pass a toughness test or suffer blood loss


Male

@Cort - You have heightened senses sight not hearing. However, you don't need heightened senses to hear a bolter go off at any range. You will be rolling for iniative for the second round, along with Eirik. You can roll now if you want.
Also you and Eirik can make an awareness test now. You can use your heightened senses to get a bonus


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

Oh dear. And thanks, Jermaie, I forgot to mention about the melee part.

Toughness {30 = 30 toughness}: 1d100 ⇒ 77

Ow. Blood loss for me. Is it possible for my comrade to act while I'm stunned? I want him to get my Injector and administer Stimm on me since being stationary for any length of time is a death sentence.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

No, sadly not, taking an evasive action ends overwatch, and I tried to dodge before.
Dodge (Ag 35, +10 skill): 1d100 ⇒ 42
Toughness test Vs Stun(T 52): 1d100 ⇒ 6
Toughness test Vs Toxin(T 52 -10): 1d100 ⇒ 8
Cormaeg will throw himself into cover behind the low wall(?), cowering and looking in shock at all the sharp metal slivers stuck in his armor, bleeding freely.

Pinning test (Wp 30 +30 in cover): 1d100 ⇒ 3


Male
Wikvaya Shoodii wrote:
Ow. Blood loss for me. Is it possible for my comrade to act while I'm stunned? I want him to get my Injector and administer Stimm on me since being stationary for any length of time is a death sentence.

Yes you can totally get your comrade to inject you with stim assuming he know's which drug is which. He doesn't have the comrade advance to make him skilled in Medicae, but it is a simple command... Make a -20 medicae tests with no bonus for equipment. Failing means he's injected you with something else.


Male
Cormaeg MacCammon. wrote:


Cormaeg will throw himself into cover behind the low wall(?), cowering and looking in shock at all the sharp metal slivers stuck in his armor, bleeding freely.

Pinning test (Wp 30 +30 in cover): 1d100 ⇒ 3

Where did you get a +30 to escape pinning if you're in cover. You get a +30 if you can't be shot at, but there is no such complete cover here


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

*mutters about getting that comrade advance when he gets the XP, assuming he survives this of course*

Medicae (Comrade) {60 = 60 int + 10 medicae + 10 master chirurgeon - 20 modifier}: 1d100 ⇒ 41

Phew. Glad this is one of those times that Solar didn't mess up. Do I get my regular action this round? Additionally, will you be rolling for the Blood Loss death chance if I fail to treat it by this round?

Stimm Duration: 3d10 ⇒ (2, 9, 6) = 17
Ignores any negative effects to characteristics from damage/critical damage and cannot be stunned for the duration. Takes -20 to strength/toughness/agility tests for an hour after it wears off.


Male

Yes I'll be rolling at the end of the round. If it goes badly I'll let you spend a fate point to make me re-roll
Yes you can now take your full turn. Your comrade has taken a half action


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Hmm, I might have misunderstood, in the rules it said "This is an easy test if the character has not been shot at or is in cover.
If it means you have to have complete cover then my mistake, sorry.


Male

I have taken that to mean full cover. It doesn't make sense that you'd be able to pull yourself out of it whileyou can still be hit. If someone wand to go prone behind some half cover or otherwise put themselves in a position where they cannot avoid being fired at that counts.
No-where is in cover from all 3 Xenos that I can see. However, you did pass anyway.


Male Brawler WS 47, BS 34, S 41, T 52, Ag 32, Int 30, Per 26, WP 38, Fel 39, Wounds 16/16, FP 2/4

Yes, that sounds logical. Fair enough.


Male Medic [Damage/Wounds 1/13 | Fate 1/1 | Insanity 1 | Initiative +3]

What kind of action is staunching the blood? It doesn't specify. I'll assume it's a half-action for now and use my remaining half-action to move the 3 meters to Garion's square. My comrade's remaining half-action will be to move with me.

Glad to see that Solar remembered his instructions, Wikvaya shakes off the dizziness as the chemicals begin their work, giving him the capability to ignore the large amount of pain in his chest.

