[If 18 INT is genius level, and most high level wizards have INT in the late 20's minimum, then what genius wizard WON'T be prepared for just such an inevitability? Plus, such a high level genius survived to be a high level; countless battles and encounters are under her belt.
Most NPC Wizards aren't built the way PC's are. And if they are, then again trying to build yourself to take down a foe your level one on one is suicidal. No one works that way, not even a professional assassin, who uses every trick in the book including allies to make that kind of kill.
Any Wizard specced right can take down another wizard. It's all about build.... and who goes first. And who got caught with their pants down.
Any divination wizard with maximum perception, initiative, and stealth will be a good assassin. At high level, they always go first and cannot be surprised.
Someone mentioned using Greater Dispel Magic to dispel 5 magic items belonging to AM BARBARIAN.
As per RAW, that doesn't work. It would require a targetted dispel as an area dispel doesn't work against magic items. But such a targetted dispel would have to be targetted against a particular item. In other words, Greater Dispel Magic can dispel 5 effects from a single item. It can't, however, dispel 5 different items.
Yes. Does a Ring of Spell Turning cast Spell Turning on you at 13th level (130mins)? Or not? If it is a spell effect generated by the ring, it should be affected. If not, the Greater Dispel could be targeted at the ring itself.
A GM would have to decide if Spell Turning from the ring is a buff or not.
Actually, he doesn't have an additional -4 to his will save. The Superstition bonus doesn't stack with the +4 Will bonus they normally get. So it would just be the -13 from Superstition down. And that will heavily effect their %'s you gave.
But because AM BARBARIAN had his hair pulled by mean girls when he was a kid, he took Strong Willed for +2 vs Charm/Compulsion
Arcane Sight will give you aura strength and schools (with a roll, but it's safe to assume you'd blow through that).
5 effects, starting at most powerful would mean 1 ring of spell turning is good.
Weapon: CL 15 (200k + MW cos)
Armor: CL 15 (even if it's just +1 Armor of Heavy Fort) (36k+MW cost)
Ring of Spell Turning CL 13 x2 (200k, 100k each)
Scarab of Protection CL 18 (38k)
Cloak of Resistance +5 CL 15 (25k)
He still has plenty of cash to build his belt of awesome, his boots of speed, etc. (Belt is CL 12) Even throw BATTY BAT a ring of ST maybe.
1 ring would survive.
Though the rings do take an action to activate. But with 2 rings he can have 7 hours of coverage which is a fairly hefty chunk of time for the work day. If it was on, it would add another effect (the Spell turning put upon him by the ring in addition to the ring itself)
But let's not worry about that.
On his action he would get a reroll with a +2 (oh, he can now rage) because your orders to Give his Loot he earned by stepping on the corpses of his enemies' is NOT really in the nature of a CN character.
Also, you gave 3 commands, not 1. So assuming it lands, AM BARBARIAN's turn rolls around and realizes he just got mind swizzled. Casting is obvious and he isn't prone to liking any unexplained casting. He can't rage for some reason. Well, that's against his Rage-tastic All Caps nature so BAM of how he rolls and smites CASTYS. Bam. New roll with +2.
But I have doubts it would matter. He charges, no rage, just a charge with his (Currently) MW Lance. He still has his strength belt because it wasn't hit by the dispel. He can output 90% likely about 90...
The Divination Wizard still goes first. You cannot start rage on my turn.
Can any of these barbarians survive one round of spell casting?
** spoiler omitted **...
"Up to three times per day on command, this simple platinum band automatically reflects the next nine levels of spells cast at the wearer, exactly AS IF spell turning had been cast upon him".
Dont know if i am correct but you dont have spell turning on yourself,so there is nothing to dispel actually.What you need in this case would be spell disjunction becuase magic of the ring supplies you wtih that power.By that logic dispel magic would make full plate+5 just full plate.I guess it isnt case here.I might be wrong thou.
You are correct. It would be much better to Disjunction as the quickened spell. Then, it would not matter the GM's interpretation.
The Divination Wizard still goes first. You cannot start rage on my turn.
Can any of these barbarians survive one round of spell casting?
Spoiler:
Divination Spec Wizard has an Initiative at 48 or so.
No surprise round since the wizard cannot be surprised.
