Moose

wjsilver's page

Goblin Squad Member. Organized Play Member. 80 posts (159 including aliases). No reviews. No lists. 1 wishlist. 27 Organized Play characters. 3 aliases.



1 person marked this as a favorite.

I have only read a handful of the pathfinder novels so far, but this series is definitely my favorite. Excited to for the news of the next entry.

5/5

1 person marked this as a favorite.

Try to recruit party members. They can make perform (sing) checks untrained. I have a friend who's bard is wildly popular. He has the flagbearer feat, and carries the flag of his band, and offers party members the opportunity to be roadies and what not and everyone seems to enjoy the chance to participate.

5/5

2 people marked this as a favorite.

White Cards:

A Flamestrike trap
ANOTHER Flamestrike trap
Explore Report Cooperate
--or--
Explore
Report
Cooperate
Accidentally critting the guy you wanted to interrogate

5/5

3 people marked this as a favorite.

I ran this at 4-5. And despite being pretty much jackasses the party got a good diplomacy roll that made up for it. Despite hitting almost every neg.

Before I go any further, I want to say in the interest of full disclosure that I enjoy scenarios where there are NPCs that aren't necessarily easy to get along with, but also penalize the PCs if they are unrepentant jerks. That was one of my favorite things about another season 5 scenario.

I also will say, any NPC interaction is dependent on the GM. I tend to recommend any scenario heavy on roleplay not be run cold. The ideal would be to play with a GM who has run it multiple times and has developed some insight into who the character really is. I imagine that isn't something that occurs especially often.

That said, there is stuff in the PCs favor. First, it is more difficult to make Lander hate you. You have to fail the DC by ten or more for his attitude to worsen. Further more, if you just take him out of the trunk, heal him, help clean him up, and feed him, you already have +6 right there. I feel like those would be things natural for heroes to do after rescuing a hostage.

Furthermore, if you can make the DC 20 sense motive check you can find out that if you boast about your own toughness with an Intimidation check, you can use that to increase his attitude instead of Diplomacy.

You can challenge him to a duel. Now the PCs might not think about it, but it also says that Lander will be throwing out challenges himself, and the PCs just need to accept one. If you win and don't rub his face in it, his attitude automatically improves one step, which should at least be enough to get a martial group in the game, even if they don't have a face man.

Also, a PC can take Lander on as a pupil, and as long as he treats him with a little respect, that PC can get a bonus to diplomacy checks.

And of course, there's the ubiquitous, bonus for if you roleplay well.

Of course all of this is optional, only necessary for Pathfinders who desire to "go above and beyond the call of duty." If they want, the PCs can just keep Lander in the trunk, and carry him back.

But at the risk of being repetitive, I think a lot of PCs treat NPCs like brick walls. Treat them however they want, with no expectation of negative consequences. I can appreciate people wanting to play games like that, but I don't think PFS should be a game like that. If your character is just a jerk to NPCs, maybe you should lose a prestige here and there.


1 person marked this as a favorite.
My Friend wrote:
I know in pathfinder, most half dragons are the result of wizard experiments, so natural ones are decidedly rare. But that still doesn't explain how all these draconic bloodline sorcerers are running around.

There was this one wizard who was all, "Dude dragons be awesome! I wish everyone could be a dragon." So he made everyone in the town a half-dragon.

Within the month the town was destroyed, possibly a feature of people adapting to the new breath attacks they suddenly possessed. When the town was destroyed, they scattered, traveling from place to place, trying not to draw much attention, but still engage in the odd romantic encounter. (Perhaps, the men of the town more than the women.)

The effects of the wizard's spell was such that in almost all cases when one of these half-dragons hooked up with a member of a mundane race* the offspring only became a carrier for the magic genes. However, when the child also had a genetically aptitude for magic, he/she would take on traits of a dragon which many find... unnatural.

*Not a lot of them hooked up together, because they were nervous about having full dragon offspring(should be a 25% chances right?) I mean, if once per day breath attack is a problem, imagine raising a kid with a once every 30 seconds one. And don't get me started on the problem of raising a dragon with a different energy affinity.