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We have a potential problem caused by the wording in Create Thrall. Create Thrall states that “you can have up to one thrall created by this spell make a melee unarmed Strike using your spell attack modifier for the attack roll” but this directly goes against the thrall trait which states “ They can’t take actions”. Now I and probably most people understand what the intent of this is but it creates a classic RAW vs RAI situation. Better wording for creat Thrall would be “you can make a melee unarmed strike with one of the thralls created by this spell using your spell attack modifier for the attack roll”. This wording makes it clear it’s not the thrall taking the action but instead the necromancer. This wording or something similar will help eliminate some potential problems and unnecessary confusion


So the blood ragers archetype states you choose between arcane or divine for your spell list but “Surging Blood Magic” and “Exultant Blood Magic” both indicate that it should be Occult or divine. Now to me this makes more sense because Occult seems a better fit for the Blood Rager divine. So which is it?


So all the core books and call of the wild are getting sketch covers any chance we can get a rage of elements sketch cover to complete the remastered books in sketch covers. It would look so nice especially if you continue doing them for the none setting books


Now I’m not talking the Animist itself because there’s no way to actually accurately playtest the class. Why?
Well it’s actually simple it’s a remastered class and we don’t have the classes to compare it to. We’ve been told that casters are getting some cool changes but we don’t know what they are. Are all casters going to get extra spell slots at 10th level like the animist? Are spontaneous casters going to get extra signatures spells? Is the Wildshape focus spell going to be changed? Will Oracles have a feat they can take to add Heal/Harm to spell repertoire? There are simply nothing to compare this class to because to. Even once the players core one comes out we still will lack the information we need because there is only one spontaneous caster in that book and it’s the bard which is very different from other spontaneous casters because of its focus on focus spells.


Okay I understand that this is a remastered class but unless all the other classes get more spell slots this is way OP.

1) you have the advantages of both a prepared caster and a spontaneous cast with tho controlled a larger selection of spontaneous spells pre rank than any other spontaneous caster. With the addition benefit of changing them every day and they are all signature spells coming from multiple spell tradition list.

2) on top of this incredible level of versatility they get more spells pre rank than any other class. 6 cantrips and 4 for every rank until 9 than 3 for 9th. And this all without feat cost. On top of this you get versatility in your focus spells and start with 2 focus points. Now you can say that the Apparitions spells are limited but look at the list they are primarily Primal or Arcane spells.

3) on top of all this versatility you can also take feats to add to your Apparitions repertoire which means these spells are also signature spells.

4) to top this off they get legendary spell casting at 19th level making them as good as any other caster.

So to summarize at first level I can prepare any two divine cantrips plus say Tangle Vine and ignition. Plus I can prepare any 1 divine spell plus I can cast either Wall of shrubs or Imposing Earth as I need.

At fourth level I can prepare any 2 divine cantrips plus Tangle Vine, Ignition, and Gouging Claw. 2 rank one and 2 rank two divine spells that I prepared ahead of time and I have a rank 1 and a rank 2 slot that I can use to cast any of the following (Wall of Shrubs, Imposing Earth, runic body, genial Breeze, Entangling Flora, Exploding Earth, Heal, Harm) all of them Signature spells.

This only get more extreme. And I’m not even getting into the fact that this class has a bunch of melee boosts and Wild shape


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So we’ve talked about the low to hit, the low DC, the armor issue, the low damage which is worsened by the low DC and we’ve talked about the action tax. Now let’s talk about the Attack of opportunity tax. Now I can just hear people saying the magus takes AOO and that works fine, and yes it does but those are two action attacks with pumped up damage and or effects from a spell and a magus can do regular attacks. Every thing a Kineticist does triggers a AOO including it’s basic elemental blast. And to add insult to injury if you get crit while attempting a elemental blast your MAP progresses. And for those saying the high hit points make up for the disadvantages think about this the Kineticist needs those HPs because he triggers more AOO than any other class and has no real good option to not do so


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A lot of people have been justifying the lack of legendary DC proficiency by pointing out that extract element gives a penalty to saves and ac. But extract element only works on creatures that have the element tag or have a elemental nature. This means there are many creatures that not only are resistant or immune to a element but also do not have a elemental nature.
Here’s some examples
Imp
Lantern archon
Golem’s
Multadi
That a very quick 10 sec list


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When the Kineticist was described I was picturing a class with two effective roles a striking type and a blaster but that’s not what we got.

The striker build is almost solid it needs a little work but the action economy is solid and the rune use means it going to be a useful with either front line fighting or range targeted fighting. The action economy is basically the same as other classes of this type.

