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So I wanted to use the Organizational Influence system for the Korvosan Guard as an optional addition on page 443 of the Updated pdf.

How would the party gain favors and what would they be from?
I've never used this system before.


I can’t find info if casting a free action spell like ability provokes an attack of opportunity.
Example:
Black Blade Strike (Sp): As a free action, the magus can spend a point from the black blade’s arcane pool to grant the black blade a +1 bonus on damage rolls for 1 minute. For every four levels beyond 1st, this ability gives the black blade another +1 on damage rolls.


I'm a little confused with the spell The Yellow Sign.
It says it functions like Symbol of Death but to what extent?

The Yellow Sign is 9th level compared to 8th for Symbol of Death. Does it work off of 150 hp nearest to 60 feet or does it affect everyone with a domination at 60' range?


I’ve decided to my next campaign to do the traditional 4d6 and drop the lowest for stat generation.
What’s a fair reroll for my players? I was thinking if you get less than or equal to a combined of 66 points they can reroll.


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Healer’s Way (Su)
A divine herbalist combines alchemy, acupuncture, and divine magic to heal wounds by touch. She can use this ability a number of times per day equal to 1 + her Charisma modifier. With one use of this ability, she uses positive energy to heal the target of 1d6 hit points for every 2 oracle levels she has. Using this ability is a standard action unless the oracle targets herself, in which case it is a swift action. Using this ability requires only one free hand. This ability counts as a paladin’s lay on hands ability for the purposes of feats, spells, and effects that work with that class feature when it is used for healing purposes. Unlike lay on hands, this ability cannot be used to harm undead.

This ability replaces the revelation gained at 1st level.

At 1st level does it start at 1d6?


So, now I have a party with a bunch of temporary drained levels. Is there any rules that would allow/disallow my party to buff before the 24 hour timer goes off when they have to roll a fortitude save?

Essentially they want to time it down to the minute and do every conceivable buff to increase their chances.

Thoughts on how to handle this?


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So im playing Strange Aeons and there is a creature called the Larva of the Outer Gods.
It has the Liberated Flesh ability that turns a creature into a chaos beast that can be returned to its original form through a break enchantment, limited wish, miracle, or wish spell.

If the transformed creature gets killed can they be resurrected back to its true form or does it stay a dead Chaos Beast?


I posted this in Strange Aeons Adventure path section, but it's pretty dead now.
How would you interpret this upgrade for the Pugnacious trait?

In Chapter 3 a character with the Pugnacious trait gets an upgraded:

Pugnacious: As you regain your memories, you feel strong anger for those who wronged you during the period you couldn’t previously remember. You can’t get the image of Count Lowls’s face out of your head and it makes you shudder with rage while you plan your revenge. Once per day, you gain a +1 trait bonus on either attack rolls or weapon damage rolls for a single combat.

A single combat is that the duration of one round of combat or the entire combat until everyone is dead?


In Chapter 3 a character with the Pugnacious trait gets an upgraded:
Pugnacious: As you regain your memories, you feel strong anger for those who wronged you during the period you couldn’t previously remember. You can’t get the image of Count Lowls’s face out of your head and it makes you shudder with rage while you plan your revenge. Once per day, you gain a +1 trait bonus on either attack rolls or weapon damage rolls for a single combat.

A single combat is that the duration of one round of combat or the entire combat until everyone is dead?


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Fused Consciousness (Su)
At 10th level, a spiritualist always gains the benefits of bonded senses when her phantom is manifested. She also gains the skill ranks and bonus to mind-affecting spells granted by the spirit’s emotional focus, even when her phantom is manifested. Lastly, she can shunt the effect of a mind-affecting effect into the consciousness of her phantom as the shared consciousness ability even when the phantom is manifested, but doing so causes the phantom to immediately retreat back into the spiritualist’s consciousness.

I assume the skill ranks is referring to the Skill Focus the spiritualist gains when fused with his consciousness and not the actual ranks/HD the phantom receives correct?


Can someone use an Immediate action during a full attack sequence. I.e. Have the immediate action trigger after the first attack but before the 2nd attack in a full attack?


Can you fail on a 1 or automatically succeed on a 20 like in Research checks?