If there is a surprise round, it is much worse for the barbarian since I get more actions than I need.
Wizard goes first.
Wizard looks at all the auras of your magic items. Wow. This guy has lots of high-level items. Free action with Arcane Sight.
Casts Quickened Greater Dispel Magic(8th)(swift). d20+20 to remove 5 items from both the mount and the barbarian. Note: Foresight school adds a re-roll and I have a sword of luck/warning in hand for the initiative bonus. Most items (ring of spell turning - CL=13) have lower caster levels than me. Dispel Check to lose the Ring of Spell Turning is 11+13=24. 1 use off Rod of Greater Quicken (170k). Roll if needed 3 d20s and get at least a 4 once. 99% or so. Remember, I know the caster level of the items already.
If you are 130' or closer, wizard moves 100' on his phantom steed so you are in his unluck aura -2. (move) If not, move action to hide after Dimension Door if needed. See below.
Casts Dominate Person(7th) - Persistent(regular). DC = 10+5spell+13int= 28 <== you have to save twice at -2 without rage buffs. No superstition. No will save re-rolls. No spell turning.
Please feel free to brag about rage powers since you will not get to use any of them. Anybody want to tell us about another rage power? Gosh, they all sound so good.
Orders for this round: "Do not rage. Smile. Tell your mount: 'Halt! He is my friend!'"
AM BARBARIAN has a will save of +31 while raging. What is his will save without rage? Subtract superstition -13. Subtract rage bonus -4 will saves. Subtract -2 from the unluck aura if the wizard gets within 30 feet. So, a +12 will save when you are not raging? No barbarian would take Iron Will or Improved Iron Will when their saves are so high.
So he would roll, needing a 16(twice) to not lose: 93.75% of the time. Even if the barbarian gets a re-roll somehow, he would still have 75% chance of losing.
Without the unluck aura, 87.75%. If the barbarian has a re-roll, 60% chance of losing.
By the way, the Improved Familiar casts Dimension Door 400' using UMD. Just in case.
Note: There was a feat in 3.5 which allowed barbarians to rage when it is not their turn, but not in pathfinder. You need to go before you get a free action to rage.
The sad part for me is the reason AM BARBARIAN was not wearing a shirt: he gave it to the nice elf with a pointy hat with the rest of his magic items.
Still, I will always remember him: raging without his shirt. So impressive! Bravo!
I still don't see why you're not changing to a mounted fury, and polymorphing any object you horse into a dire-bat. Leadership doesn't need to enter into it, and you're only losing 5 DR and 6 resist fire.
20th-level Divination Specialist has a 30 + 7 (24dex) + II + trait + item(dagger of warning) = 47 initiative.
If we are going back to the beginning, the wizard has a d4+1 (2 rounds accounting for bad luck) rounds to buff using timestop. Cool? Plus, I am casting spells at the barbarian before his rage starts. Note: his will and reflex saves would stink for the first two spells.
Nope. AM BARBARIANS mount is not an animal companion, special mount, or familiar (those are class features which barbarians don't get unless they choose the mounted fury archtype). He does have a plain old mount. Take any animal that can act as a mount, make it friendly with handle animal, cast awaken on it. TADA! It will do special tasks and endeavors for you. All you have to do is be it's buddy and ask it. You now have an awakened animal that if asked will function as your mount.
Actually, since Jason pointed out that the Barbarian COULD be riding a dragon had he taken leadership, and since he has like five feat slots still open even after everything else, clearly he is. And has been all along, since this is a C-M D debate, and my god if castys can randomly decide they had something prepared all day always I can randomly decide my bat is a bloody dragon the whole time.
It makes sense, too. AM does't have any ranks in knowledge (nature) or (arcana), clearly he can't tell the difference. And for whatever reason, the Dragon thinks it's a hoot.
Unless it's a Bat with barbarian levels. Need to figure out which of the two is scarier. Then it's a bat with barbarian levels and that's just awesome.
State of flux, man. State of flux. Pity that dragons with barbarian levels aren't until level 21. T^T
It really does not matter what the barbarian rides, but the bat is sub-optimal. The barbarian side has already conceded the contest if he is riding a bat. Correct?
