
trevco613 |
2 people marked this as a favorite. |
Just go my digital copy and I have to say I am disapointed that we still aren't getting high rez maps. We know that you have the capabilites since you included them in sundered waves. Also on Level 9 is the scale supposed to be 10 feet per grid becuase if so then that map is useless as a battle map without major work.

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Just go my digital copy and I have to say I am disapointed that we still aren't getting high rez maps. We know that you have the capabilites since you included them in sundered waves. Also on Level 9 is the scale supposed to be 10 feet per grid becuase if so then that map is useless as a battle map without major work.
I'm sorry the product did not meet your expectations. The last comment from our Director of Brand Strategy regarding PDFs, JPGs and VTT use of AP's is here.

trevco613 |
3 people marked this as a favorite. |
trevco613 wrote:Just go my digital copy and I have to say I am disapointed that we still aren't getting high rez maps. We know that you have the capabilites since you included them in sundered waves. Also on Level 9 is the scale supposed to be 10 feet per grid becuase if so then that map is useless as a battle map without major work.I'm sorry the product did not meet your expectations. The last comment from our Director of Brand Strategy regarding PDFs, JPGs and VTT use of AP's is here.
Thank you for the answer, it's just frustrating for the community when we know that their is an easier way. I feel that Paizo does everything else first class and the map issue is just a glaring issue that needs to be addessed. They say the squeky wheel gets the grease so I will just keep brining this issue up every release until we get no more "paizo-size" maps.

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2 people marked this as a favorite. |

For those with a digital copy, what's in the toolbox? New archetypes and monsters?
Uncommon adventure gear: Bandolier for magazines, hold 3, max wear 1;
Alchemical stuff: Common new negative energy bomb, Uncommon poison, common musk to hide from fungi;
New uncommon spells, and a bunch of unique magic items.
Drow-themed uncommon archetype anyone can take as long as they are trained in hand xbow. No access besides events in the adventure.Some new rare and uncommon monsters, and some new higher level NPC creatures (drow and urdefhan)

Knighttrap |

So I got my PDF copy yesterday. While skimming over it(I'm not planning to run it for a while while my players are doing a different AV) I am confused on one of the enemies. There is an enemy called Soul Feeders near the end of the adventure. The stat block reads Elite Dread Wisps (Pathfinder Bestiary 6 page 81). I've done searches for this monster online and can't find the stats anywhere. Am I missing something easy?

ekaczmarek |

So I got my PDF copy yesterday. While skimming over it(I'm not planning to run it for a while while my players are doing a different AV) I am confused on one of the enemies. There is an enemy called Soul Feeders near the end of the adventure. The stat block reads Elite Dread Wisps (Pathfinder Bestiary 6 page 81). I've done searches for this monster online and can't find the stats anywhere. Am I missing something easy?
Dread Wisps are in the bestiary in the back of the book

Knighttrap |

Knighttrap wrote:So I got my PDF copy yesterday. While skimming over it(I'm not planning to run it for a while while my players are doing a different AV) I am confused on one of the enemies. There is an enemy called Soul Feeders near the end of the adventure. The stat block reads Elite Dread Wisps (Pathfinder Bestiary 6 page 81). I've done searches for this monster online and can't find the stats anywhere. Am I missing something easy?Dread Wisps are in the bestiary in the back of the book
Like I said something easy. Why in the world is it Bestiary 6 then?
Thanks for the help.

ekaczmarek |

Benjamin Tait wrote:For those with a digital copy, what's in the toolbox? New archetypes and monsters?** spoiler omitted **
Also a new cleric domain with new focus spells in the articles
I'm not sure if that spoiler is too "spoilery", but I tried to keep it vague enough.

ekaczmarek |
2 people marked this as a favorite. |

ekaczmarek wrote:Knighttrap wrote:So I got my PDF copy yesterday. While skimming over it(I'm not planning to run it for a while while my players are doing a different AV) I am confused on one of the enemies. There is an enemy called Soul Feeders near the end of the adventure. The stat block reads Elite Dread Wisps (Pathfinder Bestiary 6 page 81). I've done searches for this monster online and can't find the stats anywhere. Am I missing something easy?Dread Wisps are in the bestiary in the back of the bookLike I said something easy. Why in the world is it Bestiary 6 then?
Thanks for the help.
The rules for elite monsters are in the regular ol' Bestiary on page 6, hence the "Bestiary 6". I think almost everyone has been confused by that one at least once. I hope they start formatting it as like "Bestiary 1 p.6" going forward.

Knighttrap |

Knighttrap wrote:The rules for elite monsters are in the regular ol' Bestiary on page 6, hence the "Bestiary 6". I think almost everyone has been confused by that one at least once. I hope they start formatting it as like "Bestiary 1 p.6" going forward.ekaczmarek wrote:Knighttrap wrote:So I got my PDF copy yesterday. While skimming over it(I'm not planning to run it for a while while my players are doing a different AV) I am confused on one of the enemies. There is an enemy called Soul Feeders near the end of the adventure. The stat block reads Elite Dread Wisps (Pathfinder Bestiary 6 page 81). I've done searches for this monster online and can't find the stats anywhere. Am I missing something easy?Dread Wisps are in the bestiary in the back of the bookLike I said something easy. Why in the world is it Bestiary 6 then?
Thanks for the help.
Now that makes since. Thanks a bunch.