The blaster or AOE build gets action taxed to death. Nvm the fact that the DC and Damage is a major issue the blaster also pays 1 &1/2 to 2 times the actions to do these AOEs. No your going to say that’s not true because all the AOEs are two action and yes they are BUT they also have the overwhelm tag so you have to gather element as your first action the next round and the only damage bonus they can use Stoke Element not only costs a action but it’s the only impulse you can use the round you use it. So round one you range attack twice than stoke element round two you use a AOE and that’s it. Round 3 you gather element and maybe range attack twice use a weaker AOE. On top of that gather element, stoke element and all the AOEs hav3 the concentrate and manipulate traits


I like the class concept but I see a fundamental flaw in the class. On one hand it’s a martial style class that get both master with strikes and armor proficiency while only being trained in unarmored and light armor on the other hand it’s a DC based class but only gets masters in Class DC proficiency. I really think this is a case of Jack of all master of none. Tho I hate to suggest it I think we need a class split like the cleric with a martial version that gets master in strike and un, light, medium armored but only expert in class DC and a blaster version that gets master in un, and light armor as well as legendary proficiency in class DCs. I think this would be a good fix for the problems that I see in the class while keeping it balanced


I noticed that the Melee and Ranged Skill is maxed out at master this I can understand but the class DC being max out also at masters seem like a big problem. Extract Element seems to be the main counter to Elemental resistance and I immunity but with the DC limited to master it’s going to be of very limited use at best. If your attacking a high saving thru vs a creature with immunity to your element you can literally be side lined in the combat trying to get them to fail the save just to do anything. Attacks get the benefit of runes but extract element doesn’t


There are numerous video that claim that the champion feat deity’s domain gives you a focus point even if you already have one. The same videos claim every feat that gives you a focus spell gives you a focus point unless specifically stated they don’t. I believe this is wrong because this is a exception to the fact that every other class can’t get a second focus point at first level unless they take the human ancestry feat natural ambition. Can we get a ruling on this


One of my players just took the Beast Master Dedication for his Witch. I’ve been looking for a sheet for familiars and animal companions for him but all I find are 1st edition ones. Has anyone done a solid one for 2ed? We use Justin’s character sheets for the PC because we find it easier to use.


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I’ve been reading the forums and I’ve seen two complaints over and over
1) Not enough spell slots
2) poor man’s Bard, Sorcerer, Witch

I’m going to address both of these with a simple but dynamic change to the class. DUMP THE SPELL SLOTS. About 80% of the occult spell list doesn’t fit the theme of the psychic. The name says it al psychic not spell caster make it it’s own thing

My suggestion is use the wonderful frame work that is focus spells to their best. Expand the focus cantrips, we already know this will happen just add a few more. Give the psychic feats to get leveled Focus spells that fill in the gaps in casting. Finally give them a class feature at 6th level: the psychic get a additional focus point and their focus point maximum is increased to 4 give them the same bonus at 12 and 18 level that way in the end they will have a possibility of 6 focus points. But keep the focus recovery feats limited to 3 this will keep the psychic from just burning all their focus in the first combat round because they would be limited to three for the next round. Build the class feats around this new concept. This would give you a unique class that really feels like a psychic instead of just another Occult caster.


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So many people have gotten Secrets of Magic and the book sounds great except there really nothing for Clerics and Oracles. Really there been little love for Divine casters since the beginning. The Cleric has only to Doctrines still and only a few Feats in the Advance Players Guide. The Oracle has basically only the stuff that came out in the APG. And even the Sorcerer and Witch get little support if they go the Divine Caster route. Even Gods and Magic offers little other than new Gods a Few Spells and a couple of Domains. So Paizo when are you going to give Divine Casters so love? Can you tell us at least if you have a Divine Caster book planned in the future? I know one at least possibly more of the PF1 classes would be great Doctrines.


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There has been a lot of talk about the supposed mathematic probability of a spell strike working I would like to debunk this data. There is at least one major flaw in the analyst that’s being passed around. This analysis is based on a single chance to hit with the melee attack which is a fallacy. Once the Strike Spell action has been started the character has 4 chances to hit with a probability of hitting the target once in those 4 attempts approaching 100%. It not quite at 100% but it’s high enough in the 90’s for it not to matter. So the true question is will the spell hit? Analyst of this is actually fairly accurate meaning the chance is in the 40%-50% range generally falling off at some levels. Since this is a bonus damage effect it should no be automatic especially since it has the potential to inflict both devastating damage and one or more afflictions or Conditions, that said the chance should be higher. I would suggest that any Potency effects either Rune or Magus Potency focus spell be added to the spells to hit/DC, this should give the desired improvement to the spell effect going off without breaking a interesting mechanic.

Why is this analysis so far off? Simply it’s a common mistake not to take multiple attempts into consideration. What they have done is a 2 dimensional analysis rather than a 3 dimensional analysis which is what’s required for this case. It’s a common mistake.


I’ll start this one off. I know that Reign of Winter was at least partially in arctic type setting but I would love to see a adventure path that embraces all thing Arctic, Arctic Elves, Frost Giants, Northern Barbarians, White Dragons. It would be great if it had equipment and survival rules for that type of setting. So much of the Saga Lands and the Broken Lands fit this type of setting and the desert and Jungle have been done to death in D20 games.

Well this is what I would like to see. What would you like to see.

Remember any ideals you post here are legally Paizos