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Two of my best friends and I always play Rogues. In our opinion, Rogue is the strongest character class. In our games Skills play a major role and traps can kill you if you don't have a very good trap spotter. Also, my experience is that a Rogue can out-fight and out-kill any class with the proper feats/talents to maximize their Sneak Attack ability - Improved Feint and Improved Initiative are very useful in this regard. Going first is the best way to insure that you at least get your first attack off as a Sneak Attack. Strong Acrobatics skill is needed to place yourself so that you can flank often and without suffering Attacks of Opportunity. If a low-level Rogue can't beat a low-level caster that Rogue is being played wrong. In play I haven't found a Wizard I couldn't kill at any level with an equal or near equal Rogue. Also, if you have a buddy who plays an aggressive Rogue too then opportunities for Sneak Attack use are pretty consistent. Another point: only being strong in Reflex saves isn't so bad when you get Evasion to allow you to escape many of the more frequently encountered nasty spells out there.


I think of Deflect Missile as a very simple action and would allow it without even affecting whether you're using a two-handed weapon or not. Someone throws a dagger at your character, you free one hand and swat that offending weapon aside (possible follow up with an obscene gesture at the thrower) and quickly return your hand to your great sword ready to cut in half anyone foolish enough to enter Attack of Opportunity range.


Not really relevant but unless my character was being murdered by the GM in his sleep I've never met a normal wolf or pack of wolves or even dire wolf in-game that would scare my character (course I'm not talking about a character with 6 hp either). I have been accused of being a min-max power gamer though.


Plenty of instances in fiction where the hero whether a diviner or not was wakened by strange dreams. You could also rule that the diviner has strange alarming dreams that give him a bonus to wake up as he hears noises from the ensuing combat. You could also rule that his divinations are most powerful when his own well-being is threatened so if one of the wolves is about to rip his throat out in his sleep ... BAM he wakes up and is looking frantically around for the cause of his anguish. If a wolf is threatening close kin, a wife, girl-friend, or a friend closer than a brother, you could wake him in that situation also. However you're the gm, your game your call. I would add this caveat, the players are supposed to be the heroes and your game is supposed to be about them. Hopefully, you're not trying to recreate that awful Liam Neeson movie that pitted him against some wolves.


This is an inconsistency with the Pathfinder system or so it seems to me. There should be a CRAFT FIREARMS AND GUNPOWDER skill and then a Feat to CRAFT MAGIC FIREARMS. There could be another Feat, GUNSMITHING or EXPERT GUNSMITH, that improves the character's ability to craft these weapons and munitions.