| unverified |
I personally like the idea of using a feat to enable hybrid ancestries, if only because it opens up the possibility of nonhuman hybrids with actual differing features (such as the plane-touched of nonhuman ancestry). However, I strongly dislike it being implemented with so few ancestry feats (gained as the character levels -- obviously, the lists will be added to as the game gains sourcebooks). This lack of ancestry feats hurts all ancestries (making them bland and same-seeming at low levels), but devastates the hybrids. Sure, giving up a feat for better versatility makes sense, but only if you have enough feat slots to make that versatility mean something. Obviously, the simple answer is to add some ancestry feat slots; this has benefits across the board (especially when more ancestry feats are added to represent the old alternate racial traits and old racial feats), and if necessary could even be parceled out (perhaps adding a second level slot) instead of completely front-loading them.
I agree that the half-elves and half-orcs deserve their own ancestry write-up pages, but keep in mind that this is a >huge< playtest where space is such a concern that only four of the multiclass archetypes were able to be presented. It is likely that the current "footnote" approach is only a space-saving method, or at least we can hope.
What I'd really like to see is, in addition to the Half-Elf and Half-Orc feats for humans, a Half-Human feat for elves and orcs (and Orcs as a core race, if only to support this) to represent half-elves and half-orcs that more resemble their nonhuman parent than the human one.