| Kujinata |
The Steal combat maneuver can be used on items in plain view (such as on a bandoleer) but not ones in your pack. This is a penalty for quick storing, there is no advantage to having alchemical items, potions, scrolls, and wands on your belt. Somehow it is just as slow as retrieving it from your backpack.(It would be awesome if someone could tell me i am wrong.)
So here comes the houseruling; without any extra equipment(bandoleer) you may store two extra items of a reasonable size for the character on your belt,and you may draw it as if it was a weapon (Allowing you to use the quick draw feat.) Any items in the backpack still take the normal move action. =) Hope you all like, please tell me if you think you can Pun-Pun this rule
| Kujinata |
I like the 'draw it as a weapon' because it is a free action when incorporated into another move action, and a move action if not :)
Thank you, i rather liked that effect as well, I mean why not? It's a reasonable action. i really come up with a lot of my best homebrew running games with some random new players. They will usually say something to the effect of; "What do you mean i cannot move and draw a potion?" "That Orc drew his GreatSword and moved!" And my jaw will just drop, i am always caving into someones undeniable reasoning. Due to the fact that they have no knowledge of the subject they truly think outside the box.
Just make it a swift to draw from the belt, and you've successfully stopped any Pun-pun-esque shenanigans.
Though i do agree that would crush a Pun-Pun resistance. It delves a lot deeper than just one side like drawing a potion as a swift, i think it would be interesting if people were able to keep alchemical items and such and still find them mildly useful at 8th lvl. I don't know how many games it has been where i have gotten rid of most of my starter gear in the 3rd town. But because this rule is so much more extensive than it seems i just want to cover all my bases.
| Bardarok |
I guess I always assumed that the rules for storing items worked like that. Easy to draw potions from your belt and retrieving them from there was part of the standard action of drinking them.
I essentially let a character with the Quick Draw feat quick draw anything that is readily grabbable and unattended: weapons, wands, potions, cards, coins, flasks of whiskey.
I had one character in particular who liked finding creative uses for his quick draw feat he quick drew his belt to garotte an enemy, he quick drew a rock with the light spell on it when fighting in a dark alley to dazzle an opponent, and he quick drew steins of beer to aid him in a chugging contest (Still lost to the dwarf though).
Probably there is some way to abuse it but since the campaign with the aforementioned quick drawing PC I have fond memories of quick draw and intend to allow characters to continue to quick draw most anything.