"Thanks," he mutters to his comrade before spitting out a mouthful of blood. He dashes to Garion's side, applying a hasty treatment to his chest to staunch most of the bleeding.

Medicae (Blood Loss) {70 = 60 int + 10 medicae + 10 master chirurgeon + 20 medikit - 30 modifier}: 1d100 ⇒ 40

"We can't hold the position," Wikvaya says to the commissar, slapping a hasty drug-soaked bandage over the wound. "There are more of them out there. We'll have to fall back by squad. Tell the others to give cover fire while we fall back, then switch roles."


Bookstore Proprietor Librarian Bard

ty, I was just pointing out the sight for when we fire at these shadowy things :)

1d10 + 4 ⇒ (8) + 4 = 12 init


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

Garion attempts to respond, but instead remains doubled over in pain. If possible he will nod in acceptance.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

1d100 ⇒ 62 yeah no not even gonna list mods missed it.

Erik is to busy slamming crates around and listening to the engine of the half track.


Male

@Eirik - Can you roll iniative please

@Cort - Awareness test please. You get a +10 for hour heightened senses. It'll also give you a +10 on your BS tests during the night conditions

@Wiki :P - Stanching blood is a -10 medicae test, I'll allow it to be wrapped up with a standard medicae. So Garion is back on 2 wounds and not bleeding any more. You're still bleeding though

@Garion - you're back on 2 wounds and not bleeding any more.

Liberty's Edge

Male Male human Operator/Medic Wounds 11 Fate 1

Sorry missed that. Must have edited it out. That was the end of a 18he work day.

1d10 + 4 ⇒ (3) + 4 = 7


Bookstore Proprietor Librarian Bard

1d100 ⇒ 60 vs a 57 so that fails sooo close

so that will put me at a cumulative -20 for shooting if I read everything correctly

Cort stares down the barrel of his lasgun oblivious


Male

Eirik and Cort hear the bolter fire to the South and realise something is up.

@Eirik and Cort - You have a 20m climb and a 40m run accross open ground to get to the others. I've kept the old map at the bottom of the page for the new one. It's just for reference. Assume you're at the vehicle.

1 of the Xenos swops past the clearly injured and stunned Garion and straight towards Jermaie
Hit and Run: 1d100 ⇒ 11 If Narine was with you that would have hit her instead
Damage: 1d10 + 7 ⇒ (7) + 7 = 14 Pen 0 to the arm. You really want to dodge or parry!
Afterwards the creature swoops vertically and to the North.

The second flying xenos coming from the east jinks hard and swoops at Cormeg
Hit and Run: 1d100 ⇒ 77
But the angle is too difficult and he doesn't even get a proper swing. He gathers more altitude and heads towards the North.

The one coming from the south flys straight through the group and opens fire on Narine, who's atempting to get back to her feet.
Xenos BS: 1d100 ⇒ 96 metal splinters cover the ground around Narine, but miraculasly she is not hit.

Everyone who was attacked is no-longer pinned
Narine Escape Pinning: 1d100 ⇒ 77 narine remains pinned

Garion's comrade, injured and unable to keep up with him as he sprints back to camp, recieves the full atention of whoever is moving through the forrest
*Hidden Dice*
Solar's back is peppered with shards. Some of them go right through him, but most inbed themselves deep in his flesh, releasing their toxins into his blood. His last few seconds of life are wickedly painful. He collapses forward into the grass.

From the vally floor Cort and Eirik can hear that the prisoners, assumingly still tied to the tree, have started screaming in fear.
"Emperor Please No!
"HELP! SOMEONE HELP!


Male

I'll get the map up tonight. But everyone is free to make their turn 2 actions

PS consider garion's strecher as being right beside him

Garion:
With your knowledge of tactica you know that, if you want to get everyone accross the open ground to the vehicle, now is the best time. The skimmers will take a while to circle back around and whoever's in the forrest is going to need to move up after you


Male Human Commissar-Wounds 13/13-Fatigue//Healing Leg

This is my turn of being stunned, correct?


Male

You're not stunned. that was turn 1

Which reminds me, Wikvaya's death test. 1 = dead from blood loss Blood Loss: 1d10 ⇒ 10 He's OK for now

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