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So if the PC's are in the Dreamlands and they rest:
1. How much time passes in the waking world?
2. What happens to their bodies and are they aware if they are taking damage/dying?
3. If the PC's occur physical ability damage/drain, i.e. str, dex con damage, do they still have that when they return to the dreamlands?


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What is the Mythic level or tier of Bokrug?


Once the PC's have gone into the Eye of Avarice, are they able to Gate out and come back?
Or are they stuck there like Karzoug


Can the PC's once they have gone into the Eye of Avarice use Gate and teleport between the Eye and somewhere else on the prime plane whenever they want?
Or are they stuck there like Karzoug?


So if an enemy has Spell turning and hypothetically say he has 10 levels of spell turning and gets targeted with all 4 meteors from Meteor Swarm, what happens?

Is each meteor considered to be a 9th level spell so only 1 meteor gets turned and 1 gets 10% reduction in damage and the 2 are not spell turned? Or are all 4 spell turned back on the caster?


Are you allowed to change the command given every round?


I know that a prepared spellcaster that dies loses all prepared spells.

What about a spontaneous spellcaster, divine or otherwise?


This spell doesn't give a template, what is the 30 foot for a radius circle, diameter, or a cone?

School transmutation [cold, darkness]; Level cleric/oracle 9, druid 9, shaman 9, witch 9; Mystery lunar 9

CASTING

Casting Time 1 standard action
Components V, S

EFFECT

Range close (25 ft. + 5 ft./2 levels)
Effect 30-ft. spread
Duration 1 round/level
Saving Throw Fortitude partial; Spell Resistance yes

DESCRIPTION

You plunge an area into the brutal chill of the arctic night.

Illumination conditions are dropped by two steps (though only to darkness, not supernatural darkness), and all creatures in the area take 5d6 points of cold damage and 1d6 points of Dexterity damage per round. A successful Fortitude save each round negates the Dexterity damage but not the cold damage. Any creature that doesn’t move on its turn becomes encased in a sheath of ice equivalent to wall of ice, is helpless, and cannot breathe. Corpses in the area for longer than 1 round are transmuted into solid ice; reviving the icy corpse requires true resurrection, miracle, or wish. As a move action, you may move the area of effect up to 10 feet in any direction.


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Are there any spells/items that prevent stunning?


Can this spell be used for planar travel?


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So I read online about an Arcane Trickster build that the Sneak attack dice that you get for your Arcane Trickster do not stack with the Knife Master archetype.

From https://rpgbot.net/pathfinder/characters/prestigeclasses/arcane_trickster/

Sneak Attack: Increases at the same rate as the Rogue. Note that if you took the Knife Master Rogue Archetype, only your Rogue Sneak Attack dice are d8’s; your Arcane Trickster dice are still d6’s.

So, can anyone explain why?


So the green Poison wall is as follows:
Stops breath weapons.
Poison (Frequency: 1/rd. for 6 rd.; init. effect: death, sec. effect: 1 Con/rd.; Cure 2 consecutive Fort saves).

So if the initial effect is Death or not poisoned on a successful save, what’s the point of the secondary effects if you would never feel it’s effects?


The Hypnalis has ghost touch so does that mean it can attack material creatures and stay on the ethereal plane?
If that’s the case one of those CR 5 creatures could wipe out a whole party.


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Pretty simple question, and it also goes for any of the modified Unchained rogue talents. Can they be used for the Core Rogue?


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Slow spell is a transmutation so does that only affect physical movement or is it all modes of flight such as magical based movement?
I.e Fly Spell


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Pretty simple. I need a map that I can run the Spiders from Leng on for combat


If you gave a fighter the incorporeal ability, could the fighter affect and damage corporeal targets?


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So here is the spell:
Scouring Winds

Does the windstorm push small objects away from the center or is it more of a tornado in a circular movement?


Pretty straight forward, what is the dimensions of the Lava Puddle ability of a Magma Elemental?

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/eleme ntal-magma


Pretty straight forward, what is the dimensions of the Lava Puddle ability of a Magma Elemental?

http://www.d20pfsrd.com/bestiary/monster-listings/outsiders/elemental/eleme ntal-magma