Grumpus RPG Superstar 2014 Top 32 |

ekaczmarek wrote:Knighttrap wrote:So I got my PDF copy yesterday. While skimming over it(I'm not planning to run it for a while while my players are doing a different AV) I am confused on one of the enemies. There is an enemy called Soul Feeders near the end of the adventure. The stat block reads Elite Dread Wisps (Pathfinder Bestiary 6 page 81). I've done searches for this monster online and can't find the stats anywhere. Am I missing something easy?Dread Wisps are in the bestiary in the back of the bookLike I said something easy. Why in the world is it Bestiary 6 then?
Thanks for the help.
it is really referring to Bestiary-1, page-6 which has the rules for making a normal monster "elite"

Alfa/Polaris |

The repeating hand crossbow is kinda cool. 5 bolts, 3 actions to reload the magazine, reduced to 2 actions if you're using the bandolier (and the archetype gives both + modified quick draw in the dedication and first feat). Or you could pick up a feat to reload + shoot once a round for 1 action if you prefer the original hand crossbow. Hoping these portend good things for crossbows in Guns and Gears, preferably a little stronger or more accessible. ~w~

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Elfteiroh wrote:What new critters are these?Benjamin Tait wrote:For those with a digital copy, what's in the toolbox? New archetypes and monsters?** spoiler omitted **
New Critters
Dragon’s Blood Puffball, lvl 8 Fungus
Reaper’s Skull Puffball, lvl 9 Fungus
Deepwater Dhuthorex , lvl 9 Aquatic Aberration
Dread Dhuthorex, lvl 11 Aquatic Aberration
Dread Wisp, lvl 9 Aberration
Drow Warden, lvl 4 Drow
Drow Hunter, lvl 7 Drow
Drow Shootist, lvl 8 Drow
Urdefhan Death Scout, lvl 6 Urdefhan
Urdefhan Lasher, lvl 7 Urdefhan
Urdefhan Bloodmage, lvl 8 Urdefhan

redeux |

Is Chapter 2 really 10 ft grid? I think that might be an error. I ask because
Thanks kindly in advance.

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On sidenote, realized this is only AP to not end at max level that doesn't have continue the campaign article :O
(I guess that is because 2e hasn't needed continue the campaign articles so it hasn't been "part of the format", but it still feels weird for level 1-10 ap x'D Ah well at least I'll have free reign to decide how to continue this one)

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On sidenote, realized this is only AP to not end at max level that doesn't have continue the campaign article :O
(I guess that is because 2e hasn't needed continue the campaign articles so it hasn't been "part of the format", but it still feels weird for level 1-10 ap x'D Ah well at least I'll have free reign to decide how to continue this one)
The "continue the campaign" article is in the Fists of the Ruby Phoenix Player's Guide. xP

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CorvusMask wrote:On sidenote, realized this is only AP to not end at max level that doesn't have continue the campaign article :O
(I guess that is because 2e hasn't needed continue the campaign articles so it hasn't been "part of the format", but it still feels weird for level 1-10 ap x'D Ah well at least I'll have free reign to decide how to continue this one)
The "continue the campaign" article is in the Fists of the Ruby Phoenix Player's Guide. xP
;P Doesn't continue the same themes though, does it?

AnimatedPaper |
2 people marked this as a favorite. |

Off the cuff:
D'ziriak, Shadow Wisps, a Shadow Yai, a family of Umbral dragons, Velstrac, and various undead all vie for individual levels, sometimes fighting the established denizens, and sometimes each other. A Fetchling dream prophet guides you to the lighthouse, begging you to come assist them from being wiped out.
Of course, other factions may try to earn your assistance as well. Playing each group off each other is the only way to survive in the long run, given how far you are from home. Along the way to the final level (passing through the individual layers of protections the fetchlings had used to seal off travel between levels in their hasty retreat), you can also encounter more neutral and even good allies, such as a colony of Fungus Leshies that had become trapped on the 8th level, led by a Shadowy fey.
Option 2: Nhimbaloth has not entirely forgotten you. Well, actually, she has (elder god after all, would you notice an ant?), but her herald has not. Given her herald is a level 23 troop of Dread Wisps (called the Breath of Nhimbaloth), this might prove...interesting when it decides to help and harass your party, as fits its mood.
Feeding it Undead, including advanced Shadow Wisps, might help its mood.
Option 3: No good deed goes unpunished. The complete collapse of the Gauntlight into itself killed a LOT of people. Enough to cause an entire series of undead and haunts, some that have begun to spread out. Someone probably ought to deal with that.
Basically: Round 2, Fight!

AnimatedPaper |
1 person marked this as a favorite. |

On sidenote, realized this is only AP to not end at max level that doesn't have continue the campaign article :O
(I guess that is because 2e hasn't needed continue the campaign articles so it hasn't been "part of the format", but it still feels weird for level 1-10 ap x'D Ah well at least I'll have free reign to decide how to continue this one)
The question intrigued me, so I went ahead on reposted my original response into its own thread on the AP forum:

GGSigmar |
2 people marked this as a favorite. |

I am currently prepping this and I just got to the Blood Mage. Its Cantrips are listed as being level 8, is this a typo?
Cantrips are always hightened to the level of your highest spell slot as a caster. Or to the highest spell level you would have if you were a caster. So If you are a 15 lvl fighter with a cantrip, that cantrip is at 8th level.