Archetypes we would still like to see after UC


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Id like to see some archtypes for some of the alternate classes samurai ninja and anti paladin.
with all the animal shamans id also like to see a spirit shaman (that one might be best as an alternate class maybe)

id also like to see the wujin and sugenja return in archtype form for the wizard and druid/cleric?


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Hound master. Everyone wanted it and it seems we won't be getting it.


GroovyTaxi wrote:
Hound master. Everyone wanted it and it seems we won't be getting it.

+1 There may be very good reasons for it(?), but I was hoping to see it in print & official.


I wasn't really around until recently. What is/does the Hound Master and whose arch is it?

The Exchange

Tyki11 wrote:
I wasn't really around until recently. What is/does the Hound Master and whose arch is it?

Check this link here.

edit: Basically, it's an archtype for the cavalier made in the last superstars contest.

Liberty's Edge

Whited Sepulcher wrote:
Tyki11 wrote:
I wasn't really around until recently. What is/does the Hound Master and whose arch is it?

Check this link here.

edit: Basically, it's an archtype for the cavalier made in the last superstars contest.

I am really sad that this archetype did not make it into UC. The cavalier archetypes in UC were pretty poor in comparison.


Alceste008 wrote:
Whited Sepulcher wrote:
Tyki11 wrote:
I wasn't really around until recently. What is/does the Hound Master and whose arch is it?

Check this link here.

edit: Basically, it's an archtype for the cavalier made in the last superstars contest.

I am really sad that this archetype did not make it into UC. The cavalier archetypes in UC were pretty poor in comparison.

If you want my opinion, I would bet that the Musketeer was put in Ultimate Combat in place of the Hound Master. Why? Well, Ultimate Combat has the first printed Archetypes for Cavaliers, and it stands to reason that the developers didn't want to have TOO many of the Cavalier Archetypes trade away the core Cavalier ability; the mount. Even if the Hound Master is cooler, in the long run Musketeer fits better in with one of the major themes of the book (firearms). There will be plenty of other books where a hound master will make sense (Bestiaries, an Animal Companion Guide, etc), but the "Ultimate" in Ultimate Combat implies that you won't see much else printed specifically on the topic, of which firearms is included.

Grand Lodge

I am hoping for a more martially themed Wizard...

War Wizard
Gets Martial Weapons (all) and does not to spend swift actions on Arcane Armour/Arcane strike feats
Team Tactics feat (trained to work in small units)

Offset
Must choose either Conjuration, Evocation or Transmutation as a School
4 Opposition Schools, none of which can be the above schools.


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Sorcerer archetypes.


not an archetype, but gun fighting style for ranger, I really took it as a given for the UC, but it wasn't there.

else: a few archetype that only replace unusual abilities and thus can be easily combined with existing archetypes. The rogue always gets trapfinding and such replaced, even the dagger master can't multi-archetype.

Shadow Lodge

vidmaster wrote:
Id like to see some archtypes for some of the alternate classes samurai ninja and anti paladin.

Those "classes" essentially are archtypes themselves.

Dark Archive

Richard Leonhart wrote:

not an archetype, but gun fighting style for ranger, I really took it as a given for the UC, but it wasn't there.

else: a few archetype that only replace unusual abilities and thus can be easily combined with existing archetypes. The rogue always gets trapfinding and such replaced, even the dagger master can't multi-archetype.

Trophy Hunter in UC is based on using Firearms and gets a firearms style although it isn't available for other archetypes.

Grand Lodge

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Pathfinder Adventure, Rulebook Subscriber

Yo dawg, i herd u liek archtypes, so i put archtypes in ur archtypes!


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I'd personally like to see a sorcerer archetype along the lines of the old 3.5 Warmage. And I mean an actual archetype, not just a bloodline. Limited evocation-centric spell list, armored casting, bonus damage, stuff like that. Because sometimes when I play an arcane character I just want to nuke the hell out of everything.


Samurai and Ninja archetypes would be nice, also the aforementioned Hound Master archetype. Something along the lines of a Gunkata Gunslinger (which I think was brought up back during the playtest) might be amusing, too.


SunsetPsychosis wrote:
I'd personally like to see a sorcerer archetype along the lines of the old 3.5 Warmage. And I mean an actual archetype, not just a bloodline. Limited evocation-centric spell list, armored casting, bonus damage, stuff like that. Because sometimes when I play an arcane character I just want to nuke the hell out of everything.

Might i interest you to the magus?

Think about it for a second:
Limited evocation spell list: check
armored casting: check
bonus damage: check
can nova: check

Oh and on top of that it's a prepared caster and not a spontaneous one.


