Steel_Wind wrote:
trevco613 wrote:
I want to add to my disappointment about the map pack included witht he adventure paths. Is it to much to ask the cartogrophers to make the map a whole number of grids, and for each grid to be the same size. I have to do a ton of extra work to make this map usable for the vtt I use. I need to mess around with the pdf settings so that all the labels are turned off and the text at the top of each map that bleeds into the map. After that I need to use a map alignment tool to stretch out the map so that each grid is the same size and then finally I can import the map into my game. For the amount of money I pay for my subscription it should not be this difficult especially when Paizo already has high res jpgs available. If Paizo does not "roll out" jpg's for the AP's I am seriously considering cancelling my subscription.
I would like to apologize, in part, for my previous reply. Those comments were based on my experience building levels 1-3 in Foundry.
And then I got to level 4. *ahem*
There IS an error in the grid to level 4 of this map, both in the module itself and in the Interactive map. The error is in the X/Y axis on the grid. Whether the fault lies with Paizo or the map artist, Rob Lazzaretti (unlikely, this is far from his first rodeo and he's one of the most experienced technical map artists in the business) is unclear. But whatever the case, the grid on level 4 is screwed. I spent a lot of time trying to fix it in Photoshop, checking both the Interactive map and the map on page 99 of the module itself. In my view, it is unfixable without moving elements of the map and rebuilding it. I expect the underlying image has been scaled wrong and this error carried over to the Interactive map, or vice versa. Whatever the case, this map is broken for VTT use.
The most likely explanation is that somebody did a scale on this map without proportional scaling applied at some point in the process when importing the map from Adobe Bridge to InDesign....
No need to apologize to me, you really helped me step up my map making game with your advice.