So the score:
Wizards: 1 bat sandwich
Barbarians: 0 sandwiches
Allowing the barbarian endless amounts of magic gear ignores the fact that the wizard knows what items you possess with a single glance using Arcane Sight. It is pretty easy to have a Spellcraft role of 36. All items with a caster level less than 17 are revealed. It would not be hard to guess the items: Look a scarab with caster level x and necromantic aura.
Since the contest has started, the barbarian has raged and closed the distance in the first round. The wizard should get a round to buff. Correct?
Or do you want to start over with initiative checks and possibly never getting to rage? There is no feat in Pathfinder that allows raging as an immediate reaction to events. (There was a feat in 3.5.) Would the wizard allow the barbarian to rage? No.
So the score:
Wizards: 2 bat sandwiches/1 beer (1 for bat, 1 for starting out raging, beer to wash down the extra sandwich)
Barbarians: 0 sandwiches
Planar Binding would work even as RAW. The UM has the "truename" arcane discovery. That allows you to summon an 18hd outsider and not pay them anything since you know their truename. No expensive component necessary. A 20th level Wizard could have 6 truenames.
Timestop. Summon 6 planetars using truename. Dimension Door, the Wizard could have the prettiest angel summon up a beer and sandwich. She would be rubbing the Wizard's back while the barbarian flounders.
All your planar bindings do not work. We have explained this. TIME STOP prevents you from casting any spell which effects another creature. You are calling these creatures to you and thus effecting them. You can not use this with time stop.
Good thing that failed on the first round. 2nd round of time stop. Leave an illusionary note:
Back in 1 hour. Wait here. --- Wizard
Next, teleport to my lair. After I summoned the prettiest angel, I would probably just drink beer and eat sandwiches.
CLEARLY, BARBARIAN AM DOING THAT ALL THREAD LONG. AM GET MANY CASTYS IN MELEE RANGE.
BARBARIAN AM MAYBE HAVING SPLATTER OF TROLL BLOOD? AM NOT SURE, BARBARIAN MOTHER AM NOT TELLING HIM ABOUT PREVIOUS INCARNATIONS OF BARBARIAN.
Planar Binding would work even as RAW. The UM has the "truename" arcane discovery. That allows you to summon an 18hd outsider and not pay them anything since you know their truename. No expensive component necessary. A 20th level Wizard could have 6 truenames.
Timestop. Summon 6 planetars using truename. Dimension Door, the Wizard could have the prettiest angel summon up a beer and sandwich. She would be rubbing the Wizard's back while the barbarian flounders.
You can't dispel Prismatic Sphere.
You have to sunder Color by Color (read the rules in Prismatc Wall).
Read:
The wall can be destroyed, color by color , in consecutive order, by casting the specified spells on the wall; however, the first color must be brought down before the second can be affected, and so on. A rod of cancellation or a mage's disjunction spell destroys a prismatic wall, but an antimagic field fails to penetrate it. Dispel magic and greater dispel magic can only be used on the wall once all the other colors have been destroyed
So 7 rds later, the Barbarian might be out.
Plus Spell Sunder is 1/rage.
Spell sunder say's if you beat the CMD by 10, the effect is dispelled. Mage's Disjunction says it works by "ending the effect as a dispel magic spell does". Prismatic wall says dispel magic and greater dispel magic don't work on it, not every effect that dispels magic.
Can a prismatic effect be dispelled? It would be up to the GM, but I would rule the higher level ability wins. Spell Sunder - 6th level character. Prismatic Wall - 13th level character.
There are other rage powers that come up over and over, but I'm not sure I've seen many builds that don't use these features. It's pretty obvious why, but still...
It's been one barbarian build, he has these powers. There have been multiple different wizards, who've all been divinationist's, and have used gate. It's pretty obvious why, but still...
I never heard how the barbarian defeated or even found me at 600ft and I did not use any high level spells. Going first for the win!
The wizard would have a low 30 stealth and adds +20 for invisibility. The chance to see the wizard at range 600' is nil.
After the bat is dead, how fast is the barbarian moving? Note: straight up requires flight skill checks and is half speed. At that point, it would not even be necessary to be invisible since the barbarian can never close the distance.