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Would like to see a version of the summoner where you can forgo your additional summon monster, and a slower spell progression, in exchange to have access to more teamwork feats that worked with you and your eidlon simular to solo tactics for inquisitor, but instead they only work with your Eidlon. This would make you and your Eidlon more of a combat team.

Would also to have liked to see more Prestige Classes.

Sovereign Court

Random thoughts:

A fighter archetype that gets an "augmented" mount. Not a full blown animal companion, but a mount that gets more hit dice and a save progression, but beyond that remains the same. It's about having a mount that can continue to live as you level up and simply function as a mount and not as a separate combat pet.

I'd like to see more fighter archetypes that give you more than one feat for the bonus feat slots. With all of the baked in system mastery within the core of the system there are a wealth of feats that aren't worth a full feat slot. Just as the Unbreakable finally makes the Endurance + Die Hard worthwhile to take, I'd like to see other "package deals" of feats offered up in the archetype. As an example, "fast dude" would net you Improved Initiative, Fleet, Run and Quick Draw for two feat slots.

I want to see Druid archetypes that do major surgery to the class, such as just carving out Wild Shape entirely and allowing the Druid to just be a more bad-ass martial fighter, but with a full animal companion.

It would be great to see a flying archetype. I want a flying mount by 5th level. I want dragon riders, griffon riders, etc. They could have done this with the Beastrider... but didn't. I don't care what class it is, just trim the fat and deliver a martial flying class. Spellcasters have a lot of options to fly, martials need their offering.
I know there is that one archetype in some companion book, but we need something locked down in core, and of course it has to be legal for PFS.

The Housemaster would have been awesome, fixing a lot of the problems with the Cavalier, making the class dungeon friendly.

One thing that came out in the UC was a lot of "blending" archetypes, typically some other class gets a bit of Rogue in them. I'd like to see more of this with the Monk. Right now you can't really do a multiclass of the Rogue and Monk, due to BAB issues, but an archetype could fix that. Overall I'd like to see more blending of the medium BAB classes so that we can get a bit of both worlds mixed together.


Alternate paladins for all alignments.
Clerics with more domains and less fighting ability (contrasting the cleric archetypes we've seen up until now).
A planar shaman druid (able to take outsiders' forms instead of animals). A Vulcan druid. More shamans.
An alchemist similar to my Beastbrewer (creator of magical beasts).
A witch with a longevity grand hex (after all, if wizards can be immortal why can't witches?!).


vidmaster wrote:

Id like to see some archtypes for some of the alternate classes samurai ninja and anti paladin.

with all the animal shamans id also like to see a spirit shaman (that one might be best as an alternate class maybe)

id also like to see the wujin and sugenja return in archtype form for the wizard and druid/cleric?

WuJin are the elemental school wizards from Ultimate magic.


SunsetPsychosis wrote:
I'd personally like to see a sorcerer archetype along the lines of the old 3.5 Warmage. And I mean an actual archetype, not just a bloodline. Limited evocation-centric spell list, armored casting, bonus damage, stuff like that. Because sometimes when I play an arcane character I just want to nuke the hell out of everything.

Agreed.


I would like to see a fighter archtype where they are specifically designed to act as mounts for my halfling sorcerer. ;-) What else is a fighter good for?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

I'd have liked to see a unarmed fighter archetype that does not force the character to invest in "styles" that are either variants of Eastern martial arts ("Crane", "Panther" etc.) or supernaturally insired ("Djinn" etc.). Just a pugilist.


Clerics with all the BETA domains.
Just swap the domains.
If you wanna play core cleric with core domains - go for it.
If you wanna play core cleric with BETA domains - go for it.


Zaister wrote:
I'd have liked to see a unarmed fighter archetype that does not force the character to invest in "styles" that are either variants of Eastern martial arts ("Crane", "Panther" etc.) or supernaturally insired ("Djinn" etc.). Just a pugilist.

Isn't the martial artist archetype for monks from UC essentially this?


+1 for hound-master cavalier! And more options to do away with the really difficult mount abilities that characters can't/won't/aren't interested in play/ing!

Also:

Multiclass Archetypes galore, such as these gems:

found right here on our forums in the homebrew section, where we'd all love some new ideas and community help

that follow along with the same kinds of ideas as the Hexcrafter, and Unarmed Fighter archetypes.


I’d like a complete Advanced Firearms/Guns Everywhere archetype for the gunslinger. Right now, gunslingers only get the gunsmith ability replaced by an extra gun training ability at 1st level when in this type of campaign. But what about all of the other abilities that are next to useless for a gunslinger in these settings?

