Golem in Progress

z45719's page

943 posts. Alias of Remnar.


RSS

1 to 50 of 943 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Yeah, it's a tough one to say goodbye to.

I don't need any credits, I dont see any SFS in my future


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu simply nods at the idea. "Agreed. Good idea."

Far better than any future plans he had been able to come up with.


1 person marked this as a favorite.
Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu drags his battered body into the capsule with the group and collapses as they lift off. Once they are slightly clear, he notices the state Pippimi is in and shuffles over with his Medkit to make sure the little, cute, energetic, puffball of strangling death wasn't going to bleed out and patched up what he could before doing the same for himself, noting that he had leaked a lot fluids out on that capitol ship, then flops in a seat and watches out the viewport silently.

Seeing the ship ram the degenerator and the culmination of such a long and difficult journey the corners of this mouth twitch up a bit. Then they turn up even more into a smile, which morphs into a huge grin and he leans back and let's out a large whoop, tears running down his face.

He then fades back to his customary stocicism as the flight ends and they clamber on their own ship, instantly checking all the systems and making sure the journey back to Absalom won't be plaged with mechanical defects.

As the group relaxes and the question is asked Zulu takes a long while answering.

"Next? Unclear. Solo life on one ship and the next seems ... unfulfilling. Maybe stay at station, open a repair facility. Stay close to com.. friends?"

Then he looks around his beloved ship, "Maybe find a use for this."

The whole time his rifle, his constant companion, his obsession during downtime constantly tinkering and improving and recalibrating, sits largely forgotten in the corner.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

I'll get a gameplay post up tomorrow at some point.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|
Lenny wrote:

Everybody's character was memorable! For my part, Lenny was the first Starfinder character I created, I believe. Let's say there was... learning about SF builds :P

I also think this is the first full adventure path of any system (PF/SF/PF2) I've actually gotten to complete (!!)

Both points are true for me too.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Agreed, it's been one heck of a journey. I went into this pretty bummed about that amazing run with Shieldbug and wondering how I could ever find a group and game I enjoyed so much

And you all nailed it!

Thanks GM for such a fun ride.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Navigating the light gravity as best as he can, Zulu takes a quick shot at his target (Red) and dashes through the wormhole.

Attack Red, Deadly Aim, get em: 1d20 + 17 - 2 + 2 ⇒ (15) + 17 - 2 + 2 = 32
Damage, F, Calibrated, Deadly Aim, Overcharge, Get Em: 3d8 + 2d6 + 12 + 12 + 4 + 2 ⇒ (8, 5, 4) + (2, 5) + 12 + 12 + 4 + 2 = 54

battery 1 16/40 battery 2 40/40


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

am I back up and running?


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Will: 1d20 + 6 ⇒ (3) + 6 = 9
rut roh

Zulu locks up in fear from the scream.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Can't recall if I made note or not but this Friday and Saturday, and possibly Sunday will be pretty busy for me with family stuff.

I SHOULD be able to post at least once a day, but I can't guarantee it.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Fort: 1d20 + 9 ⇒ (15) + 9 = 24

Zulu staggers, both from the shot and from the gravity change, yet shakes it off.

Fighting the gravity he stomps towards the shuttle while calibrating his rifle to the next enemy.

moving and calibrating on Red, I'll get my icon moved in a bit.


1 person marked this as a favorite.
Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Feeling his primary target is in the group's way Zulu opts to pour hate into it instead of moving.

Attack Yellow: 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
Damage, F, calibrated: 3d8 + 12 + 12 ⇒ (7, 8, 8) + 12 + 12 = 47

Attack Yellow: 1d20 + 17 - 4 ⇒ (20) + 17 - 4 = 33
Damage, F, calibrated: 3d8 + 12 + 12 ⇒ (4, 4, 1) + 12 + 12 = 33
Crit: 3d8 + 12 + 12 ⇒ (7, 8, 5) + 12 + 12 = 44
Burn: 1d6 ⇒ 3
This corpse is ON FIGHAAAH!


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Instantly reacting, Zulu snaps his rifle to shoulder and calibrates on the closest enemy and fires.

calibrate and fire on yellow.

Attack yellow, DA: 1d20 + 17 - 2 ⇒ (8) + 17 - 2 = 23
Damage, F, calibrated, overcharge, da: 3d8 + 2d6 + 12 + 12 + 4 ⇒ (4, 1, 6) + (6, 3) + 12 + 12 + 4 = 48


1 person marked this as a favorite.
Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu barely has a chance to look up from his glitching consoles u Tim the group is looking to him.

"I'll check."

And scans over the various schematics and manifests, looking for a quick way to get off this projectile before it saves the universe in an extremely explosive way.

Computers: 1d20 + 21 ⇒ (9) + 21 = 30
Engineering: 1d20 + 21 ⇒ (17) + 21 = 38


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu tries to push more power to engines and shields.

1 RP to push overpower

Overpower, Engines, shields, gunnery: 1d20 + 21 + 10 ⇒ (16) + 21 + 10 = 47


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Glad you are feeling better!