BARBARIAN ALREADY COVER THIS. AM NOT ABLE TO SEE BARBARIAN FROM 600 FEET AWAY DUE TO PERCEPTION RULES. AM NOT ABLE TO TAKE SPELL PERFECTION ON MULTIPLE SPELLS. AND FOR THAT MATTER, AM STRONG POSSIBILITY BATTY BAT AM STILL WEARING RING OF FRIEND SHIELD BARBARIAN GOT FOR BATTY BAT BIRTHDAY.
CLEARLY, CASTY AM LOST IN OWN WORLD INDEPENDENT FROM RAW.
The Spell Perfection feat has the following: "whenever that spell is cast". So who is delusional?
The ring of shielding just hosed you since the bat's saves are low. You would take half the spell damage minus resistance and half what the bat takes which will generally be the full amount with no resistance. The bat's ring of evasion would only help 5% of the time. For those keeping score, the barbarian takes full spell damage minus resistance once. Gosh, that is so good, I might be tempted to use 5th level magic. It is pretty trivial to do 60 points of area damage of whatever element I choose for very little cost. Every round, you would take 50 and the bat 30. On your turn, you would run away? Pick your nose? Hide? Perhaps, charge the square where I used to be located? I am at least 60 feet from there if not more.
Since you picked the wrong item, do you want a do over? Pick a different item?
The wizard would have a low 30 stealth and adds +20 for invisibility. The chance to see the wizard at range 600' is nil.
After the bat is dead, how fast is the barbarian moving? Note: straight up requires flight skill checks and is half speed. At that point, it would not even be necessary to be invisible since the barbarian can never close the distance.
Not anymore. Dimensional Feat from UC allows full actions after DD. After the first round, I would cast fireball and then DD as a free action.
Perception checks would not be needed unless the barbarian started hiding or had concealment. After all, I knew where he was. Is he hiding? Running away? Please let me know so I can laugh.
Could you stand on a football field(360ft) in one endzone and see the bat at the other endzone? Would it help if the bat was burning?
All of the plans to ignore invisibility have ranges. At 600~800', there is nothing.
Uh, I still have all spells for levels 5,6,7,8 and 9.
The barbarian starts the round fireballed or lightning bolted from 600 to 800 ft away. At the start of his turn, he can ...... I fail to see how he is stabbing me at all. Or getting closer than 300 ft. Or even flying in the correct direction to get closer. Or... How was it that he stunned me again at 600'? Note: he cannot use the fireball's trail to figure out where I am. It he did use the trail, it would take 2 rounds of travel to get to charge range if I did not move.
Is he completely immune to every spell? Is the bat? If the bat dies, he is stuck with running or flying at 60' with no blindsense.
So he gets some temp hit points? That allows him to win how. If he starts rage cycling, I will just exhaust him with two rays of exhaustion between cycles. No more rage.
By the way, the sandwich is roast bat. It tastes like victory. : )
As a divination specialist wizard, I control space/time and sandwiches. Is the barbarian stronger than I am smart? I doubt it. In fact, it would be easy to defeat the barbarian with low-level magic. At 20th level, a wizard would have four spell's perfected as the feat. Let's just pick two: Dimension Door and Fireball. During the first round, the wizard casts a quickened DD(1200ft) and maximized fireball (range 1200ft) from 600ft a way. At that point, the contingent Improved Invisibility goes off. Note: those are 3rd/4th level spells which I have 7~8 a piece. Every round, I would cast fireball first and then dimension door so the range would be reset to 600~800ft during the wizard's turn and moving to where the fireballs were launched would be pointless. If the barbarian cannot figure out where I am which is likely 600~800 ft away in a random direction and invisible ( +100? stealth check vs perception skill of +30?/blindsense 120'?), I would not even need to DD. Just cast fireballs. Lots and lots of fireballs. Heck, I would only need one magic item: a wand of fireballs. No rings of spell turning, no ride checks, and no spell sundering will be needed for this fight. Poor dead bat. Once the bat is dead, how hard is it to kill a pedestrian? If the barbarian has an item with flight, he is now moving just as fast as me so he never closes the distance.
All of you barbarian wizard-haters, can you explain how he even gets away or does a point of damage? Or explain why I would need to use any spells higher than level 4? (Except: the one contingency spell.)
No wizard wastes high-level magic for such a simpleton. After all, Timestop/Maze/Summoning/trickery might be needed in case a challenge crops up.