Deadeye: Needs re-worded since advanced firearms go against touch AC in the first five range increments. Would not want to replace it since that may affect the Pistolero archetype.

Expert Loading: Completely useless since advanced firearms don’t explode from misfire. Needs replaced, but I’m not sure with what. Maybe an ability to load a firearm without a free hand? Would make two weapon fighting with guns easier. Would make a good Grit Feat, too, I think.

Lightning Reload: Since all advanced firearms are a move action to reload to full capacity, this is next to useless. It’s much better to just take Rapid Reload early on with advanced firearms since that should (in theory) change their reload time to a free action for the full capacity of the weapon while Lightning Reload can only do one barrel, once per round. Lightning Reload should be replaced with Deft Shootist for free without having to meet the Prerequisites.

If they don’t do something like this in an errata for Ultimate Combat, I think it would fit in well with Ultimate Equipment along with new firearm goodies. I mean really, they have these axe and warhammer guns, but they don’t have a basic bayonet??


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
ThatEvilGuy wrote:
Zaister wrote:
I'd have liked to see a unarmed fighter archetype that does not force the character to invest in "styles" that are either variants of Eastern martial arts ("Crane", "Panther" etc.) or supernaturally insired ("Djinn" etc.). Just a pugilist.
Isn't the martial artist archetype for monks from UC essentially this?

No, he's not, he's still a monk with monk BAB and monk saves and wuxia-like jumping skills and supernatural abilities like quivering palm.


TriOmegaZero wrote:
Yo dawg, i herd u liek archtypes, so i put archtypes in ur archtypes!

Archetypes for PrCs.

It needs to happen.


Luchador who is mask powered by level and can do cool stuff with grappling.
and whips


Kthulhu wrote:
vidmaster wrote:
Id like to see some archtypes for some of the alternate classes samurai ninja and anti paladin.
Those "classes" essentially are archtypes themselves.

ktulu you keep saying that like it matters they are alternate classes if anti paladin is an alt class and can get archtypes then so can they :P

Grand Lodge

Pathfinder PF Special Edition, Starfinder Roleplaying Game Subscriber
GroovyTaxi wrote:
Hound master. Everyone wanted it and it seems we won't be getting it.

Who's this "Everyone" paleface? It's okay to speak for yourself and it's a valid wish. But the five or so people who might have posted on this don't represent "everyone" any more than the twenty who posted on psionics. Some of us may feel that a ranger and dog companion were good enough and so didn't bother posting for another archetype.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Zaister wrote:
ThatEvilGuy wrote:
Zaister wrote:
I'd have liked to see a unarmed fighter archetype that does not force the character to invest in "styles" that are either variants of Eastern martial arts ("Crane", "Panther" etc.) or supernaturally insired ("Djinn" etc.). Just a pugilist.
Isn't the martial artist archetype for monks from UC essentially this?
No, he's not, he's still a monk with monk BAB and monk saves and wuxia-like jumping skills and supernatural abilities like quivering palm.

Ah, then perhaps you mean like the unarmed fighter archetype on p. 48 of Ultimate Combat. Which is a fighter with fighter BAB and fighter saves and no wuxia-like jumping skills and no supernatural abilities like quivering palm.

He does get one bonus style feat at 1st level (which is a true bonus, since he gets 2 feats (IpvUnStrike + whatever style feat) for the price of 1 (replaces 1st level bonus feat)). He is not, however, forced to invest any discretionary resources (i.e., other feats) in "styles," whether Eastern or supernatural.

Sounds like exactly what you are looking for!


Jason Nelson wrote:
Zaister wrote:
ThatEvilGuy wrote:
Zaister wrote:
I'd have liked to see a unarmed fighter archetype that does not force the character to invest in "styles" that are either variants of Eastern martial arts ("Crane", "Panther" etc.) or supernaturally insired ("Djinn" etc.). Just a pugilist.
Isn't the martial artist archetype for monks from UC essentially this?
No, he's not, he's still a monk with monk BAB and monk saves and wuxia-like jumping skills and supernatural abilities like quivering palm.

Ah, then perhaps you mean like the unarmed fighter archetype on p. 48 of Ultimate Combat. Which is a fighter with fighter BAB and fighter saves and no wuxia-like jumping skills and no supernatural abilities like quivering palm.

He does get one bonus style feat at 1st level (which is a true bonus, since he gets 2 feats (IpvUnStrike + whatever style feat) for the price of 1 (replaces 1st level bonus feat)). He is not, however, forced to invest any discretionary resources (i.e., other feats) in "styles," whether Eastern or supernatural.

