Craft Gunsmithing


Rules Questions

Dark Archive

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Society Subscriber

Is there no gunsmithing for the craft skill or is it just going to be part of weaponsmithing?


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Gunsmithing feat sez wrote:
You do not need to make a Craft check to create firearms and ammunition or to restore firearms.


This is an inconsistency with the Pathfinder system or so it seems to me. There should be a CRAFT FIREARMS AND GUNPOWDER skill and then a Feat to CRAFT MAGIC FIREARMS. There could be another Feat, GUNSMITHING or EXPERT GUNSMITH, that improves the character's ability to craft these weapons and munitions.


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Not at all inconsistent, it merely treats crafting firearms (an admittedly more complicated piece of work than any other individual crafting skill covers) the same as crafting magic items

The inconsistency is that it is so much faster to make a gun rather than a sword heh

Silver Crusade

Can PC create two diffferent things in one day by Gun Smithing? for instance, 1 firearm bullet and 1 does of Black powder?

Silver Crusade

Can PC creates two diffferent things in one day by Gun Smithing? for instance, 1 firearm bullet and 1 does of Black powder?


Crafting bullets, black powder, or cartridges takes 1 day of work for every 1,000 gp of ammunition (minimum 1 day.

So it can be a mix of any of them... including cartridges if allowed in campaign and you have Craft Alchemy 1.


Craft Magic Weapons and Armour feat would let you make magic firearms if you have Gunsmithing.

Silver Crusade

Mage Shot in Villain Codex is magic ammo? Is there any other magic ammo?

Liberty's Edge

Pathfinder Companion Subscriber; Pathfinder Roleplaying Game Superscriber
Ravenica wrote:

Not at all inconsistent, it merely treats crafting firearms (an admittedly more complicated piece of work than any other individual crafting skill covers) the same as crafting magic items

The inconsistency is that it is so much faster to make a gun rather than a sword heh

Late reply, but seeing that the thread has been raised from the dead:

It is an inconsistency, but a little less inconsistent than it seems. The price for firearms and ammunition is inflated as they are a novelty. If you play in a world where they are common the price is 10% of the listed price.
It is like having a steel weapon in a world where the more advanced weapon in bronze. An "almost magic" item.

Still too good when compared to the normal crafting rules, even if it requires a feat. The feats that increase mundane crafting are way less efficient.


Don't forget that Gunsmithing is an economy breaking feat.

You can craft ammo at 10% of the value, and then sell it for 50% of the same value, thus making a tidy profit of about 400g per day.

DMs need to be on a lookout for people trying that kind of shenanigans.

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