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu growls and pushes power to the shields.

Divert, Shields: 1d20 + 21 + 10 ⇒ (8) + 21 + 10 = 39

ugh, I think that's enough, good thing I didn't push


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

As the ship surges forward and the enemy ships pursue, Zulu finds the unusual engineering console and eventually works on shifting extra power to the engines.

going with the +10, divert to engines

Engineering: 1d20 + 21 + 10 ⇒ (1) + 21 + 10 = 32

lol, bold start


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

looking over the mostly 1.5 x tier 16 + 10 skill checks, means even with my 21 I'm needing well above average rolls to do anything, so the +10 would really help Zulu. Especially if he decides to push. I'd vote for one +10 to everyone.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu nods as Davrin takes control, looks around for a bit and finally locates the science officer and engineering section and walks over that way.

"Let's do it."

sounds epic, let's rock this


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

At Pippimi's question, Zulu looks around for the command console now that they had located the key, then gives an eye to Davrin, their pilot.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Engineering: 1d20 + 21 ⇒ (8) + 21 = 29
ew

Zulu lowers his rifle as the undead sorcerer plummets to the deck.

"Target down." he notes unnessarily and wanders to the corpses to look over the loot.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

This guy lasts too much longer I might actually have to reload, nah, he won't last that long.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Dialed in, Zulu keeps feeding his targeting data to the group and continues firing, taking the time to aim over rapid fire.

Attack, get em, miracle: 1d20 + 17 + 2 + 2 ⇒ (12) + 17 + 2 + 2 = 33
Damage, F, overcharge, calibrated, miracle: 3d8 + 2d6 + 12 + 12 + 2 ⇒ (8, 6, 4) + (3, 5) + 12 + 12 + 2 = 52
Miss: 1d100 ⇒ 99

battery 1 8/40 battery 2 16/40


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

oops, I forgot the get em. Maybe that +2 will be enough to cause a hit?


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Clicking at his miss, Zulu quickly fiddles with his rifle one more time and fires, after outlining the enemy's location.

Miracle worker on my rifle, +2 to hit and damage for 10 rounds

Attack, MW: 1d20 + 17 + 2 ⇒ (9) + 17 + 2 = 28
Damage, F, Overcharge, Calibrated, Miracle Worker: 3d8 + 2d6 + 12 + 12 + 2 ⇒ (2, 6, 5) + (6, 4) + 12 + 12 + 2 = 49
Ugh, these dice

Battery 1 8/40 Battery 2 28/40, MW 10/10


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

After pointing out the admiral and sending an icon to the group's HUD, Zulu decides to further illuminate the admiral's position by calibrating and firing on him.

Attack, deadly aim: 1d20 + 17 - 2 ⇒ (4) + 17 - 2 = 19
Damage, F, overcharge, deadly aim, calibrated: 3d8 + 2d6 + 12 + 12 + 4 ⇒ (8, 8, 3) + (6, 2) + 12 + 12 + 4 = 55
Miss%, high is hit: 1d100 ⇒ 65

battery 1 10/40, battery 2 40/40


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Aahhhh right, I did switch it after the attack!

Thanks.

It's fine, just means I'll have to save miracle worker for another turn.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

So, since I calibrated on this guy during his monologue and the feature only spells out losing your calibration if you recalibrate again, which I didn't.

I should still be calibrated against senior jerkface bad guy, assuming my see invisibility sees his invisibility.

Superior Firepower (Ex) 1st Level

When you attack with your experimental weapon prototype, you can enhance its damage dealt to select foes. As a move action, you calibrate your weapon prototype to deal additional damage to one enemy you can see. You gain an insight bonus equal to your mechanic level to damage on all attacks against the designated target. Calibrating your weapon against another enemy causes you to immediately lose this bonus against the previous enemy.


1 person marked this as a favorite.
Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

so this guy is invisible? Good thing I have the invisibility bypass processor... >:>


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|
DM Ewok wrote:
Helpful note for people planning actions after people have already attacked: The gatecrasher has 34 health left.

Not for long!

Zulu pushes through the room after Lenny, rifle up and ready, seeing the massive Vesk pounding on Pippimi, he immediately opens fire.

Attack, DA: 1d20 + 17 - 2 ⇒ (20) + 17 - 2 = 35
Damage, F, Overcharge, deadly aim : 3d8 + 2d6 + 12 + 4 ⇒ (7, 6, 5) + (6, 3) + 12 + 4 = 43
Crit : 3d8 + 2d6 + 12 + 4 ⇒ (2, 3, 2) + (1, 4) + 12 + 4 = 28
Burn: 1d6 ⇒ 3
his corpse is on fire


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

I had thought there were two doors, but the GMs description only seemed to mention one, so I was guessing it was already open?