Sounds like exactly what you are looking for!

give him a mask that gives him good unarmored armor bonuses like a wisdom modifier of the monk and grapple stuff call it a luchador, but a dude in full plate mail swinging his fist just rubs me the wrong way. no weapon should be no armor also


Another one in favor of cleric archetypes that downgrade melee power and upgrade functionality as casters. Though the idea of doing an archetype for a PrC is intriguing as well....


Lobolusk wrote:
Jason Nelson wrote:
Zaister wrote:
ThatEvilGuy wrote:
Zaister wrote:
I'd have liked to see a unarmed fighter archetype that does not force the character to invest in "styles" that are either variants of Eastern martial arts ("Crane", "Panther" etc.) or supernaturally insired ("Djinn" etc.). Just a pugilist.
Isn't the martial artist archetype for monks from UC essentially this?
No, he's not, he's still a monk with monk BAB and monk saves and wuxia-like jumping skills and supernatural abilities like quivering palm.

Ah, then perhaps you mean like the unarmed fighter archetype on p. 48 of Ultimate Combat. Which is a fighter with fighter BAB and fighter saves and no wuxia-like jumping skills and no supernatural abilities like quivering palm.

He does get one bonus style feat at 1st level (which is a true bonus, since he gets 2 feats (IpvUnStrike + whatever style feat) for the price of 1 (replaces 1st level bonus feat)). He is not, however, forced to invest any discretionary resources (i.e., other feats) in "styles," whether Eastern or supernatural.

Sounds like exactly what you are looking for!

give him a mask that gives him good unarmored armor bonuses like a wisdom modifier of the monk and grapple stuff call it a luchador, but a dude in full plate mail swinging his fist just rubs me the wrong way. no weapon should be no armor also

Weapon and Armor Proficiency: An unarmed fighter

is not proficient with medium armor, heavy armor, or
shields.

No full plate for the Unarmed Fighter.


An unarmed fighter can have heavy armor prof by level 2,if human.


pluvia33 wrote:
Lobolusk wrote:
Jason Nelson wrote:
Zaister wrote:
ThatEvilGuy wrote:
Zaister wrote:
I'd have liked to see a unarmed fighter archetype that does not force the character to invest in "styles" that are either variants of Eastern martial arts ("Crane", "Panther" etc.) or supernaturally insired ("Djinn" etc.). Just a pugilist.
Isn't the martial artist archetype for monks from UC essentially this?
No, he's not, he's still a monk with monk BAB and monk saves and wuxia-like jumping skills and supernatural abilities like quivering palm.

Ah, then perhaps you mean like the unarmed fighter archetype on p. 48 of Ultimate Combat. Which is a fighter with fighter BAB and fighter saves and no wuxia-like jumping skills and no supernatural abilities like quivering palm.

He does get one bonus style feat at 1st level (which is a true bonus, since he gets 2 feats (IpvUnStrike + whatever style feat) for the price of 1 (replaces 1st level bonus feat)). He is not, however, forced to invest any discretionary resources (i.e., other feats) in "styles," whether Eastern or supernatural.

Sounds like exactly what you are looking for!

give him a mask that gives him good unarmored armor bonuses like a wisdom modifier of the monk and grapple stuff call it a luchador, but a dude in full plate mail swinging his fist just rubs me the wrong way. no weapon should be no armor also

Weapon and Armor Proficiency: An unarmed fighter

is not proficient with medium armor, heavy armor, or
shields.

No full plate for the Unarmed Fighter.

I knew that....sorry a dude in chain shirt he should be shirtless and sweaty his very odor of muskiness should terrify you and make you feel safe all at once. you know his sweaty man chest is a bastion of masculinity, and you can just.......never mind he would look cool with his shirt off that is all

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

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Cheapy wrote:
An unarmed fighter can have heavy armor prof by level 2,if human.

Sure, but the archetype itself doesn't require it or suggest it.

You could spend those 2 feats on Skin Bronzer and Constantly Wind-blown Hair instead... :)


Jason Nelson wrote:
Cheapy wrote:
An unarmed fighter can have heavy armor prof by level 2,if human.

Sure, but the archetype itself doesn't require it or suggest it.

You could spend those 2 feats on Skin Bronzer and Constantly Wind-blown Hair instead... :)

if only!


and that is how you kill a whole forum posting topic

(takes a bow)

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Hand-to-hand fighters don't have to go unarmored. :)

Shadow Lodge

Cheapy wrote:
TriOmegaZero wrote:
Yo dawg, i herd u liek archtypes, so i put archtypes in ur archtypes!

Archetypes for PrCs.

It needs to happen.