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Seeing the barrier that Lenny encountered and watching his movements, Zulu divines the palates instructors intentions and rushes to the door, ready to open it as soon as he reaches it.

double move then open and move inside, didn't move for turn two yet


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Reflex: 1d20 + 14 ⇒ (19) + 14 = 33
Reflex: 1d20 + 14 ⇒ (9) + 14 = 23

Dodging some of the electric Blasts, Zulu reconfigures his weapon to the monks in the group's face and fires.

Attack Green, deadly aim: 1d20 + 17 - 2 ⇒ (11) + 17 - 2 = 26
Damage F, DA, Overcharge, Calibrated: 3d8 + 2d6 + 12 + 12 + 4 ⇒ (8, 1, 5) + (4, 2) + 12 + 12 + 4 = 48

originally posted in the discussion. Not much seems to have changed except I originally failed one of the reflex throws and damage was 57. I should have copied the results and reposted, sorry


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Oops, wrong discussion.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Pippimi's sales pitch had me in tears, literally


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

A spare move action to calibrate before things really kick off would be very nice.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu makes a sound at Pippimi's sales pitch... was it a chuckle? If listeners didn't know better they'd be sure the android just chuckled.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

mysticism, lol :)

Zulu watches as the door opens with the group, silently preparing himself after helping modify Pippimi's spear (If she lets him, +2 to attack and damage for 1 minute, don't let him monologue too long :0), at the sight of the pair in the room, the android prepares to start shooting, having no questions worth asking and itching to get this thing over, one way or another.

Perception: 1d20 + 14 ⇒ (5) + 14 = 19


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

As the group rests Zulu finds himself eying Pippimi's new spear, eventually he speaks up.

"Pippimi. Before we breach control room g let me see spear for a second. Might have a little mod that will help."

hopefully the next room will be the bridge and I can get you a +2 to hit and damage for a minute with Miracle Worker


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Lol, yeah, still running a Dsuit I, so that freebooter armor is a mite bit of an upgrade if nobody else needs it.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Oh, that's just mean!

I could see it.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

I'm expecting some type of elder space monster to rear it's head even after we take down this ship.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

"Acceptable rest. Have to be close. Oh, computer key. Nice." Zulu mumbles in his way as he looks over the room.

I believe the freebooter 3 is an upgrade for me, I'll have to check. If nobody more likely to take damage doesn't want it.


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

I didn't calculate but a casual glance seemed to be A LOT, to the point I figured I'd save my casting of supercharge weapon and miracle worker now that it's just him and you two are going bonkers


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu triggers his jetpack and flies inside the room, trying to raise himself enough to get an angle on the Vesk zombie with Pippimi and Lenny crowding it.

activate pack and move


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Ignoring the paltry effect that requires breathing, Zulu takes his moment of space to calibrate, then fires on the monk again.

Attack Monk, deadly aim: 1d20 + 17 - 2 ⇒ (17) + 17 - 2 = 32
Damage, F, calibrated, overcharge, deadly aim: 3d8 + 2d6 + 12 + 12 + 4 ⇒ (5, 7, 4) + (2, 5) + 12 + 12 + 4 = 51

batteries 8/40 40/40


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Reflex: 1d20 + 14 ⇒ (1) + 14 = 15
sigh, all I needed was a 4...

Shuddering from the shock and with the monk in his face, Zulu raises his weapon and opens fire.

note, I have the guarded fusion now, and do not provoke AOOs from shooting

Attack 1: 1d20 + 17 - 4 ⇒ (17) + 17 - 4 = 30
Damage, F: 3d8 + 12 ⇒ (5, 4, 3) + 12 = 24

Attack 1: 1d20 + 17 - 4 ⇒ (13) + 17 - 4 = 26
Damage, F: 3d8 + 12 ⇒ (1, 5, 6) + 12 = 24


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu let's the melee bruisers clear the doorway and leans a bit, equipped with his shiny new eyes, calibrates, and lets the monk nearest Lenny have it.

the undead vesk art is great

Attack Orange: 1d20 + 17 ⇒ (8) + 17 = 25
Damage, F, overcharge, calibrated: 3d8 + 2d6 + 12 + 12 ⇒ (5, 8, 7) + (5, 5) + 12 + 12 = 54


Android Mechanic [Experimental Weapon] 10| INIT + 7, Senses darkvision (60'), low-light vision; Perception +14 | EAC28 KAC29 | Fort +9, Ref +14, Will +6 [SP] 83/83 [HP] 36/78| | Resolve: 4/10 | Miracle Worker 2/2 | Ammo: Battery 1: 40/40 Battery 2: 40/40 |S-Charge Weapon 3/3 |
Skills:
Acro +9, Ath +7, Comp +21, Eng +21, Life S. +16, Med +17, Per +14(16), Phy Sci +14, Pilot +14, Prof Merc +6,
|

Zulu ponders the eyes for a fair amount of time as the group discusses, finally reaching for them.

"Acceptable upgrade. If nobody wants."

With no objectives he'll hold the orbs up to his optic sensors.

assuming it doesn't mess with my other augmentation, doubling my darkvision seems good and being largely technological, replacing his eyes doesn't seem as abhorrent to him