I agree with this. +1

Owner - House of Books and Games LLC

Dragonborn3 wrote:
Cheapy wrote:
TriOmegaZero wrote:
Yo dawg, i herd u liek archtypes, so i put archtypes in ur archtypes!

Archetypes for PrCs.

It needs to happen.

I agree with this. +1

Me also, but given the attitude around here about prestige classes, it isn't going to happen. I think the belief is that all Paizo books would turn into variations of Tome of Battle, Dungeonscape, and MMV if they were to make more prestige classes :)


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
"Jason Nelson wrote:


Ah, then perhaps you mean like the unarmed fighter archetype on p. 48 of Ultimate Combat. Which is a fighter with fighter BAB and fighter saves and no wuxia-like jumping skills and no supernatural abilities like quivering palm.

He does get one bonus style feat at 1st level (which is a true bonus, since he gets 2 feats (IpvUnStrike + whatever style feat) for the price of 1 (replaces 1st level bonus feat)). He is not, however, forced to invest any discretionary resources (i.e., other feats) in "styles," whether Eastern or supernatural.

Sounds like exactly what you are looking for!

I know about that archetype, but it bugs me that it uses the style feats at all, not a single one of which fits what I'd expect of an archetype named like it is. I don't want a martial artist, and the styles nothing if not martial arts, I just want a guy who punches his opponents.

Yes, I know, the style feat's a bonus, and I could take just about any one and then ignore it, but that still feels silly to me.

Silver Crusade

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Holy Barbarian!


1 person marked this as a favorite.
Pathfinder Adventure Path, Starfinder Adventure Path Subscriber
Zaister wrote:
"Jason Nelson wrote:


Ah, then perhaps you mean like the unarmed fighter archetype on p. 48 of Ultimate Combat. Which is a fighter with fighter BAB and fighter saves and no wuxia-like jumping skills and no supernatural abilities like quivering palm.

He does get one bonus style feat at 1st level (which is a true bonus, since he gets 2 feats (IpvUnStrike + whatever style feat) for the price of 1 (replaces 1st level bonus feat)). He is not, however, forced to invest any discretionary resources (i.e., other feats) in "styles," whether Eastern or supernatural.

Sounds like exactly what you are looking for!

I know about that archetype, but it bugs me that it uses the style feats at all, not a single one of which fits what I'd expect of an archetype named like it is. I don't want a martial artist, and the styles nothing if not martial arts, I just want a guy who punches his opponents.

Yes, I know, the style feat's a bonus, and I could take just about any one and then ignore it, but that still feels silly to me.

Generally, guys who punch their opponents either A) have formal martial arts training or experience (yes, boxing counts), or B) are just big guys getting into an undisciplined brawl. Which might do OK down at the bar, but isn't going to match up against the guys from category A, let alone against a dragon.


Alchemical Gunner.

Uses a firearm to shoot his "bombs" as bullets. No splash damage, but better range. Could also work as a prestige class. There's a feat in Ultimate Combat that sooort of accomplishes this, but not really. Needs to work with Fast Bombs to be viable.


Revan wrote:
Zaister wrote:
"Jason Nelson wrote:


Ah, then perhaps you mean like the unarmed fighter archetype on p. 48 of Ultimate Combat. Which is a fighter with fighter BAB and fighter saves and no wuxia-like jumping skills and no supernatural abilities like quivering palm.

He does get one bonus style feat at 1st level (which is a true bonus, since he gets 2 feats (IpvUnStrike + whatever style feat) for the price of 1 (replaces 1st level bonus feat)). He is not, however, forced to invest any discretionary resources (i.e., other feats) in "styles," whether Eastern or supernatural.

Sounds like exactly what you are looking for!

I know about that archetype, but it bugs me that it uses the style feats at all, not a single one of which fits what I'd expect of an archetype named like it is. I don't want a martial artist, and the styles nothing if not martial arts, I just want a guy who punches his opponents.

Yes, I know, the style feat's a bonus, and I could take just about any one and then ignore it, but that still feels silly to me.

Generally, guys who punch their opponents either A) have formal martial arts training or experience (yes, boxing counts), or B) are just big guys getting into an undisciplined brawl. Which might do OK down at the bar, but isn't going to match up against the guys from category A, let alone against a dragon.

honestly i cant disagree more with this concept. i feel very strongly about having an unarmed fighter out there who can hold his own against a martial artist (monk/style user) of equal level in an unarmed fight. i hate the fact that if you want an increasing unarmed damage you have to be a monk, always have always will.


Mikaze wrote:
Holy Barbarian!

rage prophet prestige class

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